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Re: EAC vs IRC map with border Thu, 28 October 2004 12:01 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Here is the 2455 map:

http://dragons.falldowngoboom.org/EACVSIRC55.gif

The blue lines indicate 'no-mans-land'. This is area where we've removed EAC control, but have not yet established full IRC control. Rockette is still occupied by EAC, Jupiter is fully controled by EAC, but the surrounding area has IRC mines and ships. Carbon and Puss-Puss are also occupied, but won't be for long. Waco is occupied, but we control the orbit, same with Crisp X and Moltke. Spittle has been bombed clear.

Score ranks: Team IRC is in positions 1-4 and 6-9. No change from 2451.

The VCs are to have 3 enemy HWs occupied for 3 turns.
We control the orbits of two enemy HWs. We're also have two fleets (at Waco and Crisp X) within 100ly of Lawrence (another HW). We currently don't occupy any enemy HWs however, and Lawrence has mine fields around it, and BBs going to defend it.

EAC has started building a BB with 20 Jihad missiles, 7 comps, FM engine, and Wolverine shields, no armor. They've killed a few sweepers so far.

I think the only new ship of IRC that has been in battle is the 'Zelas Gort' Galleon, p12 rams, 10 tachyons 2 elephants, and 4 wolverines.



- LEit

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Re: EAC vs IRC map with border Fri, 29 October 2004 01:45 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
LEit wrote on Thu, 28 October 2004 18:01

Here is the 2455 map:
...
EAC has started building a BB with 20 Jihad missiles, 7 comps, FM engine, and Wolverine shields, no armor.
...I think the only new ship of IRC that has been in battle is the 'Zelas Gort' Galleon, p12 rams, 10 tachyons 2 elephants, and 4 wolverines.

Year 2455 and Jihads? Shocked I know it is a slow tech game, but nevertheless... Confused
BR, Iztok

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Re: EAC vs IRC map with border Thu, 04 November 2004 14:19 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
After a thorough pounding and an obvious strategic skill and coordination difference, we have decided to end our humiliation and surrender to team IRC.

Many of our team are asking for a rematch, although not until we have practiced up s'more, which probably won't be for a long time yet. Smile

For now, we will try to pick up what is left of our pride, and analyze how to better our game. Thank you all for the...'education' Smile

: D

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Re: EAC vs IRC map with border Thu, 04 November 2004 14:47 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Ettane wrote on Thu, 04 November 2004 13:19



For now, we will try to pick up what is left of our pride, and analyze how to better our game. Thank you all for the...'education' Smile

: D



Looks like you lasted longer than we thought you would... Laughing Kidding!

Hey, how about posting the races both sides used? Pretty please?

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: EAC vs IRC map with border Thu, 04 November 2004 15:43 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
I realise everyone part of the EAC vs IRC likely wants a rest up break now from the intensive game.

Would be interesting to see history files of games as Mlaub hinted.

If IRC ever wants another similar match, enough others at HWF may be available and would give them a real challenge. Perhaps Iztok, Kotk, Mlaub and some of the gang from our Trans game. (That would require Ptolemy and Goober to work together instead of kill each other. Rolling Eyes)

Would give Alien and Sotek (members of IRC in Trans game) a chance for revenge in game where diplomacy isn't a factor.



[Updated on: Thu, 04 November 2004 15:47]

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Re: EAC vs IRC map with border Thu, 04 November 2004 16:16 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
Ettane wrote on Thu, 04 November 2004 11:19

After a thorough pounding and an obvious strategic skill and coordination difference, we have decided to end our humiliation and surrender to team IRC.

Many of our team are asking for a rematch, although not until we have practiced up s'more, which probably won't be for a long time yet. Smile

For now, we will try to pick up what is left of our pride, and analyze how to better our game. Thank you all for the...'education' Smile

: D



*grin* I'd suggest playing outside of your group so you'll be exposed to both more race designs and strategies. It tends to help keep you out of play/race ruts.

In depth analysis to follow sooner or later...



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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Re: EAC vs IRC map with border Thu, 04 November 2004 16:40 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
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I've saved all of our .m, .x, .h, and .txt files from the game, I do intend to make them public (with our password of course) at some point, it's a fairly big collection however.

.txt files are the plans I wrote for most turns telling everyone what was going on, and what I thought they should do. OWK had plans for OA movements as well.

A very quick summary of our races:
Execpt as noted, all races have IFE, OBRM, RS, NAS, 18%+ growth rate, 1/8 or less hab as noted, 1/1000, good factories, g box checked, 10/3/15-17 mines, 1 cheap, rest expensive @3 checked.

For hab we split each band in half, that gives 8 combinations of High (high temp, rad, or gravity) or Low. Habs selections are indicated below.
 2 - CA - Sotek  - LHL - Gaav - bio cheap - TT
 4 - SD - Alien  - HLH - Jillas - prop cheap - ISB
 6 - IT - Heinz  - HHL - Kanzel - weapons cheap
 8 - AR - Alric  - LLL - Shabranigdo - en cheap - ISB, ARM, not OBRM, not RS @3 not checked
10 - IT - OWK    - HHH - Xellos - con cheap - fast
12 - WM - Orca   - LHH - Dark Star - weapons cheap - ISB
14 - CA - Sheetz - HLL - Phibrizzo - en cheap - no TT
16 - IS - Leit   - LLH - Halcyform - elec cheap - no NAS

Our information on the EAC races:
1  Heatmizers     non-TT CA, wide hab; IFE; weapons cheap (just a guess)
3  0xdeadbeef     TT CA, wide hab; has IFE; bio cheap (TT CA)
5  Savage Bovines SD; IFE; started with bat scanners, so probably not @3; wide hab
7  Tsunami        18% IS 5-95 in all three hab; ISB, IFE, CE; @3, elec cheap (started with bats)
9  Flood          18% IS 5-95 in all three hab; ISB, IFE, CE, RS; @3, con cheap (has con lambs)
11 Lagrangians    AR; maybe Rad Imm, others centered; IFE, ISB; en cheap (is AR) Maybe elec cheap
13 Charon's Army  IT; IFE, NRSE, not CE; not @3; 25-75 in all 3 bands; prop cheap (has prop lambs) maybe con cheap too
15 Bakuhatsu      SD; IFE, not ISB; started with rhino scanners, therefore @3; wide hab


[edit - changed Dilgear to Xellos]


[Updated on: Thu, 04 November 2004 16:53]




- LEit

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Re: EAC vs IRC map with border Thu, 04 November 2004 16:47 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
Quote:

 2 - CA - Sotek  - LHL - Gaav - bio cheap - TT
 4 - SD - Alien  - HLH - Jillas - prop cheap - ISB
 6 - IT - Heinz  - HHL - Kanzel - weapons cheap
 8 - AR - Alric  - LLL - Shabranigdo - en cheap - ISB, ARM, not OBRM, not RS @3 not checked
10 - IT - OWK    - HHH - Dilgear - con cheap - fast
12 - WM - Orca   - LHH - Dark Star - weapons cheap - ISB
14 - CA - Sheetz - HLL - Phibrizzo - en cheap - no TT
16 - IS - Leit   - LLH - Halcyform - elec cheap - no NAS



For race #10, Dilgear was the earlier name since superseded by Xellos.


[Updated on: Thu, 04 November 2004 16:48]




Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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Re: EAC vs IRC map with border Thu, 04 November 2004 17:47 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

I also generated bitmaps of "territories" using Xtreme Borders with data from the 2440 and 2450 turns. I'll generate a "final" map using the current data as well.

I'll see about getting them converted into a more compact format and available for viewing somewhere. Probably won't be that useful for seeing the EA Empire, but will show the distribution of IRC planets fairly well I think as an adjunct to the border maps.

- Kurt

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icon10.gif  Re: EAC vs IRC map with border Thu, 04 November 2004 20:40 Go to previous messageGo to next message
Heinz89 is currently offline Heinz89

 
Crewman 2nd Class

Messages: 18
Registered: November 2002
Location: New Jersey, USA
Darn, I wanted to see the Dragon Slaves in action - our new Doom DN's.

I would like to thank LEit for running the show. He definately earned a MVP award for this performance.

I also think OWK deserves kudos for his OA management, those things were flying around like crazy. He also handled the bulk of the mineral movement. Maybe we should name him the OA Mineral Slave Wink

Careful about the rematch, some of us may get better too. Twisted Evil

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Re: EAC vs IRC map with border Thu, 04 November 2004 22:29 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
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The whole team did a good job working together. I'd like to give a big thanks to Alien for doing a supurb job managing most of our skirmishing and mine laying over a 2000 ly front. This was a huge task, and he did a great job.

I'm really glad that we had Alien covering this very important aspect of the game.



- LEit

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Re: EAC vs IRC map with border Fri, 05 November 2004 05:53 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
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Heinz89 wrote on Fri, 05 November 2004 01:40

Careful about the rematch, some of us may get better too. Twisted Evil



How about we try to scrape together another team to play against EAI ? It would give EAI more experience should they decided to have another crack at IRC.

Personally I'd love to play a team game.

Anyone else interested ? multilis suggested he might be.

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Re: EAC vs IRC map with border Fri, 05 November 2004 09:43 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
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I think another game with most of either team is going to have wait a while, a long while... The email Ettane sent me indicated they were probably going to take at least a year or two break before attempting a game like that again. And that sounds about right for me (and most of the IRC team I think) as well.

The coordination/time pressure with this game was immense, and one of the best things about winning the game is that it's over.

BTW: It's not EAI, it's EAC (Electronic Arts Canada) and IRC (Internet Relay Chat - where our team formed and did our coordination). I did shorten EACvsIRC to EvI some times. (And thought about adding an L a few times)



- LEit

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Re: EAC vs IRC map with border Fri, 05 November 2004 09:50 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
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LEit wrote on Fri, 05 November 2004 14:43

BTW: It's not EAI, it's EAC (Electronic Arts Canada) and IRC (Internet Relay Chat - where our team formed and did our coordination). I did shorten EACvsIRC to EvI some times. (And thought about adding an L a few times)


Doh! I've been spending to much time working on my CV recently - dealing with Enterprise Application Integration Smile

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Re: EAC vs IRC map with border Fri, 05 November 2004 10:41 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Sub-thread of game discussion:

What utilities did the teams use to help with their planning, coordination, and general Stars! work?

I'll lead off by naming a few I used, or the IRC Team used:

Posey's Spreadsheet (stars!.xls)
I was using this for checking overgating damage, and also at a latter stage to check out projected costs on some warship designs. (If you have not heard of this, get it. There's a lot of useful stuff here.)

Stars! Xpert (strxprt.exe)
Little utility with six tabs of calculations. I mainly use the packet calculator tab, occassionally the bombing tab.

Opt Move (optmove.exe)
Utility written by Leit that you enter max warp and distance and it punches back the optimal warp settings and distance for travelling that distance. Very useful for ship movements that are fuel-limited or time constrained like shifting population or orbital adjustors.

Combine (combine.exe)
Utility written by Leit that combine multiple pxx reports into a single output file. (Also does processing with fxx reports.) The program was modified during the game as well.
The .f00 and .p00 files were extremely useful. The latter is essentially a combined .pxx for the entire team -- and thus makes a great import file for other utilities.

TT8v2 Spreadsheet (tt8v2.xls)
My contribution to all this. This is the second generation of the Ugly_TT spreadsheet for calculating terraforming values and "best race" to colonize a given planet. As the game went on I developed some additional sheets. And eventually had a separate heavily modified version developed simply to streamline the work needed for controlling OA deployment. I'll probably clean up the sheet a bit, make it work with "generic" combine or pxx files and make it available for download in the next couple of weeks.

- Kurt



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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Re: EAC vs IRC map with border Fri, 05 November 2004 10:59 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
Smile Hey Staz: are you a programmer - we are currently hiring right now. Hey LEit - looking to move into making games professionally? Anyone else reading this love to program (in C++ that is...none of that Java nonesense Smile

PS: No I'm not trying to seed team EAC with members from their team...although now that I think of it...perhaps an extra bonus for LEit and friends... Smile

PPS: You were pretty close on our races:

0xdeadbeef - had all techs expensive (no cheap bio).
Savage Bovines - only cheap elec (hence the bat scanners).
Tsunami - all techs expensive.
Flood - all techs expensive.
Lagrangians - Yes on the rad immune, energy cheap only.
Charon's Army - cheap construction only.
Bakuhatsu - cheap prop.

There were three flaws with our strategy. First off, hab. Secondly, our front-line races were too weak for the task we'd set for them. Last, too many expensive techs. Our front-line races were supposed to stall you long enough for our back field to build up. Our front line collapsed way too early, so our back field had to help out, slowing it down, leading to our ultimate demise. I suppose we planned for too long-term a game. I still laugh at how fast we met, and that each of our right-on-the-border races were next to each other. Smile

Also, you mentioned I was probably at 25k resources at turn 50. I'd actually hit 30k, including having slowed down my curve for a few years before that to hit some needed techs. I was headed to 35-38k or so. Also, I was pretty much on par score-wise with whomever was in fourth as I tied them at least once.

Can't wait to get your password(s) to see what you all did in detail!

: D

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Re: EAC vs IRC map with border Fri, 05 November 2004 11:04 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
I wrote a utility that you give the ship hull type and the weight to, and it calculates the most likely ship design (going through every combination of components that match the weight). It takes hints such as if you know their race type and design, tech levels, whether mystery traders are active or not, etc.

We also use the StarsCalculator, and one of our guys uses a spreadsheet he made for assorted things (pop/mineral movements, etc.)

Most everything else was done by hand. Smile

: D

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Re: EAC vs IRC map with border Fri, 05 November 2004 11:33 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
One last map, for the situation at 2457:
http://dragons.falldowngoboom.org/EACVSIRC57.gif

The white circles are IT secondary worlds. Team IRC HWs and secondaries are listed as well.

The worlds in the no-mans-land are unoccupied, Lafayette, Rho, and Spuds were packeted; Serapa and Sputnik bombed out; and Huckleberry being bombed.

In IRC territory, Rockette is still occupied by EAC, but it's a minor colony without a orbital, and we were going to packet it clear this turn (from Rough Shod). Waco is also occupied by EAC, but it's being bombed. And would have been occupied shortly.

Attacks would have been hit Hermit this turn, and been launched at Gasp (and probably hit a few of the surrounding worlds on the way there). I don't think we would have been in control of a 3rd HW orbit for another 3 or 4 turns. And then a turn or two to finish bombing it, and then 3 more to meet the VCs, so probably another 8 turns total.



- LEit

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Re: EAC vs IRC map with border Fri, 05 November 2004 11:41 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Our password is: OneTwo3Go!
That's for the whole team. If you set the whole team to the same password, you can switch from one turn to another without being prompted for a password. Also if you set the default password, you won't need it at all.

I got it from what I said to my son before pushing him in his swing, his speech has improved enough that now he says it. Orca was satisfied that it was complex enough to crack, but easy enough to remember.

Ettane: Are you hiring people on the east coast of the US? Although I may be able to convince my wife to move to Cananda now...

What are your passwords? I'd like to see how it looked from your point of view.


[Updated on: Fri, 05 November 2004 11:43]




- LEit

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Re: EAC vs IRC map with border Fri, 05 November 2004 11:58 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
Personally, I'm involved in hiring people for Vancouver (West coast of Canada, and one of the best cities on Earth according to whomever posts stats of what are the best cities on Earth... Smile)

We are hiring all over though, as far as I'm aware. http://jobs.ea.com

Let me know if you are ever in the area!

: D


[Updated on: Fri, 05 November 2004 12:00]

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Re: EAC vs IRC map with border Fri, 05 November 2004 11:59 Go to previous messageGo to next message
Ettane is currently offline Ettane

 
Petty Officer 1st Class

Messages: 63
Registered: June 2003
Location: Canada
PS: Our password was CHAOS - it's our team's name inside EA.

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Re: EAC vs IRC map with border Fri, 05 November 2004 13:12 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
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Location: UK
Ettane wrote on Fri, 05 November 2004 15:59

Smile Hey Staz: are you a programmer - we are currently hiring right now. Hey LEit - looking to move into making games professionally? Anyone else reading this love to program (in C++ that is...none of that Java nonesense Smile


[Moderator - feel free to move to circular file]

Yep, I'm a programmer. I did a few months work for Blade Interactive Studios a couple of years ago as well. c++ work on shadows, optimization etc. for the X-Box.

Have you heard of World Championship Snooker 2004 over there ? If you have, and have seen it, those are apparently my shadows the players are casting.

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Re: EAC vs IRC map with border Fri, 05 November 2004 13:22 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
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Location: UK
overworked wrote on Fri, 05 November 2004 15:41


Opt Move (optmove.exe)
Utility written by Leit that you enter max warp and distance and it punches back the optimal warp settings and distance for travelling that distance. Very useful for ship movements that are fuel-limited or time constrained like shifting population or orbital adjustors.


Does this include splitting boosters off and sending them (slowly) back home ?

Quote:

TT8v2 Spreadsheet (tt8v2.xls)
My contribution to all this. This is the second generation of the Ugly_TT spreadsheet for calculating terraforming values and "best race" to colonize a given planet. As the game went on I developed some additional sheets. And eventually had a separate heavily modified version developed simply to streamline the work needed for controlling OA deployment. I'll probably clean up the sheet a bit, make it work with "generic" combine or pxx files and make it available for download in the next couple of weeks.


I have an implementation of this in Java which may well make it into the next version of AutoHostClient as a plugin. I base the "best owner" on who can get the most resources out of a planet rather than just the hab value.

I've also got a terraforming report that shows which planets need terraforming the most - again specifically for deciding where to send those OAs.

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Re: EAC vs IRC map with border Fri, 05 November 2004 13:37 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Here is what I get as output from one of my programs:
Racial totals
                   Gaav      Jillas      Kanzel Shabranigdo      Xellos   Dark Star   Phibrizzo   Halcyform       Total
Ground Pop     18708300    18567200    26622800    48155600    38491500    12298900    19045400    25503200   207392900
Spaced Pop      4472800     3143700     4856200     8757300      478800     5983800     4776100    22896400    55365100
Total Pop      23181100    21710900    31479000    56912900    38970300    18282700    23821500    48399600   262758000
Factories         22622       24658       35927           0       42455       17209       23198       32980      199049
Resources         52580       51939       79645       62703      101969       37502       53164       74849      514351
Mines             23143       24641       33992        4447       48315       16697       24970       37116      213321
Ironium           49480       58319       82287      105541       66869       82893       57201       53657      556247
Boranium          48480       88339      119280      219984       78888       51517       63136       70030      739654
Germanium          8024       19848       22785       97416       43013       50904        5106        3912      251008
Iron MR            9279       10857       11226       37038       16414        5973        7801       12031      110619
Bora MR            7903        8874       11662       40586       17355        5595        8267       11838      112080
Germ MR            9100        9422       11576       43994       17957        6771        7958       11445      118223
Planets              35          35          53          46          55          25          34          48         331
Bases&Forts          27          28          37          46          45          22          30          33         268
Gates                26          28          37          46          45          18          30          33         263
Mining                0           0           0      117912           0           0           0           0      117912
Laying                0       60640       57760           0           0           0           0           0      118400
Terra               136           0           0           0         316           0           0           0         452
Ships              2324        1613        1004        3352         591        5413         663        1045       16005
Unarmable           219         133         437        2798         328         304         223         213        4655
Scouts             2105        1388         289         419          46        4557         440         824       10068
Warships              0           6          12         135          66         357           0           0         576
Utility               0          86         266           0         146          51           0           8         557
Bombers               0           0           0           0           5         144           0           0         149
100% worlds          26          20          25          36          27          18          24          26         202
90-99%                6          10           9           9          19           5           8           8          74
50-89%                3           3           3           1           4           2           2           5          23
Below 50%             0           2          16           0           5           0           0           9          32


And I ran it for their team:
Racial totals
              Heatmizer  0xdeadbeefSavage Bovine     Tsunami       Flood  LagrangianCharon's Army   Bakuhatsu       Total
Ground Pop      7889800    22793100     2065000     8432800     5647600    16690600    12377300     3658200    79554400
Spaced Pop       579900      459500      594500      699700       96400       50000      610600           0     3090600
Total Pop       8469700    23252600     2659500     9132500     5744000    16740600    12987900     3658200    82645000
Factories         10372       25275        1898          12           0           0       17494        5383       60434
Resources         20278       52689        4323        8178        5636       16445       33364       10052      150965
Mines             14388       29387        4120        8094        3745           0       19188        6917       85839
Ironium           32630       90329       12538       20509       29030       16791       25892       14334      242053
Boranium          89420      109351        9839       31986       16928       36258       84336       34878      412996
Germanium         25853       28717        1037       54453       29395       36697       28490       24430      229072
Iron MR            5256       12108        2107        3532        2781       10848        5444        2668       44744
Bora MR            5559       11056        1500        3178        1980        9653        6744        2848       42518
Germ MR            4732       10642         809        3756        2435       10131        7199        2883       42587
Planets              23          88           8          27          25          19          28           8         226
Bases&Forts          13          25           3          23          19          19          23           7         132
Gates                13          25           3          22          18          18          23           7         129
Mining                0           0           0           0           0       25294           0           0       25294
Laying                0           0        7720           0           0           0           0       33960       41680
Terra                 0         172           0           0           0           0          16           0         188
Ships               161         319         103         219         610         558         304         182        2456
Unarmable           110         176          27          61           1         533         120          12        1040
Scouts               39          87          21         121         554          25          27          30         904
Warships             12          56           8          37           0           0         157          50         320
Utility               0           0          47           0          55           0           0          90         192
Bombers               0           0           0           0           0           0           0           0           0
100% worlds           2           3           0           1           0           4           3           1          14
90-99%                3           7           2           1           0           5           6           1          25
50-89%                5          29           3           9           8           7           8           4          73
Below 50%            13          49           3          16          17           3          11           2         114



- LEit

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Re: EAC vs IRC map with border Fri, 05 November 2004 14:52 Go to previous messageGo to previous message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
Ettane wrote on Fri, 05 November 2004 11:58

Personally, I'm involved in hiring people for Vancouver (West coast of Canada, and one of the best cities on Earth according to whomever posts stats of what are the best cities on Earth... Smile)


I so will have to keep that in mind in a year and a half...

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