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New Game idea - Arena Mon, 25 October 2004 15:23 Go to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
The point of this game is to have an fair melee, with equal ship numbers and no distractions. Basically, after a certain amount of time, every player is asked to send a fleet of number of ships (25 i am thinking) to the borders of a void area, where they must fight it out in the arena, last ship standing wins.
What do you think?

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Re: New Game idea - Arena Mon, 25 October 2004 15:38 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

What do you think?

I think this thread will get moved to the Bar (as only idea).

I think you need to refine idea more and give incentives to actually fight (rather than run away to keep own ships undamaged).

Not sure if you will find enough interest even if you get a solid set of incentives/rules. Similar has been proposed before without growing into a game.

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Re: New Game idea - Arena Mon, 25 October 2004 16:15 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
ah, forgot that ideas went in the bar...
Well, i was considering makin there a planet goal in the middle of the arena?

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Re: New Game idea - Arena Mon, 25 October 2004 17:50 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Now you need to figure out what is gained from controlling that centre planet. If it is last man standing, everyone will be sitting around waiting for others to fight for the planet unless by fighting or taking the planet one might become stronger rather than weaker, or closer to victory.

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Re: New Game idea - Arena Mon, 25 October 2004 18:14 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
i might make it like 4 planets, first to hold one for say, three years?

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Re: New Game idea - Arena Mon, 25 October 2004 19:02 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Moved to Bar since this is a discussion of a game concept and not an actual game announcement.

- Kurt

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Re: New Game idea - Arena Tue, 26 October 2004 05:16 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
thanks, i forgot that one posts ideas in the bar

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Re: New Game idea - Arena Thu, 28 October 2004 12:33 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
well, anyone interested?

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Re: New Game idea - Arena Thu, 28 October 2004 13:40 Go to previous messageGo to next message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
Duel Club Champion 2006

Messages: 215
Registered: February 2003
Location: A Rock
You could, say, allow races to capture the minerals from battles and possibly provide a small number of remote miners for harvesting a very limited mineral supply. Allow an exchange to take place at the central world - IE drop the minerals on the surface and get ships in return. Everyone must ally the only planet bound race, but fights for the orbit might take place to build more ships and make exchanges. A central point of conflict so to speak. Maybe have 2 planets.

BackBlast

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Re: New Game idea - Arena Fri, 29 October 2004 04:30 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
yeah, i was thinking about giving a bonus ship every year to the player controling the planet/s

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Re: New Game idea - Arena Wed, 03 November 2004 20:58 Go to previous messageGo to next message
Downsider is currently offline Downsider

 
Crewman 1st Class

Messages: 35
Registered: June 2003
Location: Derbyshire, England
Hmmm...

I've been thinking of an idea similar to this "Arena". The big difference is that there are NO planets involved at all once play starts. Each player has a communal race played for them by the host until they have researched to a certain level of tech. Then the host builds a predetermined number of missile BB, beamer BBs, chaff, interceptors, minelayers, scouts, etc. for each player.
Once the researching and building is done, the host loads all pop into freighters and play starts. Victory conditions are to be the only player left with freighters.

The communal race design, tech era and number of ships would either be preset by the host or decided by the players beforehand.

Twisted Evil Pure warfighting 2 Guns Dueling Whip

Smile



"Violence is the last resort of the incompetent" - Salvor Hardin

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Re: New Game idea - Arena Thu, 04 November 2004 02:36 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
Downsider wrote on Thu, 04 November 2004 02:58

Once the researching and building is done, the host loads all pop into freighters and play starts. Victory conditions are to be the only player left with freighters.
Twisted Evil Pure warfighting 2 Guns Dueling Whip

I'd play SS. Find me if you can. And after the fighting'd end I'd come and pick the weakened "winner" with my untact fleet. Cool
Yeah, cowardly approach, but that's the way of SS. And I'd win. It that would be the only thing that'd count... Rolling Eyes
BR, Iztok

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Re: New Game idea - Arena Thu, 04 November 2004 18:13 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
a way to deal with that is to simply have a set race file... even fairer...

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Re: New Game idea - Arena Thu, 04 November 2004 20:28 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

If you worked out details you could probably have a zip file prepped. Races already run up to the proper tech levels, and planets developed to the point that they generate "X" resources per year and have "Y" minerals.

Then the players have a set time period to build a fleet and enter the battle arena (3rd party Nube fleet comes and seizes the orbit.)

VCs set by kills/survival/whatever. Duration would vary by run and the set-up should be reusable under different conditions. You just have to pick a proper mix of starting PRT/LRT combinations that would appeal well.

- Kurt

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Re: New Game idea - Arena Fri, 05 November 2004 13:24 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
so... not sure about prt, but lrt? Imp fuel effi, OBRM... obviously not Imp strbse...

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Re: New Game idea - Arena Sat, 06 November 2004 22:11 Go to previous messageGo to next message
Tuna-Fish is currently offline Tuna-Fish

 
Crewman 3rd Class

Messages: 6
Registered: December 2003
Location: Finland
Hmm..how about just plain normal stars game with the twist that all hw's are same distance away from a NPC HW that is in the middle of the map. Whoever controls (with armed ships that were not set on run orders) the orbit at the end of the turn scores one point, go until someone amasses 50 points/ end on turn 100, winner is the one with most points.

Any normal warfighting is allowed, just dont let it distract you from the target...

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Re: New Game idea - Arena Thu, 11 November 2004 18:48 Go to previous message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
well, the point of the arena is to have no planetary distraction, i.e empty space. One or two planets where introduced to the concept as goals to stop people just hanging around waiting for something to happen, but your idea just sounds like a standard central objective flag race.

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