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LETS START ! Wed, 13 November 2002 20:04 Go to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
Dueling Club Administrator

Messages: 986
Registered: November 2002
Location: Germany

Noone will do the first step so I have to do Very Happy


Question you all have heard several times :


What is the best race for a 16 player huge univers ?

CA I think or what can you make against them ?

My best Ca gets about 50k Resoures in test games ( max minerals all planets no enemy ) .


ccmaster
King of the Traders


[Updated on: Wed, 13 November 2002 21:07]




ccmaster
King of the Traders

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Re: LETS START ! Thu, 14 November 2002 15:05 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
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Messages: 986
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Not only read please answer Very Happy




ccmaster

King of the Traders

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icon7.gif  Re: LETS START ! Thu, 14 November 2002 16:57 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

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Why would you want to play in a huge universe? Shocked Try a medium dense, that's plenty big enough for 16 players.
That said, CA would have plenty of time to get going in a situation like that. IT is also extermely powerful when large distances are involved. AR likewise will have enough time to get rooted down, and potentially run away with the game if left alone for long enough. I would not recommend trying HE in a game of this size... too many planets to keep track of and no stargates means micromanagement hell. SD could run out of minefield slots early on, limiting their usefulness.

That said, there is no such thing as a "best" race. Hence the variety and replayability of Stars!. A good player with a bad race will decimate a bad player with a good race every time.


[Updated on: Thu, 14 November 2002 17:00]

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Re: LETS START ! Thu, 14 November 2002 18:44 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
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Messages: 986
Registered: November 2002
Location: Germany

I like to play huge universes .

I know that CA and IT ar the most powerfull races in a huge game.
HE are ok when you have later 3-4 h for doing movment Very Happy

Never saw a powerfull AR player against CA IT HE in now sice of univers , maybe I have most time see the wrong players play them.

I know that ther is no best race if you cant play . I thougt of players of the same level .



ccmaster
King of the Traders

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Re: LETS START ! Fri, 15 November 2002 06:13 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
Lt. Commander
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Messages: 986
Registered: November 2002
Location: Germany

Yes Nuska gets little powerd in Hell7 , but only because they have let grow you .
I dont understand the Hirogen ( WM ) who was next to you .
But ok , I have saw a AR with diplomatic powers Wink

ccmaster
King of the traders


[Updated on: Fri, 15 November 2002 06:14]

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icon6.gif  Re: LETS START ! Tue, 19 November 2002 13:26 Go to previous messageGo to next message
Stalwart is currently offline Stalwart

 
Chief Petty Officer

Messages: 74
Registered: November 2002
Location: Varies

Greetings all,

You asked for a good PRT in a Huge Universe? First off I strongly Agree with Coyote. Anything Huge takes FOREVER and most of us like to get to the fun part and get it over with. With Huge you have tons of planets and if you don't have good mining abilities you end up using Mineral Alchemy for a lot of the game, Not to mention it take HUNDREDS of years to just conquer a neighbor, let alone expand across his space.

Though to answer your question let us look at the possabilities, Shall we? You have lets say a Huge Dense Universe, you get the same amount as with a Packed +/- a couple planets. 940 I belive? Devide that into how many players there are. 940/16= to about 58-59 planets per player. Now if you test Bed any race in a Tiny Packed that is the ideal room to get any race to 25k or more by 2450 without any contest, and then some considering other players won't colonize everything. Then look at what we are more than likely going to be playing with. You are going to need to get ships to the border EXTREMELY fast expanding over hundreds of light years in a short amount of time. PRTs who are good at this are just about ANYBODY. AR being the most powerful considering they have a good amount of room to expand and because everybody has the same thing nobody is in a hurry to take out anybody yet, perfect diplomatic grounds for ANY AR. And considering they can either coloniz everything or few high power planets it is very easy for any design to fit into that range. AR also the majority of the time can gain enough minerals AND resources through the Death Star and Basic Remote Mining that they can mass Produce Battleships, let alone Nubians, faster and in larger quantities than any other player in the game. Also keep in mind that they are like a -f and only takes them ONE YEAR to Drop a colony on a planet and have a Death Star up within 2 years at the least. Pretty scare considering how they can also make those cheap ships gatable...

IT is another viable option considering they can let their stargates take them across and beyond in no time at all. Their ships can out power those of any other and fuel is no real problem for them. Easily modifiable.

CA Is Ok for this kind of game as their terraforming advantage is aparant. Though keep in mind that they concentrate a lot on BioTech. Regardless if they are getting extra resources from the amount spent on terraforming they are relocating the cost into Bio Research. A tech monger can take advantage of them early, and it is very likely that other players will decide to gang up on you threatening to take your planets if you don't hand over some orbital adjusters. If you haven't had this happen you are playing at a lower level of players, either that or other players are desperate for terraforming and are relying on you to survive.

SS is also viable if you design it right. There are any number of aproaches a SS can take, either a tech monger, -f, HP, and HG. Hybrid style cost to much and wouldn't work well with the SS without all expensive tech... The Tech monger would be a nice one, as you have 2 to 3 cheap fields, IFE, and if you can afford it ISB can expand with light attack craft and later on hunderds of 95% cloaked Armagedon BB's by 2470 all the time still getting LOADS of resources from the other players from spying. Pretty scary. Such a race can also colonize with 98% cloaked Transports and in no time at all gain a foot hold in enemy territory without anybody noticing. Also keep in mind that because all the resource monsters are in action, you are getting (1/2)/16 of their resources in turn. You say that isn't much but when in this size game it is a SS feast! And with all those tasty planets that Mineral pull will EASILY yank your space of everything you thought was dear to you, and then some.

JoAT is also a viable PRT. With up to 1320k Colonists per planet and being able to colonize everything AND have built in penetrating scanners... you best look out! Twisted Evil

Oh, and what about the Flying Orgy of the IS?

SD Looses it's Power in this kind of game,
...




"Attaining one hundred victories in one hundred battles is not the pinnacle of excellence. Subjugating the enemy's army without fighting is the true pinnacle of excellence."- Sun Tzu

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Re: LETS START ! Tue, 19 November 2002 16:23 Go to previous messageGo to next message
Apelord is currently offline Apelord

 
Master Chief Petty Officer

Messages: 99
Registered: November 2002
thge universe huh?

My recommendation would be no HE, AR, or SD.

SD isn't good because you'll run out minefeilds.
AR isn't necessarily good because AR's key advantages are Tech lead and the mineral fountain respectively. In a huge universe the tech will level out before an AR can take advantage of it. The mineral fountain will be a single point, but moving those minerals to the point of use is really tough in a huge universe and makes for a fragile supply chain.
HE will run out fleets due to large number of planets and lack of gates thus consolidating new ship build will be a serious issue.

Just remember this will be a game of max tech and many many planets hence you need to think in terms of ship advantage at max tech (WM's, IS, and IT), mobility (IT and SS), planet reduction (CA, PP, WM), and planet conquest (CA and IS). Pick your strategy and then pick your PRT Smile


[Updated on: Tue, 19 November 2002 16:25]




"The object of war is not to die
for your country but to make
the other bastard die for his" -George Patton

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Re: LETS START ! Thu, 21 November 2002 12:50 Go to previous message
Stalwart is currently offline Stalwart

 
Chief Petty Officer

Messages: 74
Registered: November 2002
Location: Varies

Greetings Apelord,

I just about forgor WM in my last post... was trying to type a lot in a short time (didn't work out to well Laughing )

Anyways, although AR would have a bad suply chain keep in mind that the Remote Miners are still able to pull Ungodly amounts of minerals with their remote miners even after the Mineral Concentration reaches below 5. That in mind they won't have much more trouble than that of neighboring races, IT being an exceptions.

Not to mention with the DeathStar a single planet can produce a large enough amount of remote miners in time to get the minerals needed to produce enough Ships per year and STILL have minerals left over for other necesities. Keeping the Ships small will also help gate armed ships to new colonies and to cut down the travel time of those transports that are trying to find their way back. Keep in mind that AR is the most powerful -f race in the game, if not the purest form, and don't have to worry about factories OR mines, but rather just the right amount of Colonists and minerals on the first go.

Also they have an extremely powerful advantage late game. With Built in Penetrating scanners, you only need to research Construction in order to obtain better Scanners, and if you wish to increase the range, merely add more colonists to a colony. That ability will help you predict the enemies 1st move and if one has enough Large Transports in orbit of the planet they merely have to load all but 100 colonist from the starbase. Kill starbase will take care of it but once they move on to face your other ships you move the colonists back to the planet and build up the planet again in no time at all.

Though the idea of saying no to AR (never seen a AR have a tech lead against any of my SD or SS races... though I would like to see it) I strongly agree with Apelord about the design process. Decide your overall strategy and THEN choose the PRT/LRT/Hab/GR/Econ/& Tech that you feel would best fit these settings. Want to outproduce everybody in the game, play AR or JoAT. Want a superior War Fleet, Play WM or SS (WM for fighting weapons, SS for superior Tech Fighting Ships... and the cloaks), Want to have Shear #s of Peoples, Play JoAT or IS. Want a powerful econ, play JoAT or a Suped up SD. Just want to expand and have a superior warfleet faster than your neighbors, IT would be idea but any race with IFE and ISB (NRSE NOT checked) just design light weight ships you can mass produce and go from there.

Anything is possible and feasable but once you come up with that strategy try to find those little tid bits that give you the early start, because if you plan early, it will help out in the end.

Thanks again for your time,
Stalwart



"Attaining one hundred victories in one hundred battles is not the pinnacle of excellence. Subjugating the enemy's army without fighting is the true pinnacle of excellence."- Sun Tzu

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