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Re: HE - usable? Thu, 16 January 2003 10:42 Go to previous messageGo to next message
TheJorrus is currently offline TheJorrus

 
Petty Officer 1st Class

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Registered: November 2002
Location: South Africa

Yes pop attacks are this races most troubling occurance IS/WM , but thats if they can get to the planets ... My HE games usually have smaller well defended areas of control and i feel the extra minerals and resources allow HE's to build effective "pocket" fleets fast! that can quickly add up ...

But hey all races have weakpoints too so these are not perfect but they come pretty close IMO of course!

Oh and did i mention my HE's bite! ... with all six mouthparts

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Re: HE - usable? Thu, 16 January 2003 17:21 Go to previous messageGo to next message
zoid is currently offline zoid

 
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TheJorrus wrote on Thu, 16 January 2003 07:30

Half the pop yes but! Only Half the pop needed get maximum resources too!
I think you missed my point altogether. You're still assuming (like I always did) that an HE will produce twice as many colonists as any other PRT given the same growth rate if all other factors are equal, which isn't true.

<EXAMPLE>
HE: Growth rate = 10% (20% growth rate)
CA: Growth rate = 10% (We could use any other PRT for comparison purpose but we'll use CA because it is 10 points cheaper than an HE PRT)
No OBRM involved for either prt -
Habitat value of a planet for each race 100%, both planets at 25% population cap for max growth. That's 125,000 for the HE, and 250,000 for the CA.

HE growth per turn is 125,000(.2)=25,000
CA growth per turn is 250,000(.1)=25,000

There's no advantage there. Not for the HE anyways. If all other factory and mine settings are the same he's just producing half as much while maintaining the same growth rate. To change his economy, habitat, or any other settings to gain an advantage, the HE must give something else up, and the CA in question can do the exact same thing, get the same number of points to make exactly the same changes as an HE and gain the same outcome. No advantage for the HE, but disadvantage? You betcha!

Now let's assume that each of the aforementioned PRT's get the same number and quality of planets, and there is nowhere left to expand to, so both races just sit and allow their planets to grow. The CA ultimately will have twice the number of colonists, twice the factories and twice the mines, twice the resources and twice the minerals, and stargates too. At this point one wonders why the HE prt cost 10 points more and not several hundred points less. Because the metemorph hull and the flux capacitor are the only REAL nice things the HE gets, and that just isn't enough.

Quote:

Which by my math means is a cancelation ...Factories can be 50% better , 50% cheaper ,operate 250% more HE spend less rousources to maximise output!
...



[Updated on: Thu, 16 January 2003 20:29]




I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
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Re: HE - usable? Thu, 16 January 2003 23:56 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
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No, you see HE do indeed have half 'real growth' but then again AR can have triple 'real growth'. The important thing is the growth can be put into hab values, so the 20% has a small value compared to the 10% HE, then the HE lives at twice as many places and produces same amount of colonists. The tri-immune is an extreme example and also can sometimes buy super factories et cetera (depending on stats but usually).

Don't say but CA can insta-form to so many planets, I think CA are an unbalanced race, compare HE to JoaT, the second strongest economy-race(IMHO).



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Re: HE - usable? Fri, 17 January 2003 00:17 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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HE lives at twice as many places...

...but are they all the same value? (Don't count the tri-immune. It's not playable at a real level, quite honestly. I've seen one. I was allied to it. I was FAR ahead of it in every way, was an HP IT, and we both got reamed when the rest of the galaxy came down on our heads.

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Re: HE - usable? Fri, 17 January 2003 00:40 Go to previous messageGo to next message
zoid is currently offline zoid

 
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jeffimix wrote on Thu, 16 January 2003 20:56

The important thing is the growth can be put into hab values, so the 20% has a small value compared to the 10% HE, then the HE lives at twice as many places and produces same amount of colonists. The tri-immune is an extreme example and also can sometimes buy super factories et cetera (depending on stats but usually).
Normally at this point I concede an argument, deferring to those whose opinions I respect, but this time I know I'm right. I've been test-bedding races like crazy, and it's crystal clear to me; I just don't understand why nobody else gets it. True, an HE player can sell his growth down the river and make a tri-immune race with max factories, max mines, 50% research costs down the board, and a couple nice LRT's too. At 3% growth there's no need to sacrifice anything else. My point is, every other race can do exactly the same thing. You can take any prt down to a 3% tri-immunity at the same cost, and you'll produce the same number of colonists as an HE, but your planets are twice as large, and you still get stargates. (If you don't believe me, try an HE and another PRT with exactly the same growth and other settings in one testbed for comparison.) Does anyone not want a HW that's twice as large? If you could start with two HW's wouldn't that be a nice advantage? Comparing the HE to any other PRT, the non-HE may as well be getting two-for-one on every planet that he inhabits. Having to colonize twice as many planets to get the same result is in no way a good thing, especially without the stargates. Imagine me telling you in-game that your borders are going to have to be redefined because I'm an HE and therefore entitled to twice as many planets as everyone else. I'm sure that'd go over like a ton of bricks! Thumbs Down

Quote:

Don't say but CA can insta-form to so many planets, I think CA are an unbalanced race, compare HE to JoaT, the second strongest economy-race(IMHO).
Well, comparing a JOAT to the HE makes the HE come out even worse. The JOAT costs 35 points less t
...




I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
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Re: HE - usable? Sat, 18 January 2003 04:29 Go to previous messageGo to next message
TheJorrus is currently offline TheJorrus

 
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Um testbeds are'nt quite the same as the real thing.
I tried a 6% joat and got so creamed it wasn't funny anymore , but the HE seems to work for me ... oh well i guess we will see
*Grins defiantly*

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Re: HE - usable? Sat, 18 January 2003 04:41 Go to previous messageGo to next message
zoid is currently offline zoid

 
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Laughing
I know testbeds arn't the real thing, I only meant I've been doing lots of 25% population cap maintenance, that's why I'm certain about number of colonists generated in my example.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: HE - usable? Sat, 18 January 2003 05:18 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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It's simple.
HE produces more people at equal values.
Hence, it reaches the 25% cap FASTER.
Which is the only thing that makes the tri-immunes even remotely playable.

But, the fact is, it really doesn't help much.

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Re: HE - usable? Sat, 18 January 2003 14:51 Go to previous messageGo to next message
zoid is currently offline zoid

 
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Sotek wrote on Sat, 18 January 2003 02:18

HE produces more people at equal values.
Hence, it reaches the 25% cap FASTER.
Mad2
NOT! That's what I keep harping about. Everyone keeps saying that and it isn't true. It WOULD be true if the population size wasn't halved.
Quote:

Which is the only thing that makes the tri-immunes even remotely playable...But, the fact is, it really doesn't help much.
Well, now you know why. Or maybe not; nobody seems to believe me on this.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
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Re: HE - usable? Sat, 18 January 2003 20:32 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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No. It reaches the cap faster.
Four times as fast, in fact.
Consider.
The 25% cap is half of what it is for other races.
The growth rate below it is twice.

It hits the cap faster.
At the cap, it produces the same number of people, but it did hit it faster.

(By the way. I /do/ claim HE sucks because of this. However, it /is/ why the tri-immune HE can seem playable.)

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Re: HE - usable? Sat, 18 January 2003 21:43 Go to previous messageGo to next message
zoid is currently offline zoid

 
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Mad2 Crying or Very Sad

I give up. I've made the same statement over and again, gave a true example to prove my point and invited people to try it for themselves if they disagree, but everyone just sticks with the original perception that HE's produce colonists twice as fast without even checking for themselves to see if what I'm saying is true. There's no way I can prove it to someone who won't for one minute consider a statement that differs from their pre-conceived notion, even if it's provable. I'm through trying to persuade you.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: HE - usable? Sat, 18 January 2003 22:27 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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You're not reading my post carefully.
HE's produce faster /BELOW/ the 25% cap.

This is true, by the way.
Check two races, one HE and one not, with the same exact RW PGR, and place the exact same population on two planets of the same value for each.

If they're under 25%, the HE produces more people.
Try it.
Try it and see.
Just post numbers and a quick race rundown.

It's the 25% cap where HE produces the same (or less than JoAT).

Seriously. Don't get angry, just try it.
Test it out, and post your results.

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Re: HE - usable? Sun, 19 January 2003 00:59 Go to previous messageGo to next message
zoid is currently offline zoid

 
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OK! I JUST TRIED IT AGAIN, AND I'M... *gulp*

Embarassed wrong? (where's the tiny fonts at?)

I should have seen my error earlier. My mistake was just putting both populations at their 25% cap and not counting person for person. Well, I'm used to being wrong, I'm just sorry I was so convinced I was right. That's the really embarrassing part. It's just not fair that I never get to be right.

One of these days somebody who wants to know anything about Stars is going to look for threads by freakyboy, Stalwart, Edog, and all the other well-known brains here for advice on a topic and failing to find it, they'll say to themselves "Hey, wait a minute! Let's see what Zoid says about this!" Then finding what I've written on the topic they'll say "Well, Zoid says it's not a good idea to do this, so that's probably the best thing to do."
Very Happy The village idiot, that's me. Glad to be of service.

Oh anyways, the test results did indeed show that person for person, the HE has twice the growth up his 25% cap. After that you have to move on to another planet to keep it up.

* observes the smiling and nodding crowd who already knows, and shuffles off the soapbox *



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: HE - usable? Sun, 19 January 2003 03:31 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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Right.

It's what makes HE even remotely useable.
It can reach development population quickly from a low start.

But... the lack of gates cripples the hell out of it, and the other problem is...

A direct PGR for hab trade? Not a win. You need twice as many worlds, you're in trouble if it comes to a popdrop war, and those twice as many worlds include a /lot/ more low-value worlds.

People rectify by going tri-immune? Helps. Some.
Certainly it's better than, say, a tri-immune JoAT, who's /NEVER/ going to get planets up there.

But if it was a jump game, or at least one with a fixed (largeish) starting pop? I'd try the JoAT over the HE. (or... possibly IT. Mm, gating pop.) After all, once you're up and running as a tri-immune anything, you're going to /keep/ growing well.

After all, x worlds produces one new one a year... so. But I'm not claiming a tri-immune non-HE is very good, nor am I claiming the tri-immune HE is. Merely that in a 'normal' game, the HE's close enough to viable to compete.
Although, IMO, as something really slower than an HP.

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Re: HE - usable? Sun, 19 January 2003 12:07 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
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Thats why 4-5% growth is so popular. While you can make a 6% an average tri-immune (and can push 7% but that's hard to make viable) 4-5% give you HP-ish factories with 1000/res creature production, then you can sometimes afford better tech/LRTs or similiar since at 4% you get a lot of points (I like stting factory cost way down low to make factories catch population faster than any other race so I can research, build ships, et cetera)

Also, the Settler's Delight is such a powerful engine I believe that you can stick to the mini-colonizer hull and not have to take IFE (low growth, use cargo podded ships for freighters). Since the fuel mizer isn't the greatest combat engine out there you shouldn't have a proble mas HE without IFE.

That's my belief on HE. Oh and yeah, with doubled growth and half pop you get same mass people results.

I will also say that while HE I believe are a moderately difficult race to play as well as other races they are still as good (even tri-immunes) as most non-econ based PRTs. They do get crippled from no stargates, but thats only unlivable in medium+ universes, you can plan around it marginally well in toher universes. Besides, it means they are good allies for IT and SS.... SS can overcloak the non gating fleets so its harder to run around them, IT for the obvious reason.

Tri-immune HE make good allies, they can afford to give you surplus planets.



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Re: HE - usable? Mon, 27 January 2003 11:56 Go to previous messageGo to next message
Apelord is currently offline Apelord

 
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An issue I see with HE is this:

1) To get high techs takes a lot of resources
2) For an HE to get the same resources takes 1.5-2x as amany planets
3) Ship production for an HE is diffuse due to large numbers of small worlds required for #1
4) No gates makes gathering such production difficult And it uses lots of fleets per turn.
5) Fleets are capped at 512,
6) Thus an HE w/70 planets kicking out ships (equivalent to you HG design with 30-35 worlds doing so) uses 70 fleets per turn.
7) If it takes 3 years to gather fleets (warp 10= any/300 gates of an IT), then an HE will have 280 fleets in use just for gathering their ships.
Cool leaves them extremely vulnerable to being outskirmished in front of an advancing fleet that forks well...
9) also leaves them as a mind-numbing excercise of merging fleets together with tons of room for player error and production to get screwed up as a result.
10) leads to another weakness:time constraints. If you are fighting an HE you could potentially cause the other player to make huge mistakes by giving him too much to look (skirmishing/minelaying/feint, etc.) at in the 60 minutes or so they have to play the game each day. If your opponent has a few hours per day to spend on their turns, you can keep it up and cause them to get really worn down quickly (3-4 hours of Stars! per day for two weeks wreaks hell on a marriage).

Not my favorite race by any means...



"The object of war is not to die
for your country but to make
the other bastard die for his" -George Patton

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Re: HE - usable? Tue, 28 January 2003 03:24 Go to previous messageGo to next message
zoid is currently offline zoid

 
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Apelord wrote on Mon, 27 January 2003 08:56

If your opponent has a few hours per day to spend on their turns, you can keep it up and cause them to get really worn down quickly (3-4 hours of Stars! per day for two weeks wreaks hell on a marriage).
Awww, man! All this time, I just thought I was slow! Very Happy



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
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Re: HE - usable? Wed, 29 January 2003 05:18 Go to previous messageGo to next message
gible

 
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hmmm HE vs GF...thats a though choice Very Happy

30-40mins wreck hell on mine.

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Re: HE - usable? Wed, 05 February 2003 06:30 Go to previous messageGo to next message
BlueTurbit

 
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A stalwart optimist counterpoint: Very Happy
Quote:

An issue I see with HE is this:
1) To get high techs takes a lot of resources
2) For an HE to get the same resources takes 1.5-2x as amany planets

Required resources applies to all races. Don't HE often have more cheap techs than most races? Cheap techs vs. expensive tech makes up for many differences doesn't it? -f races have to get more planets also, and they usually have 2.5 to 3.5 cheap techs. I never knew that HE monsters were once feared because they had trouble getting resources? What exactly were they feared for? Smile
Let's not forget that diplomacy and trade are relevant factors too.
Twice as many planets an HE is fully capable of doing (the words bi-immune and tri-immune ring a bell here) and is key part of their nature that makes them different from other races. Maybe that's why they are called Hyper Expansion? Although some would say that the Hyper applies more to the player than the race due to the increased micro management.

Quote:

3) Ship production for an HE is diffuse due to large numbers of small worlds required for #1

Everybody's ship production is diffuse if they are successful with respect to expansion. The more planets you have the more diffuse your production is. Yet most races try to get as many planets as they can to increase production and to increase the chances of winning. That is what the wars are all about. Getting more planets and taking away planets.
HE's big problem is that per planet the resources are lower so it takes longer to build the same number of ships per planet. But given twice or more planets this balances out in the end results and often outweighs the opposition due to the large total production available.
The primary difference is the other races have gates and combine them faster into fleets in the case of battle groups. Again we are assuming that HE are always playing solo without friends and allies. I find this to not be true in most games. I can't recall many games where solo wins were the case. Most often it was two or more ally wins.
Even in "one winner" games there are often allies that prefer to help winner than lose by themselves. Unfortunately the outcome of some game plans is changed by the fact that some players just play to play, and not to win. So they will help anyone just to be on the winning side, even in a one winner only game scenario.
The good HE races that had I have met didn't have ship problems, rather the opponents were the one's that had ship problems - his ships. I lost a game to CA monster once. I had a good second place position, and the game was posted as "one winner only". So I saw this CA muncher rapidly expanding and said to the others "It's time to unite", with little success. One player, in particular, was helping this CA. So I pulled out my diplomatic skills and I said to him: "Fool, only one can win, why are you helping CA monster. You should be helping the rest of us." He he he answered: "Fool, he has more gifts than you. And I don't play to win anyway, just to have fun." Well, the fool lost with more gifts than he might have won with if he had helped us. And the CA creamed everybody. Sad
And lets not forget that twice the planets also means a whole lot more minerals for building. Another strong factor when adding up the war fleet productions.
Quote:

4) No gates makes gathering such production difficult And it uses lots of fleets per turn.

Again we are discounting the fact that allies have gates and these can often be made available for use, given that diplomacy skills are up to snuff. My very first experience with HE, I recall, I was his ally and he used my IT gates. I was still relatively beginner and we won the game. By the way, mostly because of him and his power. He certainly was pumping out the power fleets more than the rest of the galaxy. At the end he was complaining about all the work though.
Quote:

5) Fleets are capped at 512,
6) Thus an HE w/70 planets kicking out ships (equivalent to you HG design with 30-35 worlds doing so) uses 70 fleets per turn.
7) If it takes 3 years to gather fleets (warp 10= any/300 gates of an IT), then an HE will have 280 fleets in use just for gathering their ships.
leaves them extremely vulnerable to being outskirmished in front of an advancing fleet that forks well...
9) also leaves them as a mind-numbing excercise of merging fleets together with tons of room for player error and production to get screwed up as a result.

This is stretching a bit, which is what people often do when they don't like something. It actually doesn't take 3 years to gather most fleets. If they are within a hundred light years of each other they can be combined in one year at warp 10, thereby reducing the fleet numbers substantially the first year after production and this can often be repeated with further merges in successive years. Again, with good allies, most of these suppositions are no longer relevant as the use of gates is possible.
And good HE players have mastered the use of automation, thereby substantially reducing their micromanagment levels and errors.
Quote:

10) leads to another weakness:time constraints. If you are fighting an HE you could potentially cause the other player to make huge mistakes by giving him too much to look (skirmishing/minelaying/feint, etc.) at in the 60 minutes or so they have to play the game each day. If your opponent has a few hours per day to spend on their turns, you can keep it up and cause them to get really worn down quickly (3-4 hours of Stars! per day for two weeks wreaks hell on a marriage).

This makes little to no sense to me. "Giving him too much to look at in the 60 minutes or so they have..." An equal amount of time and energy is required to counter large numbers of fleets and planets. Have you ever played against a good SD? He had to spend a lot of time to manage his many minefields, and you had to spend a lot of time countering those fields in order to attack him or to defend against an aggressive SD. I don't think either of you came out ahead with respect to time.
The more you put out, the more you receive, and vice versa.
As to marriage... Stars! is not designed to improve marriages, nor are any addicting computer games for that matter. The same could be applied to football/sports or any other junkies. Perhaps most good HE players are single. Perhaps many Stars! players are single. Perhaps many Stars! players are single because they played Stars! Who knows? Very Happy
But points like marriage and "I have a real life too" are rather mundane and not worthy of galactic commanders. Space exploration takes a long time and sacrifices have to be made. If you don't have the time, don't play the game. There are lots of things people don't do because they don't have the time. Stars! playing should be no different.
I would recommend that people with marriage time constraint problems only play in games with 48 or even 72 hour turn rates. 2 hours/3 = 2/3 hour per day. Problem solved! See how easy that was. I am amazed that people can calculate so much details in Stars! games and yet not figured out basic division math in marriages. What really gets me is when people complain about time and marriage and are playing three or more games at a time. Duh! Am I missing something here, or are some elevators just not going to the top floor? Very Happy
Quote:

Not my favorite race by any means...

I don't think I would ever try to talk you into it. It's not mine either.

IMO opinion the biggest problem an HE has is micromanagement. This can be greatly reduced by experienced players with good automation.
The biggest problem most people have in marriage is management. This can be greatly reduced by experienced players with good communication.




BlueTurbit Country/Rock

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Re: HE - usable? Mon, 24 February 2003 17:30 Go to previous messageGo to next message
BackBlast is currently offline BackBlast

 
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freakyboy wrote on Thu, 16 January 2003 10:36

HE are easy as mittens to invade too.

An IS breeder fleet will be laughing all the way.


Until your breader fleet meets a small pack of Metas built to kill freighters (higher init than BB, few missles for the kill, high movement, no defences). *bam* One big, expensive resource down the tube, with the HE laughing as your big fleet was halted in their tracks. Meta morph is the perfect ship for killing your enemies' anti-planet ships (freighters, bombers).

Suddenly, even with a superior force, you can't kill his worlds fast enough to _hurt_ him.

BackBlast

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Re: HE - usable? Tue, 25 February 2003 13:37 Go to previous messageGo to next message
yucaf is currently offline yucaf

 
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BackBlast wrote on Mon, 24 February 2003 17:30

freakyboy wrote on Thu, 16 January 2003 10:36

HE are easy as mittens to invade too.

An IS breeder fleet will be laughing all the way.


Until your breader fleet meets a small pack of Metas built to kill freighters (higher init than BB, few missles for the kill, high movement, no defences). *bam* One big, expensive resource down the tube, with the HE laughing as your big fleet was halted in their tracks. Meta morph is the perfect ship for killing your enemies' anti-planet ships (freighters, bombers).

Suddenly, even with a superior force, you can't kill his worlds fast enough to _hurt_ him.

BackBlast


Huuhgh? Metamorph with higher initiative than BB? What do you mean? And also, have you seen well defended superfreighters? They get good shielding and can jam quite well too. And the IS knows that his ships are precious. The escort will have a high initiative, anti-suicide design. He will probably use the same tactic as with bombers: don't expose them until the orbit is secured. You kill the starbase and orbiting ships and lay a minefield, then you can go into destroying the planet. And a well played IS always keep a good stock of flying orgies, he won't expose his only weapon to be destroyed in one shot.

How should we say that MM are Sad BAD Sad warships?

Now to be back at Freakyboy comment, yes it's true that HE planets are easy to invade, however, there are many of them and they colonize like crazy. Can you invade faster than they can retake their worlds? (or are you letting all this population on those reds to prevent that?) Keeping all those planets defended against recolonization can seriously divide your offensive capabilities. Just a thought.

HE's have been for several years the killer race, just look at the old posts on the Newsgroup. Everybody feared them and at some point nobody wanted to play them because it was shooting season Who me? I'm a saint when they were discovered. However the PRT was unfortunately modified, and without the gates, it has become a ve
...

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Re: HE - usable? Tue, 25 February 2003 22:50 Go to previous messageGo to next message
zoid is currently offline zoid

 
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yucaf wrote on Tue, 25 February 2003 10:37

....Micromanagement is hellish....

Why does everyone keep saying that? I've played a tri-immune HE more than anything else (only lately trying other PRT's) and I'm finding the micromanagement of other high-growth races to be far more hellish than my comparatively easy tri-immune HE race. My latest effort is a hybrid SS race, and sometimes I get so lost in all the micromanagement there that I just get lost, sitting there staring at the screen in bewilderment. Then I play a turn on my HE race that is 50 turns deeper into the game in a larger universe with 6 or 7 times the planets, and it's a walk in the park.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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icon10.gif  Re: HE - usable? Wed, 26 February 2003 00:27 Go to previous messageGo to next message
BackBlast is currently offline BackBlast

 
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yucaf wrote on Tue, 25 February 2003 13:37

BackBlast wrote on Mon, 24 February 2003 17:30

freakyboy wrote on Thu, 16 January 2003 10:36

HE are easy as mittens to invade too.

An IS breeder fleet will be laughing all the way.


Until your breader fleet meets a small pack of Metas built to kill freighters (higher init than BB, few missles for the kill, high movement, no defences). *bam* One big, expensive resource down the tube, with the HE laughing as your big fleet was halted in their tracks. Meta morph is the perfect ship for killing your enemies' anti-planet ships (freighters, bombers).

Suddenly, even with a superior force, you can't kill his worlds fast enough to _hurt_ him.

BackBlast


Huuhgh? Metamorph with higher initiative than BB? What do you mean? And also, have you seen well defended superfreighters? They get good shielding and can jam quite well too. And the IS knows that his ships are precious. The escort will have a high initiative, anti-suicide design. He will probably use the same tactic as with bombers: don't expose them until the orbit is secured. You kill the starbase and orbiting ships and lay a minefield, then you can go into destroying the planet. And a well played IS always keep a good stock of flying orgies, he won't expose his only weapon to be destroyed in one shot.

How should we say that MM are Sad BAD Sad warships?

Now to be back at Freakyboy comment, yes it's true that HE planets are easy to invade, however, there are many of them and they colonize like crazy. Can you invade faster than they can retake their worlds? (or are you letting all this population on those reds to prevent that?) Keeping all those planets defended against recolonization can seriously divide your offensive capabilities. Just a thought.

HE's have been for several years the killer race, just look at the old posts on the Newsgroup. Everybody feared them and at some point nobody wanted to play them because it was shooting season Who me? I'm a saint when they were discovered. However the PRT was unfortunately modified,
...

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Re: HE - usable? Wed, 26 February 2003 11:24 Go to previous messageGo to next message
BlueTurbit

 
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Registered: October 2002
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BackBlast wrote on Tue, 25 February 2003 23:27

yucaf wrote on Tue, 25 February 2003 13:37

BackBlast wrote on Mon, 24 February 2003 17:30

freakyboy wrote on Thu, 16 January 2003 10:36

HE are easy as mittens to invade too.

An IS breeder fleet will be laughing all the way.


Until your breader fleet meets a small pack of Metas built to kill freighters (higher init than BB, few missles for the kill, high movement, no defences). *bam* One big, expensive resource down the tube, with the HE laughing as your big fleet was halted in their tracks. Meta morph is the perfect ship for killing your enemies' anti-planet ships (freighters, bombers).

Suddenly, even with a superior force, you can't kill his worlds fast enough to _hurt_ him.

BackBlast


Huuhgh? Metamorph with higher initiative than BB? What do you mean? And also, have you seen well defended superfreighters? They get good shielding and can jam quite well too. And the IS knows that his ships are precious. The escort will have a high initiative, anti-suicide design. He will probably use the same tactic as with bombers: don't expose them until the orbit is secured. You kill the starbase and orbiting ships and lay a minefield, then you can go into destroying the planet. And a well played IS always keep a good stock of flying orgies, he won't expose his only weapon to be destroyed in one shot.

How should we say that MM are Sad BAD Sad warships?

Now to be back at Freakyboy comment, yes it's true that HE planets are easy to invade, however, there are many of them and they colonize like crazy. Can you invade faster than they can retake their worlds? (or are you letting all this population on those reds to prevent that?) Keeping all those planets defended against recolonization can seriously divide your offensive capabilities. Just a thought.

HE's have been for several years the killer race, just look at the old posts on the Newsgroup. Everybody feared them and at some point nobody wanted to play them because it was shooting season Who me? I'm a saint when they were discovere
...




BlueTurbit Country/Rock

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Re: HE - usable? Wed, 26 February 2003 23:43 Go to previous messageGo to previous message
yucaf is currently offline yucaf

 
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Good points, I had not thought in everything about the initiative you can stuff in MM's. I guess the main drawback is the waste of germanium for kamikaze ships (one use). It has been long since I last played HE.

For the MM, it's true that tri-immune get not worries about the terraforming, however the number of planets is much higher and you still have to manage the mineral concentrations. With another PRT I don't care too much about what to do. Either I decide that it's good enough with some initial amount of population, either I decide to fill it, and then auto-orders kick in. I rarely look at or change that (fact, then mines then terraforming). And the lack of stargates makes it more difficult to distribute the freighters (?) I use to have a pool on a center planet and call them on duty through stargates when the need arises. Not very efficient but reduces a lot MM. I also was thinking in taking care of the 512 fleets limit etc. but maybe I have just forgotten what HE is all about Shocked

I have had to abandon games (to a replacement, not just dropping, hate that Evil or Very Mad ) due to too much MM but the replacement players seemed happy to take it so I guess it's a very personnel thing!

Cheers,

YucaF

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