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Re: Babylon Five (the Stars! version) Wed, 15 September 2004 13:32 Go to previous messageGo to next message
donjon is currently offline donjon

 
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icebird wrote on Wed, 15 September 2004 11:21

How long would it take the Vorlons/Shadows to finish Phase I?

I would dearly love to play in this, but due to the fact that I am in two games (early-mid and midgame) and another one to start soon, it would be best if I waited for one or two of mine to end first.
The longer it takes for this to start and get to phase II, the more likely I am to be able to join.


Well, lets say we start in Mid-October... it would take 20 gens to get to 2500 (lets say 25... because the MM involved HW fixup is pretty involved) So it would likely be mid-November before Phase II starts. (yeah, this is a loong haul but we would have to be fair to the Elders, and the Lessers)

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Re: Babylon Five (the Stars! version) Wed, 15 September 2004 13:39 Go to previous messageGo to next message
Steve is currently offline Steve

 
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donjon wrote on Wed, 15 September 2004 06:03

The Ancients will be supplied with scrappers for 100 years, any scrappers left over at the end of Phase I will be scrapped in the first turn of Phase II.

The scrappers will supply tech to EN 14,WP 16,PR 16,CN 16,EL 16,BI 12.

Of course it is up to the Ancient races to appropriately utilize these ships to ensure maximum advancement in Phase I.




How long will it take to build and deliver scrappers?

Also, with 5 year gens, it will take some hoop jumping to actaully get scrapping done!

[Mod edit: fixed quote]


[Updated on: Wed, 15 September 2004 18:24] by Moderator





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Re: Babylon Five (the Stars! version) Wed, 15 September 2004 13:53 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Steve wrote on Wed, 15 September 2004 11:39

How long will it take to build and deliver scrappers?

Also, with 5 year gens, it will take some hoop jumping to actaully get scrapping done!

About a year Wink
Zero cost is really cool Smile

The scrapping, well... thats setting up some routes that return and scrap in 1-5 years... not that hard Rolling Eyes

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Re: Babylon Five (the Stars! version) Wed, 15 September 2004 15:59 Go to previous messageGo to next message
Steve is currently offline Steve

 
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donjon wrote on Wed, 15 September 2004 12:53


About a year Wink
Zero cost is really cool Smile

The scrapping, well... thats setting up some routes that return and scrap in 1-5 years... not that hard Rolling Eyes



Oh, I am totally unfamiliar with any such tools! Twisted Evil



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Re: Babylon Five (the Stars! version) Wed, 15 September 2004 16:07 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Zero Cost/{Cost 0) Setup

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Re: Babylon Five (the Stars! version) Wed, 15 September 2004 17:03 Go to previous messageGo to next message
Steve is currently offline Steve

 
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donjon wrote on Wed, 15 September 2004 15:07

Zero Cost/{Cost 0) Setup


I saw the results in the Summer game. The funny thing is that the host was losing despite the cheat!



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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 06:57 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Steve wrote on Wed, 15 September 2004 15:03


I saw the results in the Summer game. The funny thing is that the host was losing despite the cheat!

Yes, zero-cost does not give a big advantage because in Stars! you can only gain one level from scrapping a year. Doing normal research it is possible to advance two or three levels in a year depending on your economy. However, having a century jump on the Lesser races, plus zero-cost scrapping should give a reasonable challenge to the lesser races especially if the Ancient races are handled by reasonably experienced players.

Actually another hidden benefit of zero-cost scrapping is the minerals you accumulate from the scrap Very Happy


[Updated on: Thu, 16 September 2004 06:58]

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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 07:01 Go to previous messageGo to next message
Micha

 

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donjon wrote on Thu, 16 September 2004 12:57

Actually another hidden benefit of zero-cost scrapping is the minerals you accumulate from the scrap Very Happy

Well, you could of course prevent that benefit since the 100 year scrapping is going to be off AH anyway I assume? (meaning you can use your hacked .exe)

mch

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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 07:13 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Micha wrote on Thu, 16 September 2004 05:01

Well, you could of course prevent that benefit since the 100 year scrapping is going to be off AH anyway I assume? (meaning you can use your hacked .exe)

Hmmmm, no, I was planning on Phase I running on autohost, since there are two active players and two active hosts which will be submitting turns.

However, that is a thought....

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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 16:43 Go to previous messageGo to next message
Steve is currently offline Steve

 
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donjon wrote on Thu, 16 September 2004 06:13

Micha wrote on Thu, 16 September 2004 05:01

Well, you could of course prevent that benefit since the 100 year scrapping is going to be off AH anyway I assume? (meaning you can use your hacked .exe)

Hmmmm, no, I was planning on Phase I running on autohost, since there are two active players and two active hosts which will be submitting turns.

However, that is a thought....


The 2 active players will have a huge horde of minerals as it is. Should not have an impact (unless someone choses UR)



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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 17:34 Go to previous messageGo to next message
v-Skippy is currently offline v-Skippy

 
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Quote:

The gate network will be very impartial in its dealings with races. The destruction of a gate or colonization of a world which "belongs" to them will not change their opinion of a race.


hmmm...I see abuse potential. When phase II begins and the secondary races can begin submitting turns, for the mineral cost of a fort and a gate (what's that...something like 60i, 25b and 35g) they get a pop-drop for tech planet anywhere they want it.
I'd ask for several each turn Razz

As I hate posting about a problem without at least trying to suggest a fix..
One fix is to have all players set the gate network race to friendly, but then you cannot destroy gates for protection or to slow down an enemy (maybe you could request their destruction by the gate network which is accomplished the next turn when they pick up all their people into an always orbiting freighter...only the player who submitted the build request can submit the removal request. Just thinking out loud here.


[Updated on: Thu, 16 September 2004 17:42]

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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 17:54 Go to previous messageGo to next message
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v-Skippy wrote on Thu, 16 September 2004 15:34


hmmm...I see abuse potential. When phase II begins and the secondary races can begin submitting turns, for the mineral cost of a fort and a gate (what's that...something like 60i, 25b and 35g) they get a pop-drop for tech planet anywhere they want it.
I'd ask for several each turn Razz

As I hate posting about a problem without at least trying to suggest a fix..
One fix is to have all players set the gate network race to friendly, but then you cannot destroy gates for protection or to slow down an enemy (maybe you could request their destruction by the gate network which is accomplished the next turn when they pick up all their people into an always orbiting freighter...only the player who submitted the build request can submit the removal request. Just thinking out loud here.


Hmmm, perhaps you don't understand the nature of the Gate Network Race, as a host race it will NOT be researching beyond the required amounts... (Con 12, Prop 11 various other minor values) therefore pop-dropping the gate-network would not provide much of anything.
Similarily, they will not be mining... they will have two major planets which will be proximate to the Elders.
You need to remember that a host race has no need of following normal advancement.
I would expect that a race would choose to have the gate network as a friend... however, in specific cases they may choose to destroy the gate (I would expect that would be for straegic reasons)

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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 17:59 Go to previous messageGo to next message
Micha

 

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donjon wrote on Thu, 16 September 2004 23:54

Hmmm, perhaps you don't understand the nature of the Gate Network Race, as a host race it will NOT be researching beyond the required amounts... (Con 12, Prop 11 various other minor values) therefore pop-dropping the gate-network would not provide much of anything.

To the Ancient races the Gate Network has nothing to offer indeed (they should have that tech by own researh and/or scrapping). I think v-Skippy meant that the lesser races would request for a gate world and when the Gate Network colonizes the planet they will drop on it ... tech for a very low cost! (maybe not the first years but a bit later)

mch

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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 18:00 Go to previous messageGo to next message
Steve is currently offline Steve

 
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donjon wrote on Thu, 16 September 2004 16:54

v-Skippy wrote on Thu, 16 September 2004 15:34


hmmm...I see abuse potential. When phase II begins and the secondary races can begin submitting turns, for the mineral cost of a fort and a gate (what's that...something like 60i, 25b and 35g) they get a pop-drop for tech planet anywhere they want it.
I'd ask for several each turn Razz

As I hate posting about a problem without at least trying to suggest a fix..
One fix is to have all players set the gate network race to friendly, but then you cannot destroy gates for protection or to slow down an enemy (maybe you could request their destruction by the gate network which is accomplished the next turn when they pick up all their people into an always orbiting freighter...only the player who submitted the build request can submit the removal request. Just thinking out loud here.


Hmmm, perhaps you don't understand the nature of the Gate Network Race, as a host race it will NOT be researching beyond the required amounts... (Con 12, Prop 11 various other minor values) therefore pop-dropping the gate-network would not provide much of anything.
Similarily, they will not be mining... they will have two major planets which will be proximate to the Elders.
You need to remember that a host race has no need of following normal advancement.
I would expect that a race would choose to have the gate network as a friend... however, in specific cases they may choose to destroy the gate (I would expect that would be for straegic reasons)



Hey! I was planning to buy gates next to everyone elses HW. We can't have them destroying the gates!!!



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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 18:16 Go to previous messageGo to next message
v-Skippy is currently offline v-Skippy

 
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My bad. I called them secondary races in my post instead of lesser races as they are referred to in the game description post.
Yes, the gate network will not need to have high tech...but any tech that is at least one level higher than what I currently have is something I want if I can get it for peanuts.

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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 19:09 Go to previous messageGo to next message
Grimferth

 
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Phase 2 restriction:
Quote:


No homeworlds may be attacked.



What do we mean by attack in this case? It's given that the homework cannot be invaded. What about the base or any ships in orbit?

Quote:


2) If they are "attacked" they may become "active" meaning they may submit turns for five moves.


What would set off this trigger? Invasion of a colonies, certainly. Attacking base? a ship?

Thanks! Looks like a fun game!



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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 19:17 Go to previous messageGo to next message
Grimferth

 
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Quote:


Diplomacy
- at the end of this phase alliances will be revealed.
- There will be three sets of alliances, The Shadow Servants (max 3 lesser races+Shadows), The Bringers of Light (max 3 lesser races+Vorlon), The Interstellar Alliance (the remainder of the lesser races)



So, phase two starts up and the lesser races start encountering one another and the Ancient races. I'm assuming lesser races will negotiate their NAPs and alliances, while the Ancient races start recruiting their (max of 3) allies. What happens if the Shadows and the Llort agree to an alliance, but the Llort already has an agreement with some unallied race? Will that relationship need to be terminated?



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Re: Babylon Five (the Stars! version) Thu, 16 September 2004 19:22 Go to previous messageGo to next message
Grimferth

 
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Quote:

Second Phase (2500-2550):
"The Coming of the Shadows"


  • Lesser Races may now submit turns.




What will lesser races be doing during phase 1? I'm assuming that whatever default research and mining will continue to run. The initial ships will just sit there, right? Can the Shadows use RB to raid minerals on a lesser race's HW? Will we restart if a comet strike wipes someone out?

Enough random thoughts for now ... thanks!



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Re: Babylon Five (the Stars! version) Fri, 17 September 2004 04:52 Go to previous messageGo to next message
Micha

 

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Grimferth wrote on Fri, 17 September 2004 01:22

What will lesser races be doing during phase 1? I'm assuming that whatever default research and mining will continue to run. The initial ships will just sit there, right? Can the Shadows use RB to raid minerals on a lesser race's HW?



Quoting donjon here:

donjon wrote on Wed, 15 September 2004 13:03

Micha wrote on Wed, 15 September 2004 01:50

First Phase: (2400-2500) -> what are the lesser races doing? Alchemy? Pop growing? Or situation at 2500 is equal to their situation at 2400?

As in normal jumpstarts, they will be in orbit, pop and mins will be recorded at start, and those values will be returned to them +/- some small value. Essentially, they will start at 2400 levels.


mch
donjon: Thanks Micha Wink


[Updated on: Fri, 17 September 2004 06:51] by Moderator


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Re: Babylon Five (the Stars! version) Fri, 17 September 2004 06:48 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Grimferth wrote on Thu, 16 September 2004 17:09

Phase 2 restriction:
Quote:


No homeworlds may be attacked.



What do we mean by attack in this case? It's given that the homework cannot be invaded. What about the base or any ships in orbit?

That means no fleets nor starbases may be attacked either.
{no packets either (scanning packets are fine)}

The Ancients may garner support by threat Twisted Evil
Quote:

Quote:


2) If they are "attacked" they may become "active" meaning they may submit turns for five moves.


What would set off this trigger? Invasion of a colonies, certainly. Attacking base? a ship?

What defines the trigger is up to the nature of the Ancient Race. Do realize though, that submissions of moves by the Ancients are going to be filtered through the hosts.
Obviously, if the Ancient is involved in tech trade with a lesser he may be attacked, (wolf/lamb etc.) an action which would be expected with the Ancients. This attack would NOT constitute a trigger for "activity."
Quote:



Thanks! Looks like a fun game!


Welll..... Cool

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Re: Babylon Five (the Stars! version) Fri, 17 September 2004 06:55 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Grimferth wrote on Thu, 16 September 2004 17:17


So, phase two starts up and the lesser races start encountering one another and the Ancient races. I'm assuming lesser races will negotiate their NAPs and alliances, while the Ancient races start recruiting their (max of 3) allies. What happens if the Shadows and the Llort agree to an alliance, but the Llort already has an agreement with some unallied race? Will that relationship need to be terminated?

That would be up to the races involved of course. The only "hard" limit is three allies for the Ancients, they need to get three and they may not get more. They need to get three to win. (by hook or crook Very Happy )

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Re: Babylon Five (the Stars! version) Fri, 17 September 2004 07:03 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Steve wrote on Thu, 16 September 2004 16:00

Hey! I was planning to buy gates next to everyone elses HW. We can't have them destroying the gates!!!

Errr, ahem, the gates do need to make sense ie. they have to be in your area. Logically, in terms of the scenario you need to be able to support the gate. The Gate Network WILL NOT build gates in areas which would be considered a "warlike" advance.

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Re: Babylon Five (the Stars! version) Fri, 17 September 2004 10:01 Go to previous messageGo to next message
Steve is currently offline Steve

 
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donjon wrote on Fri, 17 September 2004 06:03

Steve wrote on Thu, 16 September 2004 16:00

Hey! I was planning to buy gates next to everyone elses HW. We can't have them destroying the gates!!!

Errr, ahem, the gates do need to make sense ie. they have to be in your area. Logically, in terms of the scenario you need to be able to support the gate. The Gate Network WILL NOT build gates in areas which would be considered a "warlike" advance.



Looks like the host is on the side of the comotose Vorlons!

You need to remember that life come from Chaos and Death comes from order!



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Re: Babylon Five (the Stars! version) Fri, 17 September 2004 11:06 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
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In other news...

A recent exploratory mission to the planet Narnia found skeletal remains that seemed to resemble faun-like beings. Much speculation orbits that world as to the exact nature of its demise.
One group suggested that the world was once in the path of the large "darkness" cloud which seems to run amok in that part of the galaxy. The current cloud would block all direct sunlight.

An xeno-psychologist theorized that the faun's became extremely paranoid when they could no longer see their shadows... This would explain the large amounts of blind-fold like devices stockpiled around the planet-- in well-lit buildings.

_________________________________________________________
"As it were, we knew..."
this was an ISN xeno-archaeological report...

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Re: Babylon Five (the Stars! version) Fri, 17 September 2004 12:26 Go to previous messageGo to previous message
donjon is currently offline donjon

 
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Steve wrote on Fri, 17 September 2004 08:01

You need to remember that life come from Chaos and Death comes from order!

You will have to teach us that maxim Smile

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