Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » New game - Battlefield
Re: New game - Battlefield Wed, 08 September 2004 17:16 Go to previous messageGo to next message
era42

 
Crewman 3rd Class

Messages: 6
Registered: September 2004
Location: Finland
I'll join if there's space!

I'll send a race, feel free to ignore if you don't have space for me, but do let me know if I get in Smile

-Era

Report message to a moderator

Re: New game - Battlefield Thu, 09 September 2004 05:47 Go to previous messageGo to next message
dejan is currently offline dejan

 
Crewman 1st Class

Messages: 25
Registered: August 2004
Location: Belgrade, Serbia, Europe,...

Lordpenguin wrote on Mon, 06 September 2004 17:38

no "hidden" race rules except (obviously) don't cheat, and i still have one empty slot, but please hurry with yer race files. your frigate hordes are fine (not just weapon+engine) but no more than 100 in any location. Same with any other ship, 100 per location.


This is exploitable too. Somebody will have 10 differenet desings for chaff 10x100=1000 chaff

Well i think we should allow chaff.

Report message to a moderator

Re: New game - Battlefield Thu, 09 September 2004 06:07 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
dejan wrote on Thu, 09 September 2004 11:47

This is exploitable too. Somebody will have 10 differenet desings for chaff 10x100=1000 chaff

There are 16 ship designs. So lets see:
1) Scout
2) Colonizer
3) Freighter
4) tech trade ship
5) Minelayer
6) Bomber
So that leaves 10 designs for chaff and sorry none for warships! Laughing

Report message to a moderator

Re: New game - Battlefield Thu, 09 September 2004 07:54 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
i know these rules are expoitable, i just would like to be able to trust you not to use chaff. if i can't, then i might have to make more strict rules, like no more than 100 ships in any location whenever, whatever.

Report message to a moderator

Re: New game - Battlefield Thu, 09 September 2004 08:11 Go to previous messageGo to next message
dejan is currently offline dejan

 
Crewman 1st Class

Messages: 25
Registered: August 2004
Location: Belgrade, Serbia, Europe,...

Lordpenguin wrote on Thu, 09 September 2004 07:54

i know these rules are expoitable, i just would like to be able to trust you not to use chaff. if i can't, then i might have to make more strict rules, like no more than 100 ships in any location whenever, whatever.



Well I would not warry about chaff much, because we are playing in small universe, I don't beileve that we would come to very hi tech era, so chaff would be expensive in minerals. Also this 100 ship is a limitation, because there is no horde tactics with this limitation which is bad Sad

Report message to a moderator

Re: New game - Battlefield Thu, 09 September 2004 08:14 Go to previous messageGo to next message
dejan is currently offline dejan

 
Crewman 1st Class

Messages: 25
Registered: August 2004
Location: Belgrade, Serbia, Europe,...

Kotk wrote on Thu, 09 September 2004 06:07

dejan wrote on Thu, 09 September 2004 11:47

This is exploitable too. Somebody will have 10 differenet desings for chaff 10x100=1000 chaff

There are 16 ship designs. So lets see:
1) Scout
2) Colonizer
3) Freighter
4) tech trade ship
5) Minelayer
6) Bomber
So that leaves 10 designs for chaff and sorry none for warships! Laughing


well in the time when chaff come into play, you don't need scouts Smile, also colonizers are debatable too.

Report message to a moderator

Re: New game - Battlefield Thu, 09 September 2004 08:49 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
dejan wrote on Thu, 09 September 2004 14:14


well in the time when chaff come into play, you don't need scouts Smile, also colonizers are debatable too.


Did you think i gave complete list? Have you ever played multiplayer? Shocked Surprised Laughing Is it actually debatable? sweepers, skirmishers, chaff shredders, fuelers, remote miners, overcloakers, any ships with racial gadgets like Orbital Adjusters, Robber Barons, Tachylons, Energy dampeners and Speed trap or Heavy dispensers, old models in the middle of upgrade etc. If you got no ships anyway why you need decoy? Confused




Report message to a moderator

Re: New game - Battlefield Thu, 09 September 2004 15:57 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

1) Scout
2) Colonizer
3) Freighter
4) tech trade ship
5) Minelayer
6) Bomber
So that leaves 10 designs for chaff and sorry none for warships!
Quote:

Did you think i gave complete list? Have you ever played multiplayer? Is it actually debatable? sweepers, skirmishers, chaff shredders, fuelers, remote miners, overcloakers, any ships with racial gadgets like Orbital Adjusters, Robber Barons, Tachylons, Energy dampeners and Speed trap or Heavy dispensers, old models in the middle of upgrade etc. If you got no ships anyway why you need decoy?
You could easily combine the coloniser into the freighter design and if you choose Joat your chaff could dual as scouts. If that's inconvenient due to the lack of fuel then you could build a DD to dual as scout/fuel pod and perhaps stick a couple of guns onboard.
Being Joat you also have no special ships to take up slots.
If you then only build 6 different chaff designs, it still allows up to 600 chaff in the one location and a few slots available for warships. Sneaky
Then if you're lucky to be against AR no bomber is required Smile


Quote:

i know these rules are expoitable, i just would like to be able to trust you not to use chaff. if i can't, then i might have to make more strict rules, like no more than 100 ships in any location whenever, whatever.
No more than 100 ships in one location might spoil the game a bit. It would be better to rule on what is chaff and what is not upfront and just ban it (if that's what the host wants to achieve). Idea Thumbsup 2

Something like all armed ships must have either at least 1 x shield or 1 x scanner onboard would help and then if you ban all ships with only one laser after say 2440 and perhaps ban lasers weap3 or below (entirely) in the same year.
Next perhaps ban Weap10 or below lasers at 2460. Evil or Very Mad

You might need a few more restrictions than that because there's always someone looking to exploit the situation, but it's a good start. my 2 cents





[Updated on: Thu, 09 September 2004 16:04]

Report message to a moderator

Re: New game - Battlefield Thu, 09 September 2004 16:03 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
it doesn't really matter. in this game, if i see what i would call chaff, then that player gets a warning. Again, and they get a second warning. If i see it a third time then they are out.
I am starting middday saturday with as many players as have given me race files. So hurry up!

Report message to a moderator

Re: New game - Battlefield Thu, 09 September 2004 16:05 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Steve1 wrote on Thu, 09 September 2004 21:57

You might need a few more restrictions than that because there's always someone looking to exploit the situation, but it's a good start. my 2 cents

My I add my my 2 cents with suggesting ALL slots on each design have to be filled full, and Scout hull banned after year 2450?
BR, Iztok

Report message to a moderator

Re: New game - Battlefield Thu, 09 September 2004 16:11 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

I will be playing, but i'm not sure how actively...
Quote:

it doesn't really matter. in this game, if i see what i would call chaff, then that player gets a warning. Again, and they get a second warning. If i see it a third time then they are out.
I think you might encounter problems there. If someone devotes 5 years of their resources to building warships that you then determine to be chaff, they will not be a happy chappy. Sad Especially so if you actively play. Shocked

Not sure how many games you've hosted, but often you'll find that no matter how fair you try to be someone still gets upset. If you then throw into the mix your own defination of chaff on the fly, problems are highly likely. Arguing

I suppose if you played as a neutral host and made a ruling that all ship designs had to be submitted to you for approval before building it could work, but then you'd have to ensure that you're available to the players a great deal more than a host usually would be. Building a new design just in time can make the difference between saving your empire or not and if you weren't available to approve the new design before that year's generation it might prove costly to someone. Hit over head

I still think that defining chaff upfront would be a safer and better option. my 2 cents



[Updated on: Thu, 09 September 2004 16:26]

Report message to a moderator

Re: New game - Battlefield Fri, 10 September 2004 03:54 Go to previous messageGo to next message
Thul is currently offline Thul

 
Crewman 3rd Class

Messages: 7
Registered: July 2004
Hi everybody,

this might come a bit late, but, really, why on Earth do you want to rule out chaff at all?

I mean - its not cheating. Its a commonly used tactic. It can be known to every player - if not, please refer to the brilliant article of Art Lahtrop, which can be found here:

http://www.starsfaq.com/articles/chaff.htm

And - worst of all - you simply *cannot* enforce this rule, IMHO. Too much hazzle for a tiny problem. Just let it happen. Its part of Stars!.

Kind regards
Thul




Report message to a moderator

Re: New game - Battlefield Fri, 10 September 2004 05:18 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Steve1 wrote on Thu, 09 September 2004 22:11

Not sure how many games you've hosted, but often you'll find that no matter how fair you try to be someone still gets upset. If you then throw into the mix your own defination of chaff on the fly, problems are highly likely. Arguing



Steve and I had the same experience: playing in game "Summer" with the host Greg Vorbarra. Chaff wasn't allowed there too (his definition: Chaff -- not allowed - use of large numbers of scout/frigate/destroyer with low tech weapons later in game is prohibited.), and we got into discussions, because one player claimed that the other used chaff. It got an ugly discussion... I wouldn't recommend that to any host. Make the rules CLEAR at the beginning. Even more when the host is playing.

Andreas / wizard

Report message to a moderator

Re: New game - Battlefield Fri, 10 September 2004 10:13 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
People try to define chaff by design but why you avoid defineing it by usage?

The difference between horde and chaff is that horde is the attack power while chaff is *escorting* the attack power. Same goes with sweepers, skirmishers, orbital checkers and so on. They sweep minefields, skirmish and check orbitals. They do not hang around with large warships in numbers above 50.

Chaff is not so cost effective against Jihads. Shielded cruisers seem to absorb the damage better, especially with RS. Real missiles... like Juggers appear about 2450 or later.

So my suggestion how to define chaff: "If someone uses over 50 below construction 7 ships escorting their fleets of bigger ships after 2450 then it is chaff."

Why to ban chaff: Banning chaff gives advantage to SD who cannot effectively chaff sweep itself, has energy dampener to improve the effectiveness of missile fire and is very hard to fight against without chaff-sweeping sometimes.
Other PRT that gets good advantages is WM. Missile dread is real bad boy to face without chaff indeed. WM-s own chaff sucks anyway.
Perhaps lord penguin loves SD & WM slugfests so lot. Smile

Report message to a moderator

Re: New game - Battlefield Fri, 10 September 2004 10:14 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

Steve and I had the same experience: playing in game "Summer" with the host Greg Vorbarra. Chaff wasn't allowed there too (his definition: Chaff -- not allowed - use of large numbers of scout/frigate/destroyer with low tech weapons later in game is prohibited.), and we got into discussions, because one player claimed that the other used chaff. It got an ugly discussion... I wouldn't recommend that to any host. Make the rules CLEAR at the beginning. Even more when the host is playing.
Actually I wasn't even including that game in my example. The bipolar Gregor certainly cheated and didn't host fairly, but I was thinking of the 2nd game I ever played on autohost where the host played as true neutral. The host was playing totally fair but was accused of bias by my ally. This player was totally tripping!!! Sad
He sent these excessively long emails (we are talking pages long) to the host accusing her of all sorts of infractions, when in truth I believe she was totally fair. She was understandably offended and he ended up quitting, never to be heard from again. Smile


[Updated on: Fri, 10 September 2004 10:25]

Report message to a moderator

Re: New game - Battlefield Fri, 10 September 2004 13:39 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
god, i'm getting so much stick for it but fine, due to public pressure the rules on chaff are now lifted

Report message to a moderator

Re: New game - Battlefield Sat, 11 September 2004 12:52 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
well, the game is starting tonight, so hurry up with those race files if you wish to participate. when i make the game, anyone who was left behind cos of no race file, hard luck!

Report message to a moderator

Re: New game - Battlefield Sat, 11 September 2004 15:07 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
well people, yu got an hour, then i'm submitting the game. So far i have six people, counting myself.

Report message to a moderator

Re: New game - Battlefield Sun, 12 September 2004 01:44 Go to previous messageGo to next message
Thul is currently offline Thul

 
Crewman 3rd Class

Messages: 7
Registered: July 2004
[impatience mode on]

Well, were is it? Cant find it on Autohost.
Does Autohost have a lag or did you not start the game yet?
Or am I too stupid to find it?

[impatience mode off]

Greetz
Thul



Report message to a moderator

Re: New game - Battlefield Sun, 12 September 2004 04:01 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

Well, were is it? Cant find it on Autohost.
Does Autohost have a lag or did you not start the game yet?
Or am I too stupid to find it?
A delay is usual in getting a game started. Somtimes one day, sometimes a week.
I guess you'll just have to be patient Smile

Report message to a moderator

Re: New game - Battlefield Sun, 12 September 2004 09:46 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
FYI, Ron has had some difficult times in RL - he may not be checking Autohost that frequently.

Might I suggest you start a duel while you're waiting? Duels occur outside of Autohost and can take as little as a single day (with a willing opponent)..

See the Dueling Club Forum for details.

Edog



http://ianthealy.com
Born, grew up, became an adventurer

Report message to a moderator

Re: New game - Battlefield Mon, 13 September 2004 07:51 Go to previous messageGo to next message
Lordpenguin is currently offline Lordpenguin

 
Crewman 1st Class

Messages: 31
Registered: August 2004
Yeah, i guess that autohost takes time to matian, and starting a new game might take a while. Also, after sending off teh files, my computer has now died, and so i might be a bit slow to get up to date with starting it (when i can) as i have to do this all at a public pc. thankgod i still have a laptop running stars, just not internet. So i will have to download teh turn file at a public terminal, onto floppy, run it on my laptop, back onto floppy, and upload it from a terminal! so for at least the beginning, w might have to run 48hr generations. (if anyone else encounters problems like this, i will be happty to slow down the game for them too)

Report message to a moderator

Re: New game - Battlefield Fri, 17 September 2004 10:48 Go to previous messageGo to next message
Thul is currently offline Thul

 
Crewman 3rd Class

Messages: 7
Registered: July 2004
Ahem - any news?

Waiting for almost a week now.
Sad

Greetz
Thul

Report message to a moderator

Re: New game - Battlefield Fri, 17 September 2004 18:36 Go to previous messageGo to next message
Hetzer

 
Chief Warrant Officer 1
Titans of Steel mentor

RIP Hetzer, Nov. 28, 2006

Messages: 139
Registered: November 2002
Location: Hollywood

If you want a chaff-less game try playing without Capital Ship Missles. It's the easiest way to achieve the result that you want without making yourself crazy with nailing down definitions and enforcing them on your players.


If you can't trust me, who can't you trust?

Report message to a moderator

Re: New game - Battlefield Fri, 17 September 2004 19:41 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Game started, topic locked.

Moved the question about the weird behaviour of starting ships to the Bar.

mch,
mod.a.w.

Report message to a moderator

Previous Topic: New Game; Fast and Furious II (Ranked)
Next Topic: New game: Shielded Chaff Challenge (SCC)
Goto Forum:
  


Current Time: Thu May 02 16:53:41 EDT 2024