Home » Stars! 2.6/7 » New Game Announcements » New game - Battlefield
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Re: New game - Battlefield |
Thu, 09 September 2004 05:47 |
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Lordpenguin wrote on Mon, 06 September 2004 17:38 | no "hidden" race rules except (obviously) don't cheat, and i still have one empty slot, but please hurry with yer race files. your frigate hordes are fine (not just weapon+engine) but no more than 100 in any location. Same with any other ship, 100 per location.
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This is exploitable too. Somebody will have 10 differenet desings for chaff 10x100=1000 chaff
Well i think we should allow chaff.
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Re: New game - Battlefield |
Thu, 09 September 2004 08:11 |
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Lordpenguin wrote on Thu, 09 September 2004 07:54 | i know these rules are expoitable, i just would like to be able to trust you not to use chaff. if i can't, then i might have to make more strict rules, like no more than 100 ships in any location whenever, whatever.
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Well I would not warry about chaff much, because we are playing in small universe, I don't beileve that we would come to very hi tech era, so chaff would be expensive in minerals. Also this 100 ship is a limitation, because there is no horde tactics with this limitation which is bad
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Re: New game - Battlefield |
Thu, 09 September 2004 08:49 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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dejan wrote on Thu, 09 September 2004 14:14 |
well in the time when chaff come into play, you don't need scouts , also colonizers are debatable too.
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Did you think i gave complete list? Have you ever played multiplayer? Is it actually debatable? sweepers, skirmishers, chaff shredders, fuelers, remote miners, overcloakers, any ships with racial gadgets like Orbital Adjusters, Robber Barons, Tachylons, Energy dampeners and Speed trap or Heavy dispensers, old models in the middle of upgrade etc. If you got no ships anyway why you need decoy?
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Re: New game - Battlefield |
Thu, 09 September 2004 15:57 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Quote: | 1) Scout
2) Colonizer
3) Freighter
4) tech trade ship
5) Minelayer
6) Bomber
So that leaves 10 designs for chaff and sorry none for warships!
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Quote: | Did you think i gave complete list? Have you ever played multiplayer? Is it actually debatable? sweepers, skirmishers, chaff shredders, fuelers, remote miners, overcloakers, any ships with racial gadgets like Orbital Adjusters, Robber Barons, Tachylons, Energy dampeners and Speed trap or Heavy dispensers, old models in the middle of upgrade etc. If you got no ships anyway why you need decoy?
| You could easily combine the coloniser into the freighter design and if you choose Joat your chaff could dual as scouts. If that's inconvenient due to the lack of fuel then you could build a DD to dual as scout/fuel pod and perhaps stick a couple of guns onboard.
Being Joat you also have no special ships to take up slots.
If you then only build 6 different chaff designs, it still allows up to 600 chaff in the one location and a few slots available for warships.
Then if you're lucky to be against AR no bomber is required
Quote: | i know these rules are expoitable, i just would like to be able to trust you not to use chaff. if i can't, then i might have to make more strict rules, like no more than 100 ships in any location whenever, whatever.
| No more than 100 ships in one location might spoil the game a bit. It would be better to rule on what is chaff and what is not upfront and just ban it (if that's what the host wants to achieve).
Something like all armed ships must have either at least 1 x shield or 1 x scanner onboard would help and then if you ban all ships with only one laser after say 2440 and perhaps ban lasers weap3 or below (entirely) in the same year.
Next perhaps ban Weap10 or below lasers at 2460.
You might need a few more restrictions than that because there's always someone looking to exploit the situation, but it's a good start.
[Updated on: Thu, 09 September 2004 16:04] Report message to a moderator
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Re: New game - Battlefield |
Thu, 09 September 2004 16:11 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Quote: | I will be playing, but i'm not sure how actively...
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Quote: | it doesn't really matter. in this game, if i see what i would call chaff, then that player gets a warning. Again, and they get a second warning. If i see it a third time then they are out.
| I think you might encounter problems there. If someone devotes 5 years of their resources to building warships that you then determine to be chaff, they will not be a happy chappy. Especially so if you actively play.
Not sure how many games you've hosted, but often you'll find that no matter how fair you try to be someone still gets upset. If you then throw into the mix your own defination of chaff on the fly, problems are highly likely.
I suppose if you played as a neutral host and made a ruling that all ship designs had to be submitted to you for approval before building it could work, but then you'd have to ensure that you're available to the players a great deal more than a host usually would be. Building a new design just in time can make the difference between saving your empire or not and if you weren't available to approve the new design before that year's generation it might prove costly to someone.
I still think that defining chaff upfront would be a safer and better option.
[Updated on: Thu, 09 September 2004 16:26] Report message to a moderator
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Re: New game - Battlefield |
Mon, 13 September 2004 07:51 |
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Lordpenguin | | Crewman 1st Class | Messages: 31
Registered: August 2004 | |
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Yeah, i guess that autohost takes time to matian, and starting a new game might take a while. Also, after sending off teh files, my computer has now died, and so i might be a bit slow to get up to date with starting it (when i can) as i have to do this all at a public pc. thankgod i still have a laptop running stars, just not internet. So i will have to download teh turn file at a public terminal, onto floppy, run it on my laptop, back onto floppy, and upload it from a terminal! so for at least the beginning, w might have to run 48hr generations. (if anyone else encounters problems like this, i will be happty to slow down the game for them too)
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