Home » Stars! 2.6/7 » The Academy » Who do you attack first?
Re: Who do you attack first? |
Mon, 06 September 2004 08:33 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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wizard wrote on Mon, 06 September 2004 12:58 |
Carn wrote on Sat, 04 September 2004 02:49 |
But who is the joker selecting SD?
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Oh, that's me. Just because I think that SD is one of the mighiest races in the game (if played well of course). So, if I have the possibility, I'll destroy them as soon as possible.
I don't understand why someone would vote for WM - they are strong in the beginning and quite weak in the end. So, if he doesn't threaten you, I don't see a reason to attack him, unless you are simply much stronger than him (but then, the PRT doesn't really matter any more)
WM has no mine fields (okay, he can trade for them), weak defenses (later in the game) and chaff that can be easily countered (they are too fast and get into range of Gatling Guns in the first round). So, you just have to wait and kill him easily in the end game...
Andreas / wizard
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I'm just curious with what and how do you attack SD early?
We 10 is nearly needed, as we 8 would not allow to sweep mines as fast as they are laid.
En 6 is needed to take hits.
Con 9 is needed for cruisers, whose base armor is sufficient for mine exploisions.
Sounds like we 10,en 6, con 9, not very early, but of course question was about who to attack first, not neccesarily early.
Its just that, when i would make a vote about which PRT is most difficult to attack early, then i guess SD has a good chance to be first, because fighting minefields with FF, DD or CR can be nasty without decent armor and shields. And the mine dets do not get stronger like armor and hulls with tech development, so attacking SD later sounds better to me.
Carn
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Re: Who do you attack first? |
Tue, 07 September 2004 00:17 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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Downsider wrote on Tue, 07 September 2004 01:33 | I find it interesting that AR is the first choice victim of nearly half of the voters. I consider AR to be an immensely valuble ally and if I happen to wake up next to one, I immediately start talks with it on how to get to end-game unscathed
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I forgot to put it in first post, but i assumed standard single player victory.
How do you plan to win by allying with AR and not end up 2nd?
I see problem, that any AR only has following deal to offer:
Please, please protect me now, so i have time to build fountain, when i have it i'm strong enough to win alone and do not need you any longer.
Sounds like you will end up second or have to attack AR before fountain gets a problem, but then what did you gain by helping him early?
This is an advantage of tri-HE, first it also can offer things early on and second it always needs an ally, so with an tri HE ally you do not have to rely only on goodwill on his side to return the favour you did him early.
Carn
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Re: Who do you attack first? |
Fri, 10 September 2004 14:43 |
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Downsider | | Crewman 1st Class | Messages: 35
Registered: June 2003 Location: Derbyshire, England | |
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Carn wrote on Tue, 07 September 2004 05:17 |
I forgot to put it in first post, but i assumed standard single player victory.
How do you plan to win by allying with AR and not end up 2nd?
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well, yes, in a last-man-standing game the extra territory gained from wiping out an AR would be far more valuble than letting them make it to the end game, but I had assumed alliance wins when I made that comment.
"Violence is the last resort of the incompetent" - Salvor Hardin Report message to a moderator
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Re: Who do you attack first? |
Sun, 10 October 2004 00:56 |
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Just in case you needed more advice....
IMO, a more useful question is what PRTs do you NOT attack first (1 being least preferable).
My experience it would be the following (given equal skill in race design, all of high growth variant races).
1. SD (This should't require explanation)
2. IS (Ditto)
3. JoaT (As likely as you are to be on the offensive)
4. WM (they become cake past the mid-game)
5. PP (You damn well better have defenses on your worlds before you piss off a PP.)
6. SS (in the hands of a good player, SS is most powerful in early-midgame)
On who to actually attack first...
1. Always boils down to hab compatibility. Planets are the ultimate resource. When hab isn't compatible, there are few reasons not to engage in war (at some point in the long run). One reason NOT to is going to be comparative advantage NOW vs. comparative advantage LATER. PRT plays a big part in this.
Races where the hab is compatible, it's often more useful to seek ways to trade to better your position at little cost.
Now for prioritizing on who to attack, this depends largely on the distribution of PRTs in your galaxy (as well as your PRT and your LRTs). Choosing this must be done on a case-by-case basis, and requires having a lot of intel very early. It's a steep price to pay for tons of scouts to find this info fast, but it's always worth it.
Of course, if I had an incompatible-hab AR, it would be my first choice for deselection due to ease of early planet-capture, so long as they don't play AR as aggressively as me.
If I found a high growth (28-40%) HE nearby, I would not really be so keen on attacking early. 20% or less, however is a nice bargain to pop drop on worlds, complete w/ factories and mines.
CA is my favorite choice for an early target, on principle. They're just too damn easy to play. However, if one is willing to give OAs, I'm usually willing to take temporary bribes....
I usually try to remain friendly w/ SSs. But if they are a threat, I usually go for the throat to cripple and just make sure I have overwhelming force thereafter.
g.e.
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"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
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