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From: Fast+Furious II discussion, SD Friend... Thu, 02 September 2004 15:42 Go to next message
multilis is currently offline multilis

 
Lt. Commander

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Registered: October 2003
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Quote:


Hm ... well there are other tactics when you want to set another race to friend ... being SD ...


There is potentially a nasty counter to that, especially if it is an IT who is set to friend for a turn...

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Re: From: Fast+Furious II discussion, SD Friend... Thu, 02 September 2004 16:09 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

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Registered: January 2003
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Quote:

There is potentially a nasty counter to that, especially if it is an IT who is set to friend for a turn...


Okay you've piqued my curiosity. What is this nasty counter and how does it work?

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Re: From: Fast+Furious II discussion, SD Friend... Thu, 02 September 2004 17:27 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

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One often has fleets in reserve especially as IT. An IT especially tends to know where the enemy SD has gates.


Anyone can have orders to gate at a hard to predict enemy colony to do some damage. Anyone can have bunch of orbital checkers with orders to gate to all SD planets you wish intel on. Only an IT can bring pop as well and perhaps take over a planet deep in enemy territory.

Most of the time the fleet will just sit in reserve with message about gate at destination not available (as SD has you set to enemy). But if the SD suprise turns you to friend to prevent minefield chaff, then he may get a suprise. Twisted Evil

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Re: From: Fast+Furious II discussion, SD Friend... Thu, 02 September 2004 18:25 Go to previous messageGo to next message
SnakeChomp is currently offline SnakeChomp

 
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multilis wrote on Thu, 02 September 2004 17:27

Most of the time the fleet will just sit in reserve with message about gate at destination not available (as SD has you set to enemy). But if the SD suprise turns you to friend to prevent minefield chaff, then he may get a suprise. Twisted Evil



Any SD who knows what they are doing will not have one huge minefield which can be easily swept by conventional or chaff methods, but will instead sport many small mine fields which cannot be swept by suicide deep sweepers, nor can it be easily swept by masses of scuicide chaff.

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Re: From: Fast+Furious II discussion, SD Friend... Fri, 03 September 2004 05:48 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
multilis wrote on Thu, 02 September 2004 23:27

... Only an IT can bring pop as well and perhaps take over a planet deep in enemy territory.

The keywords are "deep in enemy territory". You can gate there. How will you gate out? Wink And if he expects that move from you, you'll gate in detonating minefield, instantly losing all chaff, freighters and bombers. Shocked
BR, Iztok

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Re: From: Fast+Furious II discussion, SD Friend... Fri, 03 September 2004 10:24 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

The keywords are "deep in enemy territory". You can gate there. How will you gate out? And if he expects that move from you, you'll gate in detonating minefield, instantly losing all chaff, freighters and bombers.


You lose chaff but not freighters and possibly not bombers... though there are expensive forms of chaff that can survive a single minefield boom. (unshielded destroyers, armoured frigates)

IT bringing own pop can build own gate and send more ships in.

SD should have lost gate on that world which means minimum of 2 years to gate to nearby world, then attack. If IT manages a few minefields and/or nearest gate more than 100 ly away then more time. If enough time then gate is up and IT sends in hordes behind main SD defense system. SD can try to stop gate going up with mineral packets.

The alternative which works for all, rather than just IT is a suicide run designed to do more damage to the enemy than you.

Hard for SD to micromanage having exploding minefields over all his gateworlds. As well with 512 minefield limit, only so many minefields are possible. But yes, every counter tends to have a counter.

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Re: From: Fast+Furious II discussion, SD Friend... Fri, 03 September 2004 14:44 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
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ok, for a SD one world isn't that bad, He should have huge amounts of warships etc anywyas so one world isn't so bad BUT the problem will be when the IT tagets 10 or 20 or more worlds with enough ships in each strike force to whipe out the orbital starbase. THEN the SD has some problems Wink

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Re: From: Fast+Furious II discussion, SD Friend... Sat, 04 September 2004 05:59 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
ForceUser wrote on Fri, 03 September 2004 20:44

ok, for a SD one world isn't that bad, He should have huge amounts of warships etc anywyas so one world isn't so bad BUT the problem will be when the IT tagets 10 or 20 or more worlds with enough ships in each strike force to whipe out the orbital starbase. THEN the SD has some problems Wink

Good point. It is IMO quite unrealistic to expect someone having so big fleet in reserve to be able to attack so many planets at once, but with usual weak orbitals on planets far from front it actually seems to be doable.
OTOH how many times a SD is going to use that "set to friend to evade chaff-sweeping, and kill them later with minefield detonation" trick? IIRC I never used it, however I've played only two games as a SD.
BR, Iztok


[Updated on: Sat, 04 September 2004 06:00]

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Re: From: Fast+Furious II discussion, SD Friend... Sat, 04 September 2004 13:02 Go to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
iztok wrote on Sat, 04 September 2004 11:59

OTOH how many times a SD is going to use that "set to friend to evade chaff-sweeping, and kill them later with minefield detonation" trick? IIRC I never used it, however I've played only two games as a SD.

Nubians usually count in thousands late game. For IT it is quite common to keep few hundreds in reserve usually overcloakedly. Also some pop. I do usually both with any PRT.

Majority of orbitals can be taken down with just about 20 nubians. Usually no chaff needed there. It just takes some MM to arrange your reserve to take whole 25 planets region out of action on case of that "set friend trick". Reserve can still be used on case of emergency.

Sad that multilis made it public, that counter fitted so well with my playing style. Smile

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