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-f / QS / HP in teams (split off from EAC vs IRC) Sat, 28 August 2004 14:57 Go to next message
multilis is currently offline multilis

 
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Quote:


Score ranks: Team IRC 1st through 8th, EAC 9th through 16th (EAC may have one or more races tied for 8th place, but they can figure out that we have 1st through 8th).


If u have a bunch of QS type races and they have a bunch of HP type races, then they will likely try to stall for time till their eccons kick in.

Never underestimate your opponent.

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Re: EAC vs IRC Sat, 28 August 2004 20:26 Go to previous messageGo to next message
Kotk

 
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multilis wrote on Sat, 28 August 2004 20:57

If u have a bunch of QS type races and they have a bunch of HP type races, then they will likely try to stall for time till their eccons kick in.

I dont think any HPs are reasonable in 8 player teams.
There may be is bunch of 1WW races and nothing else.

For example a TT IT + pair of CA-s can turn all the board into TT CA-s. CA-s concenrate on building OA-s while IT concentrates on bio and jumping with these OA-s.
At bio 6 the 1 in 93 hab is actually 1 in 20 for each player. When IT gets bio 13 all 8 have 1 in 8 hab quite instantly. Wink

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Re: EAC vs IRC Sat, 28 August 2004 21:42 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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I am amused.

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Re: EAC vs IRC Mon, 30 August 2004 05:08 Go to previous messageGo to next message
mazda is currently offline mazda

 
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LEit wrote on Fri, 27 August 2004 20:54

Score ranks: Team IRC 1st through 8th, EAC 9th through 16th


So am I.

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Re: EAC vs IRC Mon, 30 August 2004 07:09 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
multilis wrote on Sat, 28 August 2004 20:57

If u have a bunch of QS type races and they have a bunch of HP type races, then they will likely try to stall for time till their eccons kick in.

But what if they will not get that time? In such a situation one usually tries to trade space for time, but against a QS he's going to be attacked quite soon with ships, produced in the same space he traded for time. Nobody can seriously stall an opponent that's throwing ships at you with twice the speed you can produce.
BR, Iztok

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Re: EAC vs IRC Mon, 30 August 2004 11:49 Go to previous messageGo to next message
multilis is currently offline multilis

 
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When I say possible HP, that may not be the classic definition, but more towards HP compared to team IRC. Just saying what looks like from the data we are given, lower scores at 2425 tend to hint at more HPish thinking.

We almost for sure are talking OA ships with TT available to terraform both sides. Choosing more narrow habs or lower pop growth rates are ways to be more HP ish (as well as the usual 1/2500 rather than 1/1000).

Scores can be misleading... having more wimpy warships and stardocks can give you a higher score, even if your opponent has 10% more resources (and a few high quality warships).

Quote:

But what if they will not get that time? In such a situation one usually tries to trade space for time, but against a QS he's going to be attacked quite soon with ships


One tries to compete with minefields to reduce speed of opponent, stardocks, and take advantage of how warpower doubles within a relative few number of years in early going which means by the time his warships are built, gathered and attacking your warships are near same count... and your opponent doesn't know where you'll gate them all.

I had a vaguely similar situation against Sotek in Transformers. I spent the early years hiding behind exploding minefields on my border planets while I built up their abillity to throw up well armed stardocks as best I could. My few warships were mostly snipers against his expansion areas that weren't defended well yet. (It is tricky working around even friendly minefields that explode over your planets).

It took till 2450 for me to have enough forces to feel safe for a massive counter attack, I didn't know what hidden forces or jihad starbases or suprise help from his Warmonger friend might happen. When I attacked, I tried to cloak some of my forces and suprise attacks including minesweeping chaff. Part of the hoped for plan was waiting for his fleet to show up so I could ambush but that didn't happen at first. Managed to ambush his jihads later though with a minefield chaff strike.

...

In a game like this one should not underestimate the power of energy tech... for defenses and mineral packet throwers (and better shields for your warhips to deal with jihads). IS race builds defences much cheaper than normal.


[Updated on: Mon, 30 August 2004 12:05]

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Re: EAC vs IRC Mon, 30 August 2004 12:09 Go to previous messageGo to next message
Orca

 
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multilis wrote on Mon, 30 August 2004 08:49

When I say possible HP, that may not be the classic definition, but more towards HP compared to team IRC. Just saying what looks like from the data we are given, lower scores at 2425 tend to hint at more HPish thinking.


Uh, hello? If you read up, we think they've got 4 -f's, 3 HP's, and an AR. You don't *have* to operate in a complete information vacuum if you read...

[edit: added "to"]


[Updated on: Mon, 30 August 2004 15:51]




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Re: EAC vs IRC Mon, 30 August 2004 15:05 Go to previous messageGo to next message
multilis is currently offline multilis

 
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A -f can really be an HP. Figure it out. Smile

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Re: EAC vs IRC Mon, 30 August 2004 15:53 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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multilis wrote on Mon, 30 August 2004 15:05

A -f can really be an HP. Figure it out. Smile


Um. Yes, it could.

Sort of.

Cost 25 factories, yes.

Mind you, I find it interesting what you think our method of knowing a race to be -f is.

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Re: EAC vs IRC Mon, 30 August 2004 16:07 Go to previous messageGo to next message
Orca

 
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multilis wrote on Mon, 30 August 2004 12:05

A -f can really be an HP. Figure it out. Smile


No it can't. Figure it out.



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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Re: EAC vs IRC Mon, 30 August 2004 16:18 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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Quote:


we think they've got 4 -f's...


I'm still trying to figure that one out. 4 -f's seems a little overkill to me...but then the biggest team game I've been on is 3. so maybe I'm not looking at it the correct way. Ofc, I might have had some "hedge" races, so maybe that's what these are.

I would have definately opted for at least 1 -f CA, that did nothing but snarf up planets and get BIO rolling. Maybe 1 more just in case, and use it for Weapons... Eventually, though, you'd want your HP's taking over those planets.

I'm also still interested why they don't have a WM.

-Matt




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: EAC vs IRC Mon, 30 August 2004 16:50 Go to previous messageGo to next message
multilis is currently offline multilis

 
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No it can't. Figure it out


When I mean HP I don't mean classic definition only but comparitively high production.

Start with a -f. Then up the number of factories and production per factory, but leave factory cost at 25 (which lowers the cost of having more factories). I call it a vampire race, needs either a friend or opponent to build factories.

Knowing that you have a friend with TT and orbital adjusters can mean a fairly narrow hab. IMO IS works best in such a setting.

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Re: EAC vs IRC Mon, 30 August 2004 19:07 Go to previous messageGo to next message
alric

 
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multilis wrote on Mon, 30 August 2004 16:50

Quote:


No it can't. Figure it out


When I mean HP I don't mean classic definition only but comparitively high production.

Start with a -f. Then up the number of factories and production per factory, but leave factory cost at 25 (which lowers the cost of having more factories). I call it a vampire race, needs either a friend or opponent to build factories.

Knowing that you have a friend with TT and orbital adjusters can mean a fairly narrow hab. IMO IS works best in such a setting.


Post up a race design then that meets your criteria plus all the "observed criteria" you'll find in previous posts on this thread.

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Re: EAC vs IRC Mon, 30 August 2004 20:10 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Post up a race design then that meets your criteria plus all the "observed criteria" you'll find in previous posts on this thread.



Don't have much to work with... unless there is a discussion somewhere else as well. Orca alludes to previous mention of his info such as -f but I don't see any... the previous references could fit versions of QS as well. At end are quotes of what seems the most detailed.

The following is just a rough demonstration race:

IFE, IS, OBRM, NAS, RS
1 in 7 hab, no immunities, 19% growth,
1/1000 pop production, 15/25/20 factories, 10/3/10 mines,
2 cheap techs (rest expensive), box checked for rest at 3.

With orgy can eventually squeeze 5500 resources out of a 100% world given lots of time to build up.

Theory is such a race has a team of helpers including the OA ships with total terraforming and being IS can do bit of stuff even with red worlds.

Quote:


Team EAC has 2 SDs, 2 ISs, 2 CAs, an IT, and probably an AR. The SDs and ISs are their front line races (HWs right on the border), and are building colonies all over the place. Our guess is that the front 4 are fast, and the back 4 are going to be big.



Quote:


Uh, hello? If you read up, we think they've got 4 -f's, 3 HP's, and an AR. You don't *have* to operate in a complete information vacuum if you read...

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Re: EAC vs IRC Mon, 30 August 2004 20:21 Go to previous messageGo to next message
Orca

 
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multilis wrote on Mon, 30 August 2004 17:10

IFE, IS, OBRM, NAS, RS
1 in 7 hab, no immunities, 19% growth,
1/1000 pop production, 15/25/20 factories, 10/3/10 mines,
2 cheap techs (rest expensive), box checked for rest at 3.


To quote Sotek, I am amused.


[Updated on: Mon, 30 August 2004 20:22]




Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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Re: EAC vs IRC Mon, 30 August 2004 21:47 Go to previous messageGo to next message
Kotk

 
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No wonder, multilis and his silly newbie concepts there indeed. Why. Rolling Eyes Sure they do it in 4 steps. Nod

1) mine builder Ghola -f runs in and quickly build its 5/2/16 mines
2) comes Werewolf with 14/15/10 mines to build 10/7/20 factories
3) there comes old Nosferatu itself with its 15/25/20 factories and 15/15/16 mines building hundreds of DD-s.
4) Since Nosferatu got CE, it give all produced DD-s to Dark Star, who floods poor silly EAC team with them.

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Re: -f / QS / HP in teams (split off from EAC vs IRC) Tue, 31 August 2004 16:32 Go to previous message
Micha

 

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Getting too far off topic from the "EAC vs IRC" game,

mch,
mod.a.w.

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