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Playing against the AI (the fun of it) (Split off from New team game (AVP [Aliens Vs. Preditors)) Sun, 15 August 2004 21:55 Go to next message
LEit is currently offline LEit

 
Lt. Commander

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SinicalIdealist wrote on Sun, 15 August 2004 21:38

Beginner/Novice/Newbie/Newb/N00b (Take your pick.)
Basic premise is that, you've beaten back the AI a number of times, you've kicked its ass on expert. You've even kicked the asses of 8 expert AIs that can ally against you!

I havn't been able to do that...
I start winning, and then give up, it gets too boring. I'm also much less aggressive when playing against the AI.



- LEit

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Re: New team game (AVP [Aliens Vs. Predators)) Mon, 16 August 2004 02:00 Go to previous messageGo to next message
Ashlyn is currently offline Ashlyn

 
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LEit wrote on Mon, 16 August 2004 03:55

SinicalIdealist wrote on Sun, 15 August 2004 21:38

Beginner/Novice/Newbie/Newb/N00b (Take your pick.)
Basic premise is that, you've beaten back the AI a number of times, you've kicked its ass on expert. You've even kicked the asses of 8 expert AIs that can ally against you!

I havn't been able to do that...
I start winning, and then give up, it gets too boring. I'm also much less aggressive when playing against the AI.



I'm confused... you mean Rolling Eyes you can lose against the AI???
Don't remember ever doing that!!

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Re: New team game (AVP [Aliens Vs. Predators)) Mon, 16 August 2004 08:31 Go to previous messageGo to next message
Kotk

 
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Leit just drops playing the AI-s after he see how boring it is. AI-s are worth only as prey animals and the only question is how many turns it takes to kill them. The two AI-s that can possibly do some damage are PP and SS. Rest of them are completely harmless.



[Updated on: Mon, 16 August 2004 08:32]

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Re: New team game (AVP [Aliens Vs. Predators)) Mon, 16 August 2004 15:33 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

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Quote:

The two AI-s that can possibly do some damage are PP and SS. Rest of them are completely harmless.


The AI plays SS really badly (worse than most races). It tends to build Jihad BB's at the HW and just leaves them sitting idle. If you play PPS against the AI, the race with only a very few planets is usually SS. Very Happy

Once the HE races get Energy15 they start flinging packets at warp13. They tend to be a bit stronger than the easybeat PP AI races. Of course this only occurs if you can be bothered playing that long. I'm inclined to agree with Leit about quitting once you get too far ahead. It gets just plain boring and each years generation starts taking too long to complete. Hit Computer


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Re: Playing against the AI (the fun of it) (Split off from New team game (AVP [Aliens Vs. Preditors) Mon, 16 August 2004 17:18 Go to previous messageGo to next message
Micha

 

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Split off from "New team game (AVP [Aliens Vs. Preditors))", was getting a bit too OT. Wink Moved to the Bar.

mch,
mod.a.w.


[Updated on: Tue, 31 August 2004 16:05]

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Re: New team game (AVP [Aliens Vs. Predators)) Mon, 16 August 2004 17:27 Go to previous messageGo to next message
Micha

 

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Steve1 wrote on Mon, 16 August 2004 21:33

Of course this only occurs if you can be bothered playing that long. I'm inclined to agree with Leit about quitting once you get too far ahead. It gets just plain boring and each years generation starts taking too long to complete. Hit Computer

I started Stars! directly PBEM, after playing some time I tried a game against the AI, never finished, too boring, never tried it again.
But for some reason I recently started a tiny game against the AI (I think 6 players or so, already forgot) using a "watcher" race (WM OWW with 15/25/25 factories, 25/15/25 mines, tech all expensive). First turn factories/mines/defenses in the queue and upgraded my base (not a US) every 20-25 years, absolutely nothing else (scrapped starting ships), AI killed my planet around 2510 ... They are no challenge ... Sad

mch

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Re: Playing against the AI (the fun of it) (Split off from New team game (AVP [Aliens Vs. Preditors) Mon, 16 August 2004 18:01 Go to previous messageGo to next message
Hooga is currently offline Hooga

 
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I hope they make the AI more challenging in Freestars. That's one of the things they could do.

I've once taken the time to play 15 expert allying AIs in a huge universe. That was a very very very long game. The PP and the HE AIs were IMO the smartest, the HEs because they actually take planets and smartly use them. The PP because their packets can kill your worlds. (I've never seen an AI fleet that can kill a world). That is, smart compared to other AIs.

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Re: New team game (AVP [Aliens Vs. Predators)) Tue, 17 August 2004 01:21 Go to previous messageGo to next message
Carn is currently offline Carn

 
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Ashlyn wrote on Mon, 16 August 2004 08:00

LEit wrote on Mon, 16 August 2004 03:55

SinicalIdealist wrote on Sun, 15 August 2004 21:38

Beginner/Novice/Newbie/Newb/N00b (Take your pick.)
Basic premise is that, you've beaten back the AI a number of times, you've kicked its ass on expert. You've even kicked the asses of 8 expert AIs that can ally against you!

I havn't been able to do that...
I start winning, and then give up, it gets too boring. I'm also much less aggressive when playing against the AI.



I'm confused... you mean Rolling Eyes you can lose against the AI???
Don't remember ever doing that!!




Its possible with a screwed race design.
I failed with 6% tri immune IS in large universe(8+ AIs) and with OWW PP in huge(15 AI). Embarassed
But with any race thats competive in human games its impossible to lose against AI.

Greatest weaknesses of AI are not massing fleets before attack, no chaff, no desire to use latest we tech and no desire to come and attack with full force. I once wanted to test long term performance of AI and played "against" 1 in huge, but however many thousands of years i generated, it never came near my HW and stopped expanding after having 150-300 planets and was still using below we 20 devices.

With some handicaps playing AI might get difficult, though not interesting. Maybe something like 500 left over points or non HE with growth rate of 4%. Maybe if you have to play along Dark Ages rules or so.

Anybody tried AI that way?

Carn

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Re: New team game (AVP [Aliens Vs. Predators)) Wed, 18 August 2004 08:39 Go to previous messageGo to next message
donjon is currently offline donjon

 
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It is ironic, but the most challenging AI's I have found are, as you have said, HE and PP; for the reasons given.

The reason it is ironic is because these are also considered the weakest player races... (the opinion of HE is changing)

The Macinti/AR, Turindomes/SS, Rototill/CA and Automitrons/IS are mostly brain-dead.

The Rototills are totally happy to build ships and stay at their homeworld, never doing anything!!! This race, CA, is probably the most deadly of player races.

The Robotoids must be controlled/culled by a massive pop-drop campaign which continues until the homeworld is destroyed.

The Cybertrons must have their main planets destroyed as soon as is possible... then clean up their lesser worlds.

And the lack of a War Monger, or a Space Demolition AI race has always puzzled me....

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Re: New team game (AVP [Aliens Vs. Predators)) Wed, 18 August 2004 10:05 Go to previous messageGo to next message
perece

 
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donjon wrote on Wed, 18 August 2004 08:39

It is The Macinti/AR, Turindomes/SS, Rototill/CA and Automitrons/IS are mostly brain-dead.


I can't say so about macinti. give em 20 years to develop without touching them, and they can become challenging force. at least if they aren't only one opponent.

I noticed reading this forum that so much stereotypes formed in players opinions regarding "strong" or "weak" traits. but...
Why almost everyone plays using acc-bbs?
this option wrecks "thin-line" PRT balance built in game initially, and AIs.. they also seems be written for non-acc-bbs start. they, even somewhat smart ones like PP, AR and HE, do dumb things in accbbs start. they begin defending their colonies too late, but it isn't too late if no accbbs is used... and so on.
Also I noted that AIs are designed for higher planet/player ratio than humans play usually. Try to challenge them on their ground..
also, I never seen good bombing fleet at any AI. they can, really, build very challenging warfleet (if odds are theirs), they also add some bombers to warfleets.. yes, some... and they never use LBUs.
so... Try playing as Your finest AR designed for play against humans, in med/norm no-accbbs against 4 allying HE/AR AIs, and You'll see who is who...

Not related to AI, but also about accbbs. Try playing without it.
the starting speed gap between HP and HG is not so huge when playing no-accbbs, and PPs aren't so weak. It really doesn't matter that others know Your HW location fom just beginning since they can't build signsificant force in starting 2-3 years. so PP can choose narrower hab and employ their excellent packet scouting to compensate fewer number of planets available. (assuming also slightly higher planet/player than in "normal" accbbs starting games)
CA superiority also punished a bit when others "have time" to do some terraforming.
So I generally consider accbbs start as bad option. It releases You from few boring "starting generations", but it makes many other things worse.

SMTP /Perece/.

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Re: New team game (AVP [Aliens Vs. Predators)) Wed, 18 August 2004 10:37 Go to previous messageGo to next message
multilis is currently offline multilis

 
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I realise this is also off topic but I follow perece in wishing for non accbbs games. Not only does it throw off AI, it also has played with which race designs are viable.

I wish instead we just combined several turns into one in beginning.

...

Back to AI, I have a brother who is good at strategy games and plays Stars only against AI and has some fun. I believe he cripples his own race, uses some sort of low growth warmonger. He still wins, but has a challenge, he likely quits before game is over.

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Re: New team game (AVP [Aliens Vs. Predators)) Wed, 18 August 2004 15:55 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
perece wrote on Wed, 18 August 2004 16:05

I can't say so about macinti (AR). give em 20 years to develop without touching them, and they can become challenging force. at least if they aren't only one opponent.

I've given them much more time once, long ago. IIRC it was turn 60-70. They were still producing Super miners with Midget robots, and sending around heavily armored CCs with Beta torpedoes.

Quote:

Try playing as Your finest AR designed for play against humans, in med/norm no-accbbs against 4 allying HE/AR AIs, and You'll see who is who...

Bah! The challenge for the AR are Turnindrones (SS). They are cloaked and come with 10-20 Beta DDs quite early in the game. Makes early expanding a real challenge, as you face usual iron crunch, AND have to build quite some bazooka DDs/CCs to defend your space.

Quote:

CA superiority also punished a bit when others "have time" to do some terraforming.

With less pop terra takes much more time. The CA instaform with ANY number of pop, greater then 0.
BR, Iztok

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Re: New team game (AVP [Aliens Vs. Predators)) Wed, 18 August 2004 17:07 Go to previous messageGo to next message
perece

 
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iztok wrote on Wed, 18 August 2004 15:55

Hi!
perece wrote on Wed, 18 August 2004 16:05

I can't say so about macinti (AR). give em 20 years to develop without touching them, and they can become challenging force. at least if they aren't only one opponent.

I've given them much more time once, long ago. IIRC it was turn 60-70. They were still producing Super miners with Midget robots, and sending around heavily armored CCs with Beta torpedoes.

Had they only 10-12 worlds to develop on? If yes, that result may be predicted...

iztok wrote on Wed, 18 August 2004 15:55


Quote:

Try playing as Your finest AR designed for play against humans, in med/norm no-accbbs against 4 allying HE/AR AIs, and You'll see who is who...

Bah! The challenge for the AR are Turnindrones (SS). They are cloaked and come with 10-20 Beta DDs quite early in the game. Makes early expanding a real challenge, as you face usual iron crunch, AND have to build quite some bazooka DDs/CCs to defend your space.

SS AI may be challenging at thee beginning, but they has too poor economy. They can't outperform You, so they can't eliminate You.
they can be nail-in-the-ass, but not a big pain. really.

SMTP /Perece/.

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Re: New team game (AVP [Aliens Vs. Predators)) Wed, 18 August 2004 17:16 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
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Quote:

SS AI may be challenging at thee beginning, but they has too poor economy. They can't outperform You, so they can't eliminate You.


What's the difference of a 'big' and small economy for an AI when they don't do anything with it?
And an AI *eliminating* someone is out of the question Crazy
When playing against a worthless AI, I'd prefer to see them and get it over with more quickly Angel

(not that I would even think of playing against AI nowadays, i've got better things to do with my time)



If you can't beat me... Run away...

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Re: New team game (AVP [Aliens Vs. Predators)) Wed, 18 August 2004 17:17 Go to previous messageGo to next message
Kotk

 
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perece wrote on Wed, 18 August 2004 16:05

Try playing as Your finest AR designed for play against humans, in med/norm no-accbbs against 4 allying HE/AR AIs, and You'll see who is who...



Are you serious? My finest AR is quite good against real players in situations like this. Besides, AR is better without Acc-BBS. I think i will give it a shot with 5% 3-immune AR.

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Re: New team game (AVP [Aliens Vs. Predators)) Wed, 18 August 2004 17:56 Go to previous messageGo to next message
multilis is currently offline multilis

 
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I think there are ways to make AI interesting in a real game. For example start with non-bbs and after a player enters his orders on the first turn, the next 10 turns are skipped (only AI players get to give orders)

Then throw in some tech restrictions on humans such as limited to tech 0 components till turn 7, tech 1 components till turn 14, ... tech 5 components till turn 42 and so on. Any initial ship/starbase would have to be scrapped or upgraded to fit restrictions.

Sort of like dark ages but different since you still grow fast, just can't do as much. Probably would need to ban or restrict certain races like SD. May mean small freighters and alpha torps actually have their era. Jihads take till turn 84 to come out. Twisted Evil


[Updated on: Wed, 18 August 2004 18:03]

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Re: New team game (AVP [Aliens Vs. Predators)) Wed, 18 August 2004 18:56 Go to previous messageGo to next message
icebird is currently offline icebird

 
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That sounds fun! I've always wanted to use x-ray lasers in a serious war... Twisted Evil


-Peter, Lord of the Big Furry Things

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Re: New team game (AVP [Aliens Vs. Predators)) Thu, 19 August 2004 01:23 Go to previous messageGo to next message
Kotk

 
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Kotk wrote on Wed, 18 August 2004 23:17

perece wrote on Wed, 18 August 2004 16:05

Try playing as Your finest AR designed for play against humans, in med/norm no-accbbs against 4 allying HE/AR AIs, and You'll see who is who...


Are you serious? My finest AR is quite good against real players in situations like this. Besides, AR is better without Acc-BBS. I think i will give it a shot with 5% 3-immune AR.

Naa... the HE and AR AI-s are exactly as braindead as i remembered. Tried 5% AR in the test like you described. Didnt take ISB to be real sure its weak. I know very well how sad death i would die in real game with such AR.

Results: I saw no real problem colonizing 60 planets without building any warships. Lost only few starter colonies.
2450 5K resources. SS AI was bit more early pain as far i remember. Got Robo-Ultra-Miner tech but no much else. Have crippled one of the Hyper "expert Robotoid" Expanders to 3K. Second one has 15K. Two AR-s have 7K.

After that i bult more and more stations and they just gradually eat more and more dirt so i was leader by 2500 with 50k econ. I was tech leader all the time despite these were quite junky tech and resources what i had.

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Re: New team game (AVP [Aliens Vs. Predators)) Thu, 19 August 2004 04:50 Go to previous messageGo to next message
Carn is currently offline Carn

 
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Again, any race thats competitive in an intermediate human game will crush any combination of AIs, unless race is for tiny and playing against AI happens in huge and even then i would bet for human.

The "genious" tactics and ship designs of AI will render a 3 to 1 or maybe even 5 to 1 resource advantage of the AI useless. A single jihad station kills dozens of BBs before AI sends a big force. And AI designs weak ships with high techs, e.g. beta CCs with prop16 engines, from a certain point on i only research we and con against AI, because rest of techs is just send in nice little portions every turn.

Does anyone think AI can be beaten with Dark Ages retrictions?

Heh, what do you think off adding some AIs to next Dark Ages game?

Carn

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Re: New team game (AVP [Aliens Vs. Predators)) Thu, 19 August 2004 06:22 Go to previous messageGo to next message
Kotk

 
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Carn wrote on Thu, 19 August 2004 10:50

Does anyone think AI can be beaten with Dark Ages retrictions?


That is probably the very best idea so far how to enjoy AI-s! Very Happy I will try it out shortly. Laughing

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Re: New team game (AVP [Aliens Vs. Predators)) Thu, 19 August 2004 17:33 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Kotk wrote on Thu, 19 August 2004 12:22

Carn wrote on Thu, 19 August 2004 10:50

Does anyone think AI can be beaten with Dark Ages retrictions?


That is probably the very best idea so far how to enjoy AI-s! Very Happy I will try it out shortly. Laughing

You better don't. My race is resource leader in current Dark Ages III game, it is turn 121, and it has 15k resources from 25 planets (only one red close to enemy for repairing ships). The second one has 23 planets and 12k res, but 79 tech levels (my race 71). At turn 100 I had second place with 7k res Confused, and at turn 50 1k. Shocked

Those restrictions for "primitive" games are really nasty. IMO whatever you do against non-restricted AIs you'll be simply washed away.
BR, Iztok

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Re: New team game (AVP [Aliens Vs. Predators)) Fri, 20 August 2004 16:02 Go to previous message
donjon is currently offline donjon

 
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iztok wrote on Thu, 19 August 2004 15:33


Those restrictions for "primitive" games are really nasty. IMO whatever you do against non-restricted AIs you'll be simply washed away.
BR, Iztok



However, ...
Race Restriction slightly more lax...
1000 points left over after race creation,
no fuel pod etc, (still the race growth shift for HE)

may provide some races which would be challenged by the AIs...
say 1:1 players and AIs.

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