Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » Is this cheationg (another issue)
Is this cheationg (another issue) Wed, 05 May 2004 05:17 Go to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Hi all...

This is not from an actual game, just fiction - still relevant.

We all know about the cheap starbase trick:
If the base is not finished yet, you can still edit the design and pay only the %to finished for the additional cost.
No discussion - this is cheating...

but:

Imagine you build a base on a planet, full with beams, armor, missles, whatever. Usually built in 2 turns. After the first
turn (production finished say 60%) something happens so you cant finish it as planned in another turn (packet hits and kills some pop, all minerals, say boranium stolen with robber, random event, whatever).
You can now modify the design and _downgrade_ it, e.g. remove all the beamers so you dont need that many boranium, or something, so you now finish the base in the next turn anyway.

This is an abuse of the coding bug that allows you to edit bases while being built, but on the other hand you dont get something you did not pay for (in fact some of the mins/resources you spent in the first turn are wasted)...

So - is this cheating?
I am not sure, but it would be interesting to discuss this Smile

Any thoughts someone?

Robert





2b v !2b -> ?

Report message to a moderator

Re: Is this cheationg (another issue) Wed, 05 May 2004 06:37 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
As you state it then I would say it is not cheating.
By shortening the build time you in effect throwaway resources and mins.

However, in the example where you reduce the beams (because you are short of Bora) it must be very tempting to add extra missiles or torps instead, and you would be getting some part of those for free.

Where do you draw the line ?

If you gain less by adding torps than you lose by removing beams then is it still "the right side" of the line ?

I think you have to say that adding any components to a part built base is not allowed. But strictly removing may be allowed.

M

Report message to a moderator

Re: Is this cheationg (another issue) Wed, 05 May 2004 07:28 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Very Happy

Difficult to say, eh?

But I think you are right, removing is ok, adding or replacing not...

But... well... Confused

In the end it is up to the host I guess...



2b v !2b -> ?

Report message to a moderator

Re: Is this cheationg (another issue) Wed, 05 May 2004 10:01 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Modifying anything *after* it is partially built is cheating.
It is bug that current client allows it and abusing a bug is cheating.

Report message to a moderator

Re: Is this cheationg (another issue) Wed, 05 May 2004 10:07 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Maybe...

It is a bug to "add" items while station is built before finishing (and not paying for it).

If this was not possible, and just removement of parts was possible, then it would not be a bug, would it?

It is just removing (and scrapping) from a partly built station.

The bug is that you can _add_ things, the bug is not that you can modify a half finished station. I you define the bug this way, then it is not abuse of a bug and so it is not cheating...

Rolling Eyes



2b v !2b -> ?

Report message to a moderator

Re: Is this cheationg (another issue) Wed, 05 May 2004 13:32 Go to previous messageGo to next message
Sinla is currently offline Sinla

 
Warrant Officer

Messages: 132
Registered: February 2003
Location: the Netherlands
Hmm...

Let's say all your Bor is stolen and you have finished the starbase 80% (64 beamers for this example).
Your planet is still mining some bor, but not near enough to finish the station. And now some people say that removing a few beamers to complete it is not cheating?
You finish the starbase only because of a bug *and* you have an advantage because of it... Cheating in my book Rolling Eyes

my 2 cents



If you can't beat me... Run away...

Report message to a moderator

Re: Is this cheationg (another issue) Wed, 05 May 2004 14:01 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Sinla wrote on Wed, 05 May 2004 13:32

Hmm...

Let's say all your Bor is stolen and you have finished the starbase 80% (64 beamers for this example).
Your planet is still mining some bor, but not near enough to finish the station. And now some people say that removing a few beamers to complete it is not cheating?
You finish the starbase only because of a bug *and* you have an advantage because of it... Cheating in my book Rolling Eyes

my 2 cents


Ethics aside, how is a host going to detect this condition occurring?

- Kurt

Report message to a moderator

Re: Is this cheationg (another issue) Wed, 05 May 2004 15:25 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Chaff is taking advantage of a 'bug' in the targetting system, so is that cheating? I think the bottom line there was how it affected the game.

In this case it is not clear if it is a bug that a starbase can be modified before completion. It could have always been intended and the only bug may be that a modification to 'add' stuff isn't charged enough after semi completion. 'Removing' stuff means some half built lasers are not completed but thrown out, which is plausable.

The game allows starbases to be incrementally upgraded at no extra cost (compared to all upgrades at once), so it is not clear what was intended and what is really the 'bug'.



[Updated on: Wed, 05 May 2004 15:42]

Report message to a moderator

Re: Is this cheationg (another issue) Wed, 05 May 2004 23:30 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Chaff doesn't take advantage of any bug. The targetting system was designed afaict in full knowledge that things like this could be used, though probably not expected to be worth the cost.

Onto a tangent, I'd like to see in advanced versions of FreeStars a different dialog in the battle plans menu to change how enemy ships are targeted - instead of targetting armed ships / bombers / etc, you could target with priority to:
most firepower
most/least defense
greatest firepower/defense ratio (default)
greatest cost
highest/lowest speed
highest/lowest weight
Some others might be useful as well.

Report message to a moderator

Re: Is this cheationg (another issue) Sat, 08 May 2004 00:01 Go to previous messageGo to next message
Kang is currently offline Kang

 
Senior Chief Petty Officer

Messages: 87
Registered: April 2003
As has been previously mentioned, this quirk in the game is difficult if not impossible to detect.
Additionally, the circumstances for this to be used do not happen very frequently, requiring (if I recall correctly) that a base is started on a planet, that planet has no orbital currently, and to make the required changes the design is edited to create a new base design, with the % completion of the orbital not changing, which requires that the base under construction is the only base of that design.
I don't consider this to be worth the effort of investigating this phenomenon even though it is clearly an abuse of the game.

I have heard one person say that the best way to deal with this is to allow it in your games and ensure everyone in the game is aware of the trick and how it is done.
I am leaning toward agreement with this philosophy.

Kang

Report message to a moderator

Re: Is this cheationg (another issue) Mon, 10 May 2004 07:35 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Kang wrote on Sat, 08 May 2004 06:01

I have heard one person say that the best way to deal with this is to allow it in your games and ensure everyone in the game is aware of the trick and how it is done.
I am leaning toward agreement with this philosophy.

This will hurt AR even more since IIRC they can't edit starbases once construction started ...

mch

Report message to a moderator

Re: Is this cheationg (another issue) Mon, 10 May 2004 11:37 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
AR can NOT build cheap starbase, ever. Despite i am mostly AR player ... it does not make that bug too serious.

Actually the cheap starbase is no problem with most PRTs. What is a base, anyway? Once you have bases that can truely kill ships (like full jugger ultra), opponents have battleships. Base is about 3 times (4 times for AR) cheaper than its warship equivalent, so there is no serious gain from that cheat.

Why cheap base is bad cheat is IT expansion early. There is really difference for IT if that fort with gate at planet he just colonized costs 40 resources or 200. At fair case IT builds it 3-4 years at cheating case he builds it 2 years. So this bug doubles IT expansion speed and that i would call an unfair advantage to PRT that is already listed among the 3 strongest PRT-s. So if you make a game where cheap base cheat is not banned then ban the IT-s at least, otherwise i wont participate.

Report message to a moderator

Re: Is this cheationg (another issue) Mon, 10 May 2004 19:39 Go to previous messageGo to next message
Kang is currently offline Kang

 
Senior Chief Petty Officer

Messages: 87
Registered: April 2003
Kotk wrote on Mon, 10 May 2004 08:37

Why cheap base is bad cheat is IT expansion early. There is really difference for IT if that fort with gate at planet he just colonized costs 40 resources or 200. At fair case IT builds it 3-4 years at cheating case he builds it 2 years. So this bug doubles IT expansion speed and that i would call an unfair advantage to PRT that is already listed among the 3 strongest PRT-s. So if you make a game where cheap base cheat is not banned then ban the IT-s at least, otherwise i wont participate.




Fair enough assessment, but if the IT is willing to exploit this he can do it with little fear of detection in the early game expansion anyway.
When I play IT, if a planet is going in close to a possible unfriendly neighbor, it will have a gate in two years, or at most three. Anything else is too risky.

Kang

Report message to a moderator

Re: Is this cheationg (another issue) Tue, 11 May 2004 02:49 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Then the host should be asked to checkup on the IT's every now and then.


"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

Report message to a moderator

Re: Is this cheationg (another issue) Tue, 11 May 2004 09:50 Go to previous messageGo to next message
samungle is currently offline samungle

 
Crewman 2nd Class

Messages: 13
Registered: October 2003
Location: Vantaa, Finland
I agree that this is not an easy issue and I could live with other solutions also, but to be fair for all players I would suggest the following simple rule:

"Starbase must not be edited at all while building."

E.g. if a SS race steals minerals just to prevent an IT to build a stargate in a strategic location in 1 turn is and should be a possible way to play SS. The IT checked that the starbase requires X turns beforehand and ordered such a starbase. If it won't be completed at that time it was not due to the IT and thus the IT should not need to be able to get over from any possible drawbacks.

If you just change your mind later in normal situations and you want a different design then just make a new design and put it just after the original one in the build queue, or just delete the original from the build queue and build a new one instead. In both cases you pay for the change as planned.

Report message to a moderator

Re: Is this cheationg (another issue) Mon, 02 August 2004 11:14 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
Quote:

I agree that this is not an easy issue and I could live with other solutions also, but to be fair for all players I would suggest the following simple rule:

"Starbase must not be edited at all while building."


Well in real life if you begin to build a structure (of whatever type) and then run short of funds, you can still build the shell and add fewer features, so downgrading the starbase in mid build shouldn't really be a problem on that basis.

If you're concerned about the integrity of players and whether they will adhere to the rule then you (as host) would have to randomly check each race file every so often, because they could cheat without being obvious otherwise.

I always wondered what the cheap starbase cheat was.
Since I see no point in gaining undue advantage in the game, then it's of no especial consequence to how I play, but unfortunately not everyone sees it that way. That explains why some hosts have begun to ban IT !!! Sad

I realise that it's one of the more powerful races, but banning IT and allowing CA never made much sense to me until now.

All the same, any race besides AR could easily gain a great deal from such a cheat. All you have to do is upgrade a whole heap of starbases in the same year.
Surely there must be some better way of detecting this. Relying on players integrity is not very comforting, unless you know them quite well. I was one of the lucky players in that game "Summer" with everyone's best mate - Gregor Vorbarra - and it's made me twice as wary (and observant).

Report message to a moderator

multi chaff? (was: Re: Is this cheationg) Mon, 02 August 2004 11:44 Go to previous messageGo to next message
perece

 
Crewman 1st Class

Messages: 20
Registered: July 2004
Location: Moscow, Russia
Coyote wrote on Wed, 05 May 2004 23:30

Chaff doesn't take advantage of any bug. The targetting system was designed afaict in full knowledge that things like this could be used, though probably not expected to be worth the cost.

Onto a tangent, I'd like to see in advanced versions of FreeStars a different dialog in the battle plans menu to change how enemy ships are targeted - instead of targetting armed ships / bombers / etc, you could target with priority to:
most firepower
most/least defense
greatest firepower/defense ratio (default)
greatest cost
highest/lowest speed
highest/lowest weight
Some others might be useful as well.

Oh well.. it will not eliminate chaff, it will just bring more types of chaff (like cheap heavy ships - tritan armored frigate? or myoptic disruptor (or just miniblaster) scout - for best dam/def and still being reasonably cheap).
all these types must be used together since You don't know which battle order Your opponent set for next battle.
this doesn't kill chaff as a class, but gives it another whole dimension. assuming we still not allowing absolutistic targeting like "maximum firepower per token" (while maximum per ship will be nice... or vice versa?)

SMTP /Perece/.

Report message to a moderator

Re: Is this cheationg (another issue) Mon, 02 August 2004 13:56 Go to previous message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
Registered: January 2003
Location: Australia
This quote is from Kotk in another thread:

Quote:

Some players do not cheat by default. Some players cheat if it is not explicitly forbidden.
Finally there are kids who cheat whenever they only can. To my knowledge there are very few of them playing Stars! and they are usually weak players. Stars! game takes some patience and cheaters usually have none.


Good point there and I must say that it gives me a little more faith and some satisfaction that besides the obvious, there is another downside to cheating. Cool

Report message to a moderator

Previous Topic: Books in Electronic Format
Next Topic: #Stars! IRC Network Problems
Goto Forum:
  


Current Time: Sun May 12 02:04:29 EDT 2024