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Re: Clan [EA] vs ? |
Wed, 10 March 2004 10:46 |
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Ettane | | Petty Officer 1st Class | Messages: 63
Registered: June 2003 Location: Canada | |
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I completely forgot to ask them about the gen time -- I'll do that today.
The other four guys are sitting the next game out due to either babies or project schedules or to just take a break (personally, I don't understand how anyone could want to take a break from stars...). :)
I believe the victor is guaranteed in the current game, and I told them as much around turn 50 or 60. Now it's turn 112 and they still don't believe me. One team has an AR with a nice mineral fountain churning out minerals measurable in hundreds of megatons a year, and the other has mined most of their universe dry. They are at a standoff right now, however the team with the AR hit nubians long before the other team, and consequently has significantly more captial ships than the other.
As neither side is advancing, the one with the mineral fountain has time on their side. Resource-wise, they are reasonably similar. Eventually, the AR side is going to massively out-build the other team, it's just going to take a few years before the other team admits defeat.
:D
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Re: Clan [EA] vs ? |
Wed, 28 April 2004 13:16 |
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Wish you all a fun game (some of us have been following from the sidelines). I am still early intermediate, so no chance I will get to join such a game yet, even if some others dropped out.
If anyone is interested I have some potentially unusual ideas about team race design.
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Re: Clan [EA] vs ? |
Sat, 12 June 2004 04:12 |
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Orca | | Chief Warrant Officer 1 | Messages: 148
Registered: June 2003 Location: Orbiting tower at the L5 ... | |
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We're pretty much ready to go. Just have some minor tweaks and need to get everybody together again (we've confirmed most of the team's still available). Should be a fun game.
Also, Sanguine is taking over for Sotek, who will be our designated hitter as LEit put it.
Final roster is: Alien, Alric, Gakl, Heinz, LEit, Orca, OWK, Sanguine, with Sotek providing cover.
Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.Report message to a moderator
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Re: Clan [EA] vs ? |
Sun, 13 June 2004 18:56 |
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Quote: |
Yes, indeed. But how?
BR, Iztok
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May I suggest the games gets its own forum. Perhaps the forum password is known to all so that fans can post as well but be controlled by a moderator.
Would make it more interesting if the game is viewed like a big international sporting event with commentaries, trash talk, fans cheering or whatever including misleading posts by the players.
As well, when the game is finally finished... I think there are enough other good players left that another team could be formed to challenge the reigning champs (judging from reading many posts in different parts of the forum including old games). The new challengers would get a bit of time to train, the champs a bit of time to rest, then another event to watch.
In my current game, Transformers I see both members of your game and other dangerous players (if reports from rabid weasels, and other forums can be trusted) who are potential members of a future team.
I see a bunch of others out here who by there posts seem to know what they are doing as well. At least some may be interested...
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Re: Clan [EA] vs ? |
Mon, 14 June 2004 09:43 |
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Ettane wrote on Sun, 13 June 2004 23:34 | I've never heard of that possibility - how does it work?
: D
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You can generate a Stars! game from the command line, and when you do so you use a .def file to specify the game parameters. [This is spelled out in the Help file.]
One of the items you can specify is a seed number for generating the galaxy. Therefore, you can make some modifications and generate the *same* galaxy again since it uses the same seed.
This is a common tool for putting teams together in the same region of space - you generate the galaxy, locate all the HWs, and then shift races to different player numbers in order to shift the members of a team into the same area. Two-planet races like IT and PP mess the set-up a tiny bit, but not much.
I've used .def files as the third party set-up person for a few team games.
Combined with the north/south movement capabilities of UC it should be fairly easy for both teams to get a desirable HW distribution for their territory - and also have some control on which races are in what given area.
I guess this is a discussion to include donjon in on to see how much work he's willing to put in, and how complicated a specification he's willing to accept from either team. I did a test generation of a huge sparse just for the heck of it and got an even # race/odd # race distribution that in my opinion would have been unfair to one side; i.e. the odd races were generally crammed to the extreme west or extreme east of the map. Even with UC allowing north/south HW shifting the one team was going to have a huge gap in their territory.
-Kurt
P.S. - UC is an interesting tool. Haven't worked with it much.
Time flies like an arrow.
Fruit flies like a banana.
- Groucho MarxReport message to a moderator
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