Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » Attacking an absent player - etiquette?
Attacking an absent player - etiquette? Thu, 10 June 2004 19:33 Go to next message
SlaveOfSeven is currently offline SlaveOfSeven

 
Petty Officer 2nd Class

Messages: 58
Registered: January 2004
Location: England
I've just run into a situation in a game that I'm not sure how to handle, being a noob, so it'd be nice to get some opinions on it.

I'm currently attacking the HW of a neighbour. I launched the fleet a couple of years ago and they just arrived, destroyed the small number of ships and the base there and commenced bombing. However, I've just noticed the player missed the last turn. I'm just wondering about the etiquette in this sort of situation. I don't want to keep pounding him and have him rejoin the game a few turns later only to find his empire unexpectedly in smoking ruins (assuming all goes to plan of course Wink), but then again the attacker surely isn't expected to park his fleet a turn away and wait indefinitely for his opponent to return to the game? If it makes a difference to how it'd normally be handled, this wasn't a surprise attack - hostilities have been ongoing for some time.

Any thoughts appreciated. Cheers.

Report message to a moderator

Re: Attacking an absent player - etiquette? Thu, 10 June 2004 23:36 Go to previous messageGo to next message
Strat is currently offline Strat

 
Petty Officer 1st Class

Messages: 62
Registered: March 2004
It is also etiquette for a player to be responsible for his or her turns. If there was a problem that could have resposibly been prepared for by the lplayer, he or she could have asked for a hold on the game, or for a temp replacment.

Only my opinion though, and from a fellow newb Wink

Report message to a moderator

Re: Attacking an absent player - etiquette? Fri, 11 June 2004 03:32 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
SlaveOfSeven wrote on Fri, 11 June 2004 01:33

I'm currently attacking the HW of a neighbour... However, I've just noticed the player missed the last turn.

It is quite common practice to have 2 sets of orders prepared for a player that's often missing turns: one normal and one that takes the advantage of him being absent. In games played on AH I used to wait till 5 minutes before the turn would be generated and then submitted the other set of orders.
Like Strat said, its player's responsibility to request a turn generation delay, or game slow-down. If he doesn't, he should bear consequences.
Anyway, Stars! is a 4X game. I'd say eXtermination and extreme fair-play don't fit together well. You better consider the "All is fair in love and war" proverb. Wink
My my 2 cents.
BR, Iztok

Report message to a moderator

Re: Attacking an absent player - etiquette? Fri, 11 June 2004 06:53 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
His fault, dont worry. Kill him. I agreed to regen once because one of my opponents missed turns. 2 turns after the regen i destroyed most of their fleets and was working hard to catch the rest. Its because i hate regens.

One who misses turns is often bad playmate.

Report message to a moderator

Re: Attacking an absent player - etiquette? Fri, 11 June 2004 08:08 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Moved from the Academy to the Bar, it's more of a general question.

mch,
maw

Report message to a moderator

Re: Attacking an absent player - etiquette? Fri, 11 June 2004 10:06 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
You are under no compulsion to do anything other than take advantage of your opponent's failure to submit turns. Unfortunately players often stop submitting regular turns when faced with a highly successful invasion, which yours appears to be. This is really a time for you to increase the pace of your conquest before other neighbors can react and conquer some of your opponent's territory themselves.

"We too want piece ... of Valusia."

Report message to a moderator

Re: Attacking an absent player - etiquette? Fri, 11 June 2004 14:07 Go to previous messageGo to next message
SlaveOfSeven is currently offline SlaveOfSeven

 
Petty Officer 2nd Class

Messages: 58
Registered: January 2004
Location: England
iztok wrote on Fri, 11 June 2004 08:32


Anyway, Stars! is a 4X game. I'd say eXtermination and extreme fair-play don't fit together well.


Evidently I've yet to develop the Star! killer instinct. Laughing

vonKreedon wrote on Fri, 11 June 2004 15:06

Unfortunately players often stop submitting regular turns when faced with a highly successful invasion, which yours appears to be.


The first two attempts were dismal failures, so fingers crossed... heh

Ok, thanks everyone. Now I can push forward without a guilty conscience.


[Updated on: Fri, 11 June 2004 14:08]

Report message to a moderator

Re: Attacking an absent player - etiquette? Sun, 13 June 2004 10:45 Go to previous messageGo to next message
platon79 is currently offline platon79

 
Chief Warrant Officer 3

Messages: 185
Registered: February 2004
Location: Norway
And unfortunately for me, the absent player in question is my ally.. Wall Bash Sad
He has skipped the last 4 of 5 turns, looks to be skipping the current one, and the last mail from him is dated 27/05.. Sad (but we have had the game on hold for some days since then.)
But I agree, you should not be penalized for his absence. (I'm not going to win this game anyway, so whatever.. Smile )

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 05:59 Go to previous messageGo to next message
SlaveOfSeven is currently offline SlaveOfSeven

 
Petty Officer 2nd Class

Messages: 58
Registered: January 2004
Location: England
Guess it's just something to be expected in a game that takes so long to play.

I'm not innocent of missing turns myself (just missed a whole bunch of games' turns due to a minor family emergency :/). Unlike many online games, I imagine most of us are of an age where free time is at a minimum and can unexpectedly disappear altogether if something unforseen crops up. heh

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 06:33 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 383
Registered: January 2004
Location: South Africa
Speaking as the Host, he could atleast have e-mailed me saying he'll not be able to make it. Thats probably part of the Absent player etiquette. Guyes I'll have to start a "Dropper" list of all the known Droppers that Drop without reason or notice.

ForceUser



"There are two types of people in the world. AR players and non-AR players" Nick Fraser

Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 07:02 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

There is also a reliability index in the ranking schema of our forum.

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 08:42 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
donjon wrote on Mon, 14 June 2004 12:02

There is also a reliability index in the ranking schema of our forum.

Aye, but we're all on zero.

I suspect all you hosts/mods must have some idea of players who regularly drop out in a bad manner.

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 09:32 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

mazda wrote on Mon, 14 June 2004 08:42

donjon wrote on Mon, 14 June 2004 12:02

There is also a reliability index in the ranking schema of our forum.

Aye, but we're all on zero.

I suspect all you hosts/mods must have some idea of players who regularly drop out in a bad manner.



Yep. I don't believe in a "public" blacklist since it's open to abuse. (Reliability factor in ratings is different.) However, I do keep a personal list of those who drop games without warning. And they need one heck of a good explanation at a later date to get back in my good graces. [That due to the fact I was lenient to someone once and got bit a second time.]

And I've seen a few of those names appear in other games and then pull off a similar stunt - thus making me suspect the excuse I got after the fact...

- Kurt

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 10:40 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
overworked wrote on Mon, 14 June 2004 08:32


Yep. I don't believe in a "public" blacklist since it's open to abuse. (Reliability factor in ratings is different.) However, I do keep a personal list of those who drop games without warning.



How do you feel about players that pull up all their pop, and scrap all their designs? I think their is a line there. Just dropping out is aggravating and stupid IMO, and I agree with not giving those players first choice in a game that I host. However, I don't try to publically humiliate or mark them.

Players that maliciously attempt to hurt other players, or destabilize the game, should get the recognition they deserve. A public service message warning other hosts of what that/those player(s) have, or attempted would be helpful.

Just my my 2 cents
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 11:52 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


How do you feel about players that pull up all their pop, and scrap all their designs? I think their is a line there.


I am guessing that one depends on the full situation, never seen it happen in my limited experiance.

In theory a person not doing so well may still try to win through diplomacy. He may threaten a course of action that will ruin others chances as well unless they help or quit harming... If they refuse then he may carry out his threat.

In such a case he may really have been trying to win in his own bizarre way, then wanted to keep his word.

But...

In simply trying to destroy a game like a Greg V., there I would draw line too.

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 12:16 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

mlaub wrote on Mon, 14 June 2004 10:40

overworked wrote on Mon, 14 June 2004 08:32


Yep. I don't believe in a "public" blacklist since it's open to abuse. (Reliability factor in ratings is different.) However, I do keep a personal list of those who drop games without warning.



How do you feel about players that pull up all their pop, and scrap all their designs? I think their is a line there. Just dropping out is aggravating and stupid IMO, and I agree with not giving those players first choice in a game that I host. However, I don't try to publically humiliate or mark them.

Players that maliciously attempt to hurt other players, or destabilize the game, should get the recognition they deserve. A public service message warning other hosts of what that/those player(s) have, or attempted would be helpful.

Just my my 2 cents
-Matt


Race suicide is sort of double-edged. If they self-destruct than no one has an opportunity to gain tech from invading them (flipside is there is absolutely no resistence to invasions.) In any case, a drop-out basically creates a power vacuum in that sector since even if you aren't immediately planning on attacking them you know they aren't going to attack you. It's a safe flank while you concentrate elsewhere.

I've not made any public remarks yet on any specific players who have dropped from games I've hosted without any explanation. It's simply that I'm going to be very wary of letting them into further games that I host. I give much greater credit to those who play out the string and go down fighting.

The only time I've contacted a host in that sort of situation was for a team game I was joining where the host was making the teams up. I requested *not* to be teamed with a particular player given their previous behavior. (And later found out that another team leader had made a similar request for the same reason.) And fortunately/unfortunately we proved to be right since the player in question dropped from that game as well before 2420.

- Kurt

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 12:21 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Hi,

I think that you should always draw a line between in-game and out-of-game. This means that things like other players missing turns should not effect your in-game plans. I just don't like these things mixed together, as it is just a game. Perhaps, it's part of my role playing background, but I always try not to allow out-of-game information to have influence on my in-game decisions, and, maybe stupid, I expect this from other players too. Of course, it doesn't work all the time (i.e. I look in the list if other players missed their turns), but I try to do it, and I try not to make use of out-of-game knowledge. This means, if I am preparing to attack another player, I won't stop it if that player becomes absent, and if attacking a player which is not sensible in normal circumstances, I won't do it when he is absent.

Andreas

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 12:24 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


It is quite common practice to have 2 sets of orders prepared for a player that's often missing turns: one normal and one that takes the advantage of him being absent. In games played on AH I used to wait till 5 minutes before the turn would be generated and then submitted the other set of orders.


in other words, when playing against Iztok it is useful to intentionally miss a turn in a safe manner, then submit the second year with 2 minutes to go knowing he'll fall into the ambush


[Updated on: Mon, 14 June 2004 12:25]

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 12:36 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
wizard wrote on Mon, 14 June 2004 11:21

Hi,

I think that you should always draw a line between in-game and out-of-game. This means that things like other players missing turns should not effect your in-game plans....
Andreas


Heh. This is probably a good idea. I once suckered another player into committing to a battle, simply because I "skipped" 2 turns in a row. It wasn't to tough to set the appropriate orders up in advance, and I could obviously play my turn if things didn't go the right way. He must have felt that he could win cause I wasn't "playing", and therefore no ships would jump to the planet in question. He was wrong...
Wink

P.S. No, I did not announce that I wouldn't be playing those turns. He assummed I wasn't, and waited to the last minute to submit.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Attacking an absent player - etiquette? Mon, 14 June 2004 20:45 Go to previous messageGo to next message
slms is currently offline slms

 
Crewman 2nd Class

Messages: 18
Registered: March 2004
Location: Portugal
That's quite an interesting idea... I never thought about ambush by using missing turn. We are always learning Smile

Thanks for the tip, I will remember it someday Very Happy

-- Sergio Silva

Report message to a moderator

Re: Attacking an absent player - etiquette? Tue, 15 June 2004 03:09 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
multilis wrote on Mon, 14 June 2004 18:24

in other words, when playing against Iztok it is useful to intentionally miss a turn in a safe manner, then submit the second year with 2 minutes to go knowing he'll fall into the ambush

This you'd pull out only once. The next time you'd try that I'd make sure you'd pay an awful price. Playing against me isn't simple at all, you know Twisted Evil .
BR, Iztok

Report message to a moderator

Re: Attacking an absent player - etiquette? Tue, 15 June 2004 12:49 Go to previous message
Strat is currently offline Strat

 
Petty Officer 1st Class

Messages: 62
Registered: March 2004
iztok wrote on Tue, 15 June 2004 00:09

Hi!
multilis wrote on Mon, 14 June 2004 18:24

in other words, when playing against Iztok it is useful to intentionally miss a turn in a safe manner, then submit the second year with 2 minutes to go knowing he'll fall into the ambush

This you'd pull out only once. The next time you'd try that I'd make sure you'd pay an awful price. Playing against me isn't simple at all, you know Twisted Evil .
BR, Iztok



hehehehehehehh


[Updated on: Tue, 15 June 2004 12:49]

Report message to a moderator

Previous Topic: New Tournament For Beginners/Intermediate
Next Topic: Wine and Linux?
Goto Forum:
  


Current Time: Thu May 09 04:38:27 EDT 2024