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Intros from a newbie Mon, 31 May 2004 01:38 Go to next message
zentrait is currently offline zentrait

 
Civilian

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Registered: May 2004
Hello!
I am so surprised to find an active Stars forum. I have been playing Stars for about 3 years...just mainly against the AI, and when I get bored of other games, dust never collects on Stars for me. I have never actually played a game with others, because basically I don't know how. But I have always enjoyed the game, even though I am probably a novice compared to many of you here.

But how excited I am to find that Stars is still being played by others...I have friends who frown on me because I "play such a cheesy game"...but to me it's one of the best strategy games I've every played, and they never could understand it..."stick to your FPS"... I tell them Wink

SOOOO... I'm going to search this forum on many of the questions I have always had about the game...first off...mainly how do you join in on a game with others...and then I know there are many tools and modules that can be used with Stars...must find the best ones to use.

I guess my biggest strategic quorum with the Stars AI is, if I manage to stay ahead of them with torpedo development, the beam weapons don't really seem to matter to much to me...I found it a better advantage to be able to battle in a stand off role rather then taking damage on battleships/cruisers/destroyers by getting in close for beam weapons. What are the advantage of the laser type weapons, other then having the greatest power in the early part of development...(bludgeon)?

Sorry about my zealous...it's just cool to see that others playing this game...actively.


[Updated on: Mon, 31 May 2004 01:40]

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icon10.gif  Re: Intros from a newbie Mon, 31 May 2004 02:25 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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HI


First off, keeping an eye out here is a great way to find a game - there's quite a few beginner level games starting.


Second, the advantage of beams is mainly an issue of cost - missile ships use a lot of iron, which means you'll only be able to produce a very few. Beam ships require mostly Boranium which isn't as high in demand. Secondly, unarmored beam battleships can squeeze through stargates quite well, meaning they'll be able to get to the battle a lot easier.
Dueling
And then, there's the Chaff tactic. Build a few hundred of a ship like this: frigate hull, one qj5 engine, one red laser, nothing else. Carry them with your battle fleet. They'll jump in the way of incoming missiles, sparing your fleets (the battle targeting system sees them as easier kills, one missile can kill only one ship). Just beware of fast beam ships that can run up and clear them all in one shot. These are only really economical once Juggernaut missiles are out in force. Plus, you can split them into many fleets of one and ram into a minefield at warp 10 if you need it swept *now* and are willing to lose 20 or so little ships to win the battle instead of losing. Smile

The AI is nothing at all like human players. Humans are sneaky and devious and occasionally very useful.Sneaky


[Updated on: Mon, 31 May 2004 02:27]

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Re: Intros from a newbie Mon, 31 May 2004 03:36 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Greetings, hope you'll have fun!

zentrait wrote on Mon, 31 May 2004 07:38




But how excited I am to find that Stars is still being played by others...I have friends who frown on me because I "play such a cheesy game"...but to me it's one of the best strategy games I've every played, and they never could understand it..."stick to your FPS"... I tell them Wink



You're right, for most strategy games it takes only reading manual and ~10-20 hours to know optimal strategies, in stars even some of those playing since 10 years say there's always something new.

zentrait wrote on Mon, 31 May 2004 07:38


SOOOO... I'm going to search this forum on many of the questions I have always had about the game...first off...mainly how do you join in on a game with others...and then I know there are many tools and modules that can be used with Stars...must find the best ones to use.



For new games look at New Game Annoucements, the game "New ranked game: Landrush (beginner)" looks fine to start with and might still have a place open. Just mail the host your passworded race file and you will be in, if there's still place.
Test your race both in a empty universe and against AI, you should perform at least better in resources from turn 30 on with your race than predefined Humanoids under same conditions. If you intend to play landrush, take weapons cheap, with only 3 other players its unlikely weapon tech can be traded from someone else(more likely they'll attack you when you tell them you need weapon tech).

Last version of stars(JRC4) are here on autohost at http://library.southern.edu/stars/kn2050.htm
but as far as i know no more than bug fixes.

There are also useful tools, most important "starscalc", that can calculate most things, like accuray after jamming and computers, cloaking, i ships with different cloaking values are mixed, effect of bomber and packets against so much defense and pop, ...

Also great is battlesim at http://www.starsfaq.com/download.htm#utils
Its simply a game with 16 human players, maxed tech, all MT toys and most possible combinations of lesser racial and primary racial traits. There you can, if you know ship designs, test outcome of battles, by rebuilding the fleets and testing several times(and look at all those good and bad MT toys).

zentrait wrote on Mon, 31 May 2004 07:38


I guess my biggest strategic quorum with the Stars AI is, if I manage to stay ahead of them with torpedo development, the beam weapons don't really seem to matter to much to me...I found it a better advantage to be able to battle in a stand off role rather then taking damage on battleships/cruisers/destroyers by getting in close for beam weapons. What are the advantage of the laser type weapons, other then having the greatest power in the early part of development...(bludgeon)?


Above said is right, but further reason is jamming and high speed, take starscalc and see how accuracy changes with diiferent amounts of computers and jammers. A Nubian beamer(construction 26) can easily get 88% jamming and speed 2.25, then your missle ships have only 2-3 shots with accuracy ~35%, before those ships are in beamer range. That can be enough, but if you use same amount of ironium and build 2 fleets, one with high jammed fast beamers, the other with missles(not torpedos), the beamers will win, though they suffer heavy losses.
Also remember, humans will try to seek battles they believe they'll win and avoid battles they believe they'll lose, so not like computer sending in ship after ship, but stacking lots of them and then attack.
zentrait wrote on Mon, 31 May 2004 07:38


Sorry about my zealous...it's just cool to see that others playing this game...actively.


It's cool you are zealous.

Carn

(i'm just a beginner myself, i hope the things i said are correct, please some expert correct me if i wrote something wrong.)

(And tip i know i'm correct about: Never play a race with Primal Racial Trait Hyper Expansion in a large or bigger universe, when time per turn is 2
...

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Re: Intros from a newbie Mon, 31 May 2004 12:37 Go to previous messageGo to next message
zentrait is currently offline zentrait

 
Civilian

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Coyote wrote on Mon, 31 May 2004 02:25


The AI is nothing at all like human players. Humans are sneaky and devious and occasionally very useful.Sneaky


Ahhh...and that makes me happy. I was getting into a routine with the Stars AI. Obviously by what I've read, I've been creating some bad habits playing only the AI.

Carn wrote on Mon, 31 May 2004 03:36


Test your race both in a empty universe and against AI, you should perform at least better in resources from turn 30 on with your race than predefined Humanoids under same conditions. If you intend to play landrush, take weapons cheap, with only 3 other players its unlikely weapon tech can be traded from someone else(more likely they'll attack you when you tell them you need weapon tech).


I guess I have a lot of catching up to do, playing only the AI and small or tiny universes I have played the game in a microscope...developing bad tactics. Usually the races I develop for my own games are strictly "confined" to their own planet because I allow for little or no room for their expansion due to their planetary traits, using more of the beginning points to add to the general race options and lessoning the cost on weapons and hulls as well as being able to produce more resource per population. I am always behind in resource development...and in turn...use the AI's stupidity against it...one way is by sending out slow moving fast scouts that can escape a battle but draw a crowd, and at the same time gain tech levels from different AI races battling each other as they chase this slow moving fast scout away from my home planet...obviously this can't be used against a human opponent.

I'm sure the game is completely different competing against other human players...and must be that much more engaging and fun.

Carn wrote on Mon, 31 May 2004 03:36


...humans will try to seek battles they believe they'll win and avoid battles they believe they'll lose, so not like computer sending in ship after ship, but stacking lots of them and then attack.



And that's one of the problems with the AI...it doesn't seem to understand that if it loses a battle at a planet...it will again send the same amount next time...and I do nothing but mop up the resources and tech levels...waiting till I have enough battleships to start my march across the tiny universe...

I appreciate the links, Carn! What is the difference between Stars! and Stars!2, other then the bug fixes? ...anything new on the horizon?

I will definitely try some beginner games...just to see how foolish I am...I'll probably be laughed at more Very Happy

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Re: Intros from a newbie Mon, 31 May 2004 13:41 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

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zentrait wrote on Mon, 31 May 2004 18:37


What is the difference between Stars! and Stars!2, other then the bug fixes?



I think with 2.x Primal Racial Traits have been introduced, cloaking, packets, accuracy,....

Between 2.0 and 2.6 lot of balance changes occured, like HE loosing gates, CA getting instant terraforming and lot of other things as well, i do not know exactly.

Just use STARS26JRC4, its latest version.

There also exists some modified version of stars(you find them on stars faq) with different weapons, hulls,... , though i never played one. Of those only the VML mod is said to be worth playing, others are unfinished. There is a VML lounge on autohost forum, where sometimes a game is posted.

Carn

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Re: Intros from a newbie Mon, 31 May 2004 13:42 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

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Hi!
and welcome.
zentrait wrote on Mon, 31 May 2004 18:37

I will definitely try some beginner games...just to see how foolish I am...I'll probably be laughed at more Very Happy

Read articles on StarsFAQ, esp. aricles on economy. The best to start is http://www.starsfaq.com/articles/25k_by_2450.htm. When you repeatedly manage to get over 25k resources in tiny packed uni with AccBBS start you'll not be laughed at in any beginners game Wink.
BR, Iztok


[Updated on: Mon, 31 May 2004 13:43]

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Re: Intros from a newbie Mon, 31 May 2004 13:52 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

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zentrait wrote on Mon, 31 May 2004 18:37


I guess I have a lot of catching up to do, playing only the AI and small or tiny universes I have played the game in a microscope...developing bad tactics. Usually the races I develop for my own games are strictly "confined" to their own planet because I allow for little or no room for their expansion due to their planetary traits, using more of the beginning points to add to the general race options and lessoning the cost on weapons and hulls as well as being able to produce more resource per population.






Race styles you describe are called OWW(one-world wonder, when you realy can inhabit only homeworld, habs like 1 in 191) and QS(quickstart, 1 in 8 or less, very good and fast factories and weapon tech) and its not bad habit to play them, depending on circumstances.
In tiny universe OWW are good or maybe best choice in human games, starting so close, there is not enough time to develop new worlds before conflict starts. In small universe a OWW with PRT interstellar traveller or packet physics might have small chance, as they are effectively two world wonders.
I believe i read QS in small universe can win, especially if rest of players design slower developing races.
So you choosing such races in tiny and small universes might not be wrong.

Carn


[Updated on: Mon, 31 May 2004 16:49]

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Re: Intros from a newbie Mon, 31 May 2004 16:51 Go to previous messageGo to next message
Carn is currently offline Carn

 
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iztok wrote on Mon, 31 May 2004 19:42

http://www.starsfaq.com/articles/25k_by_2450.htm


Correct link, with a dot at end does not work.

Carn

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Re: Intros from a newbie Mon, 31 May 2004 20:48 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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Carn wrote on Mon, 31 May 2004 10:52



I believe i read QS in small universe can win, especially if rest of players design slower developing races.

Carn



You must be thinking of a different "QS" design - I've (almost) won a medium game with a QS SD, if you use you're starting power to its full advantage you can just keep growing.

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Re: Intros from a newbie Tue, 01 June 2004 10:37 Go to previous messageGo to next message
zentrait is currently offline zentrait

 
Civilian

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While I've been reading, I've been learning many of the tactics used. One I've ran across is the use of chaff. Now while I understand the use of the tactic and the purpose, I suppose I don't really agree with. I suppose too many games by myself, but I've actually tried this at one point or another. The problem I have with it is that it is a great loss of resources. Stacking my most tech advanced ships and using them in a defensive role would allow me to fend off many of the attacks then allow me to scrap the fleet as I build the next most advanced ships. Now...I mentioned that I never played against humans yet, so maybe this is completely different in a real game...but in the long run, I would think that it would give an advantage in resources...please correct me if I'm wrong.

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Re: Intros from a newbie Tue, 01 June 2004 11:50 Go to previous messageGo to next message
Carn is currently offline Carn

 
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zentrait wrote on Tue, 01 June 2004 16:37

While I've been reading, I've been learning many of the tactics used. One I've ran across is the use of chaff. Now while I understand the use of the tactic and the purpose, I suppose I don't really agree with. I suppose too many games by myself, but I've actually tried this at one point or another. The problem I have with it is that it is a great loss of resources. Stacking my most tech advanced ships and using them in a defensive role would allow me to fend off many of the attacks then allow me to scrap the fleet as I build the next most advanced ships. Now...I mentioned that I never played against humans yet, so maybe this is completely different in a real game...but in the long run, I would think that it would give an advantage in resources...please correct me if I'm wrong.


Use the battlesim for a test.
Take two races that have no combat advantages against each other(e.g. SD against SS).
Take any missle battleship design you know.
Build with 1 race 50 of these and only 40 for the other race.
The other race builds chaff costing roughly 10 battleships in resources and minerals.
Send both fleets against each other, outcome will be that race with 50 losses all and race with 40 likely keeps all 40 and some chaff(this is just rough guessing, the optimal amount of chaff for this battle might be different).
Hope you see the point? 50 BBs gone for first player, just some chaff lost for other, clear victory for number 2.
Chaff is only more expensive, if you would not lose any ships when fighting without chaff! This can only happen if you are drastically superior in number and tech, which happens often against computer, but seldom against humans. And when you are that superior, those little chaff losses won't change anything.
But the risk of not taking chaff is far too great, because if you have no chaff and your enemy has, you might lose although being superior in number and tech.
It would take some trying, but i think it would be possible to beat 100 chaffless missle BBs of ~4 techs higher in weapon, armor, shields,... with only half invested resources and minerals.
In numbers: When a armageddon missle hits chaff it causes the loss of 2-6 kt of each mineral and 5-15 resources. A BB costing ~1000 kt iron and 1000 res, having 5000 armor, 1400 shields and 66% jamming takes rougly 40 arm missles to die(i already taken in the shields of the whole token will hold, so no double damage from cap missle). So against this BB a single arm missle will on average cause the loss of 25 kT iron and 25 res. And this BB is rather lucky, enemy did not know about high jamming and shields holding. If enemy uses torps instead or manages to get shields down it'll get worse.

With chaff you loses are a factor of 5 lower or more.

Of course things change if you take beamers in. Range 3 beamers with move 2.25 kill chaff on round 1, but even then, as missle fire normally happens due to computer initiative before range 3 beamers firing, so it would still be highly effective to bring enough chaff for 1 volley of enemy missles. That would still change outcome drastically.

Now things get realy complicated, because you could have the idea to put computers on beamers to make them fire before missles, but then your enemy might create some anti-(anti-chaff-beamer)-beamer or use battle orders keeping chaff away from beamers,...
I do not know it all.

At http://www.il4robert.de/chaff/start.html are some demo battles about chaff.

Another reason for chaff is diving into weapon tech. Consider you have two identical races with identical mineral amounts, planets,..., let them start with all techs at 10 except con at 13 and elec at 11 and have them peace for some time. The first race researches solely weapons, while the other researches for en 18, con 16, elec16 and rest weapons.
You can choose now any turn peace to end, before player 1 maxes weapons and goes to another field, and most likely(considering equal skills) the weapon player will be able to win the following war, even if the other pla
...



[Updated on: Tue, 01 June 2004 17:07]

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Re: Intros from a newbie Tue, 01 June 2004 13:52 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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In addition to the Carn's excellent explaination of the battle necessity for chaff, Coyote mentioned the use of chaff for crash sweeping minefields.

This works on the principle that each detonation of a mine reduces the minefield's radius AND that your fleets move in order of fleet number. So if you wish to move to a planet that is protected by a MF with a 40ly radius and you do not want to take the extra year to sweep the field with beams, you can crash sweep it by running ~120 chaff into the minefield at warp 9 or 10. To successfully do this you must make sure that ALL of your crash sweepers are in fleets of one and all these fleets have lower fleet numbers than your assault fleet. You move at warp 9 or 10 to ensure the greatest possibility of triggering a mine. You use a number of chaff=3xMF radius because ... well because that seems to work IME, though I expect that others here have this number fine tuned.

When you crash sweep look carefully for overlapping MFs. An experienced player will not simply have one MF surrounding a planet, but will have many smaller MFs that overlap. This makes them harder to sweep either conventionally or by crash sweeping.

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Re: Intros from a newbie Sun, 06 June 2004 16:11 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
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There is ofcourse the small problem of most games seeing crash sweeping as a cheat and so dissalowes it.

Anyways, if you want a mentor to help you in a few games, there are a few Mentors who'll be happy to help you thats on a database : http://www.groep7.co.za/Mentor/

HTH

ForceUser



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Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/

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Re: Intros from a newbie Mon, 07 June 2004 03:24 Go to previous messageGo to next message
Robert is currently offline Robert

 
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Carn wrote on Mon, 31 May 2004 19:52


...snip...
Race styles you describe are called OWW(one-world wonder, when you realy can inhabit only homeworld, habs like 1 in 191) and QS(quickstart, 1 in 8 or less, very good and fast factories and weapon tech) and its not bad habit to play them, depending on circumstances.
...snip...
I believe i read QS in small universe can win, especially if rest of players design slower developing races.
So you choosing such races in tiny and small universes might not be wrong.
Carn


I know you met a QS 1 in 10 race in a large universe that played quite well until you took over rank 1 Very Happy

QS works very well in all sizes of universes. You should check the stars google groups for Jason Cawley (remember that name!!!) articles about race design, especially about 1in10 races with one immunity.
You have impressing early growth, only few but fat green planets, but between year 50 and 100 most others will overtake you and you will run our of minerals much more quickly than others.
QS is not a matter of universe size, it is a matter of winning early cause later you are weak...

Robert



2b v !2b -> ?

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Re: Intros from a newbie Mon, 07 June 2004 16:08 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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ForceUser wrote on Sun, 06 June 2004 13:11

There is ofcourse the small problem of most games seeing crash sweeping as a cheat and so dissalowes it.




Huh? Cheat? How, exactly, is crash sweeping a cheat? Confused2
I have NEVER heard of it being dissalowed - the only exception would be games where using chaff is banned, and even then, it would only be an indirect consequence.

It doesn't give you too much more of an advantage than using cloaked cruiser sweepers, if you're considering the surprise element. It's very expensive to keep using over and over again, destroyers are much more cost effective though slow. It's basically a matter of how much mineral/resource cost it's worth to you to get a minefield swept rapidly.


[Updated on: Mon, 07 June 2004 16:12]

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Re: Intros from a newbie Mon, 07 June 2004 16:16 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Personally, I've never outlawed crash-sweeping in any of my games.

A cheat is where you get something for nothing, in crash-sweeping you lose ships for mines.... which is not something for nothing.

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Re: Intros from a newbie Mon, 07 June 2004 18:16 Go to previous messageGo to next message
Carn is currently offline Carn

 
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Robert wrote on Mon, 07 June 2004 09:24

Carn wrote on Mon, 31 May 2004 19:52


...snip...
Race styles you describe are called OWW(one-world wonder, when you realy can inhabit only homeworld, habs like 1 in 191) and QS(quickstart, 1 in 8 or less, very good and fast factories and weapon tech) and its not bad habit to play them, depending on circumstances.
...snip...
I believe i read QS in small universe can win, especially if rest of players design slower developing races.
So you choosing such races in tiny and small universes might not be wrong.
Carn


I know you met a QS 1 in 10 race in a large universe that played quite well until you took over rank 1 Very Happy

QS works very well in all sizes of universes. You should check the stars google groups for Jason Cawley (remember that name!!!) articles about race design, especially about 1in10 races with one immunity.
You have impressing early growth, only few but fat green planets, but between year 50 and 100 most others will overtake you and you will run our of minerals much more quickly than others.
QS is not a matter of universe size, it is a matter of winning early cause later you are weak...

Robert




Problem arises, if the 15 others play races with longer strength.
You will be the only one starting war, will bring one enemy down fast and that can bring bad reputation and alliances against you.

Of course if there are some other war hungry and evil guys, no one will care, if you destroy some weak neighbours, as long as you offer some help against bad guys. But do not help them to much, otherwise they do not need you any longer and start to look , what you're doing to some weak races far off, they forgot about while fighting for their life (and then they will count your planets).

Sherlock Reminds of something ... Sherlock

Carn

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Re: Intros from a newbie Tue, 08 June 2004 10:31 Go to previous message
mlaub is currently offline mlaub

 
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Coyote wrote on Mon, 07 June 2004 15:08


Huh? Cheat? How, exactly, is crash sweeping a cheat? Confused2
I have NEVER heard of it being dissalowed - the only exception would be games where using chaff is banned, and even then, it would only be an indirect consequence.



Errr, unless it was specifically pointed out in the rules, I would still use collision sweeping. I have done so in a no chaff game without breaking the rule. Simply build a scout/frigate with a cheap engine, and nothing else. Works fine, and is cheaper. As a matter of fact, I do this in the midgame to cut costs.

While I wholeheartedly agree that it is not in the best interests of anyone to go looking for rule loopholes, on this point I am firm. "Chaff sweeping" is mislabled. The definition of chaff that everyone agrees to incorprates a beam weapon. Therefore it is up to the host to either ban collision sweeping by name, or shutup when some uses it in a no chaff game.

Consider this a warning to hosts that don't go into rule specifics before the start of a game.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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