Battle Speed Question |
Tue, 11 May 2004 08:56 |
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Robert | | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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Ok, I thought I had understood battlespeed.
For me it was simply that if you move say 3/4 you move 1 1 1 0 and again 1 1 1 0 until end of battle (for max 16 turns).
It occured to me that my jihad cruiser moved 1 0 0 1. I undertand a captain might tell his crew to not move when it is in a good firing position and "skip" the movement, but I did not know it was allowed to save the step of movement to later rounds.
So I do unterstand the 2nd and 3rd 0 where it could have moved 1 step, but I did not believe it was able to move 1 in the round 4 with move 3/4.
(No, I am not warmonger and forgot about the extra move - and no, there was not energy dampener or what ever toy or thing in the battle that altered ships movements).
So - it seems as if movement steps can be saved for later in the battle, does someone know the exact guts of that???
Robert
2b v !2b -> ?Report message to a moderator
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Re: Battle Speed Question |
Tue, 11 May 2004 09:55 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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From the Stars! help file:
Movement in Squares per Round
Round
Movement 1 2 3 4 5 6 7 8
.5 1 0 1 0 1 0 1 0
.75 1 1 0 1 1 1 0 1
1 1 1 1 1 1 1 1 1
1.25 2 1 1 1 2 1 1 1
1.5 2 1 2 1 2 1 2 1
1.75 2 2 1 2 2 2 1 2
2 2 2 2 2 2 2 2 2
2.25 3 2 2 2 3 2 2 2
2.5 3 2 3 2 3 2 3 2
[Changed fractions to decimals]
[Updated on: Tue, 11 May 2004 09:59]
- LEitReport message to a moderator
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Re: Battle Speed Question |
Tue, 11 May 2004 12:42 |
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mazda wrote on Tue, 11 May 2004 16:13 | For 0.75 to move 1 1 0 1 and 2.25 to move 3 2 2 2 doesn't make sense.
They are inconsistent.
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In what way ?
1 + 1 + 0 + 1 = 3, divided by 4 = 0.75
3 + 2 + 2 + 2 = 9, divided by 4 = 2.25
Any extra speed comes at the start of the cycle, and any lost speed towards the end.
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Re: Battle Speed Question |
Mon, 17 May 2004 07:55 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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mazda wrote on Wed, 12 May 2004 13:01 | There is no simple algorithm to explain the difference, not without explicitly "fixing" it.
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Whats so difficult there? Simplest algorithm...
Battle intitalization:
way_to_go = 0
movement phase starts:
Way_to_go = Way_to_go + Board_speed
steps_to_make = ceil(Way_to_go)
movement:
moves steps_to_make
movement phase ends:
Way_to_go = Way_to_go - steps_to_make
Hmm ... sry... mazda is correct. Does not work with 0.75 it goes 1 1 1 0 that way. Probably they used table then ... 7 speeds, 4 steps. Not so lot of data.
[Updated on: Mon, 17 May 2004 08:06] Report message to a moderator
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