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icon10.gif  Describe space navy philosophy in a succinct (and humorous) manner Wed, 05 May 2004 10:17 Go to next message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

Usenet quote by David Flin:

Building Big Steel Things That Float is an expensive business,
especially as the Admirals always want more stuff on their over-grown
bath toys. Bigger guns, more armour, more speed, better control, better
sea-keeping qualities, and so on. Of course, these big toys needed
littler toys to protect them, as well as medium-sized toys designed to
roam around like teenagers with a point to prove.

[context: Mr. Flin has written a multi-part alternative history and is making an aside about US Naval policy in the mid-1930s if I'm recalling things correctly. However, I find it a fairly accurate "battleship admiral" mindset for even our timeline in roughly that same period.]

I'm essentially curious if a Stars! equivalent could be written.

- Kurt



Time flies like an arrow.
Fruit flies like a banana.
- Groucho Marx

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Re: Describe space navy philosophy in a succinct (and humorous) manner Wed, 05 May 2004 11:59 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

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I remember reading an interesting SF short story from an SF collection that had a suprise ending... it was really history of Cortez and the spanish in defeating the Aztecs.

Just by unusual wording for things like gold ('power metal'), oceans (description sounded like space between worlds), horses ('land transports'), etc he made history sound like SF.

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Re: Describe space navy philosophy in a succinct (and humorous) manner Wed, 05 May 2004 14:00 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

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multilis wrote on Wed, 05 May 2004 11:59

I remember reading an interesting SF short story from an SF collection that had a suprise ending... it was really history of Cortez and the spanish in defeating the Aztecs.

Just by unusual wording for things like gold ('power metal'), oceans (description sounded like space between worlds), horses ('land transports'), etc he made history sound like SF.



The Battle of Rorke's (sp) Drift, British vs Zulus in 1878 or so, has gotten redone in SF/Fantasy literature multiple times. Very thinly disguised most of the time.

The Byzantine Empire gets used a lot as well, especially the history involving the general Belisarius. Not surprising in one author's case given that his academic background involved specializing in this period.

You can find *lots* of parallels between history and various games or pieces of literature. Not that it's bad mind you. There are so many cases where reality, if presented as fiction, would not be believed. (Or ripped to shreds as being totally outlandish and illogical.)

- Kurt

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Re: Describe space navy philosophy in a succinct (and humorous) manner Thu, 06 May 2004 10:08 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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The conservative blogger DenBeste wrote an interesting two part article on what characteristics space navies would likely have.

See http://www.denbeste.nu/cd_log_entries/2004/04/SpaceNavies.sh tml

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Re: Describe space navy philosophy in a succinct (and humorous) manner Thu, 06 May 2004 16:29 Go to previous messageGo to next message
overworked is currently offline overworked

 
Lt. Junior Grade

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vonKreedon wrote on Thu, 06 May 2004 10:08

The conservative blogger DenBeste wrote an interesting two part article on what characteristics space navies would likely have.

See http://www.denbeste.nu/cd_log_entries/2004/04/SpaceNavies.sh tml


Interesting. Thanks for the pointer.

The initial issue raised (the factors that drive the characteristics) hold very true to game design as well. You need to pick the approximate model of space combat that is going to apply before you can start generating ships and tech.
(see various tech threads in Freestars forum)

- Kurt

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Re: Describe space navy philosophy in a succinct (and humorous) manner Thu, 06 May 2004 21:28 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

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Interesting read, but I have a problem with one of his assumptions - that of nuclear weapons being out of bounds. In space there isn't an environment to muck up with fallout and radiation and such - so I'd expect use of nukes there, possibly including bomb pumped energy weapons and the like - and certainly including proximity fused warheads on missiles (which I'd expect to be short to medium ranged, not long ranged, given the delta-v required to hit anything moving at a decent speed). I'm also not so sure that stealth is completely out of the question...

But of course, everything (including his suppositions and mine) is total brain farting since we don't as a practical matter know what the tech looks like. Smile



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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Re: Describe space navy philosophy in a succinct (and humorous) manner Thu, 06 May 2004 22:23 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
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I'd think battles would happen more at planets or other points of interest than in open space, for the simple reason that it's easier to catch an enemy at one of a few possible destinations than somewhere along any number of paths.
Besides, even relativistic speed would require so long for ships to get from one system to another that any weapons they bring a long will likely be horribly obsolete when they arrive (not to mention that they would probably be seen coming years in advance) - so I don't think warfare over distances of more than between planets in a star system would be at all feasible.


[Updated on: Thu, 06 May 2004 22:24]

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Re: Describe space navy philosophy in a succinct (and humorous) manner Fri, 07 May 2004 00:03 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Great article. Well worth the read. I'm willing to contend a few points though:

He talks a lot about cooling... there are some obvious solutions he doesn't appear to have considered:

1) dumping -> transfer heat to a waste object and then disconnect this from the ship. Potentially this could be combined with weapon or engine systems (e.g. utilise your excess temperature to heat up your solid projectile before you fire it)
2) coolant ships -> ships containing huge quantities of coolant. When a ship exceeds it's heat dispersing capabilities it would retreat to one of these ships where chemical coolant could be loaded. This avoids the problem of combat ships having to carry maneuver inhibiting coolant

I also disagree with his conclusion that nobody would bother to use a coolant sheild as a means of IR cloaking. You could also potentially combine this with (2) to create 'overcloakers' (small combat ships hide behind 1 huge coolant ship.)

He also ignores the possibility of concealing ships using stellar matter (hide behind planets, stars), although I suppose if you cast your probe net wide enough this would be irrelevant also.

my 2 cents

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Re: Describe space navy philosophy in a succinct (and humorous) manner Fri, 07 May 2004 05:48 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Orca wrote on Fri, 07 May 2004 02:28

Interesting read, but I have a problem with one of his assumptions - that of nuclear weapons being out of bounds. In space there isn't an environment to muck up with fallout and radiation and such

Obviously it's the entire electro-magnetic pulse that is the problem, and not the radioactive particles.
How far would you have to be from Earth to "safely" detonate a nuclear warhead without the EM blast hitting the Earth ?

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Re: Describe space navy philosophy in a succinct (and humorous) manner Fri, 07 May 2004 06:50 Go to previous messageGo to next message
iztok is currently offline iztok

 
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mazda wrote on Fri, 07 May 2004 11:48

Obviously it's the entire electro-magnetic pulse that is the problem, and not the radioactive particles.
How far would you have to be from Earth to "safely" detonate a nuclear warhead without the EM blast hitting the Earth ?


Infinite Wink. IIRC EMP blast is caused when hard radiation hits earth's upper atmosphere loosening electrons. Those are then accelerated in Earth magnetic field producing EMP pulse. So radiation would hit earth's atmoshphere at some time. The real question is: how much of that radiation.

But in deep space there's no matter/gasses/magnetic fields to cause EMP, so nuclear weapons may be "safely" Twisted Evil used.

BR, Iztok

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Re: Describe space navy philosophy in a succinct (and humorous) manner Fri, 07 May 2004 15:51 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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I also thought that DenBenste's ruling out of nukes was likely incorrect.

Coyote mentioned that most battles would occur in the vicinity of planets or other "terrain" rather than in open space. Looking historically this is likely, most naval battles occur in the vicinity of harbors/anchorages or choke points;e.g., Aboukir Bay, Salamis, Copenhagen, Spanish Armada, Pearl Harbor. Even carrier battles such as Midway were tied to a land objective.

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Re: Describe space navy philosophy in a succinct (and humorous) manner Mon, 10 May 2004 19:00 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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vonKreedon wrote on Sat, 08 May 2004 05:51

Coyote mentioned that most battles would occur in the vicinity of planets or other "terrain" rather than in open space. Looking historically this is likely, most naval battles occur in the vicinity of harbors/anchorages or choke points;e.g., Aboukir Bay, Salamis, Copenhagen, Spanish Armada, Pearl Harbor. Even carrier battles such as Midway were tied to a land objective.


Exactly. This bears out in Stars also: most fleet battles in Stars also revolve around strategic points. In my experience it's rare to see two fleets target each other ignoring the surrounding terrain. Usually battles seem to occur either by surprise, or when a cruical economic or strategic location is at risk.

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Re: Describe space navy philosophy in a succinct (and humorous) manner Tue, 22 February 2005 06:16 Go to previous message
Ptolemy is currently offline Ptolemy

 
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Space Navy - Definition:

A bunch of metals and other stuff that suport a given lifeform in the void of space and keeps it's creator lifeform alive for as long as they wish while providing facilities for replacements of the creator lifeform, maintains the ability to host guest lifeforms in comfortable environments for their characteristics, folds space to travel light years in a very short time (or simply accelerates to x times lightspeed in the blink of an eye), has lots of typical military type toys for blowing other stuff up, scans incredible distances and sees all, defines stellar and planetary characteristics from the same incredible distances, creates new technologies and new mathematical definitions of universes 'on the fly' and applies them instantly enabling the NAVY to travel wherever at will - even to different universes.
Razz
Ptolemy
Emperor of a Thousand Suns







Though we often ask how and why, we must also do to get the answers to the questions.

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