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icon1.gif  Stars! game files format?? Fri, 02 April 2004 10:21 Go to next message
chaosknight is currently offline chaosknight

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2004
Location: Minsk

Who knows, what is stars! game file format?? which method is using for pack it? and where can i find the information\unpacker for this??
it's not for cheating. i'd like to translate this perfect game to russian (my origin language), and this information is required for do this.
(sorry for my english Embarassed )



we will never die

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Re: Stars! game files format?? Fri, 02 April 2004 12:21 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Stars! turn files are very heavily packed (bit fields) and encrypted.


Ron Miller
Stars! AutoHost

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Re: Stars! game files format?? Fri, 02 April 2004 12:49 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

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Registered: April 2003
Location: CT
The format is not public, and that's a good thing, because what I've heard is that the encryption is not dependant on the password. So once you can read one turn file, you can read them all.

I think there are programs that will search and replace strings from a program before they get to the screen, and they don't need any modifications to the original executable. I don't know where to find them however, and they might not be free.



- LEit

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Re: Stars! game files format?? Mon, 05 April 2004 03:10 Go to previous messageGo to next message
chaosknight is currently offline chaosknight

 
Petty Officer 2nd Class

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but is ther some method to translate the game?? for example i know, there is existing german version... what about other localisations?


we will never die

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Re: Stars! game files format?? Mon, 05 April 2004 09:53 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Maybe join the freestars team and write russian client to it.

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Re: Stars! game files format?? Mon, 05 April 2004 10:03 Go to previous messageGo to next message
chaosknight is currently offline chaosknight

 
Petty Officer 2nd Class

Messages: 52
Registered: March 2004
Location: Minsk

i'm trying... but they not hear me... it's a big mistake! Evil or Very Mad
freestars developpers! i'am waiting for you! Smile



we will never die

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Re: Stars! game files format?? Tue, 06 April 2004 20:13 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Freestars has its own forum here on HWF. Perhaps post a message in there.


Ron Miller
Stars! AutoHost

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Re: Stars! game files format?? Thu, 08 April 2004 14:19 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
The file format of the .xy file (and perhaps the .hst file) might be nice for making another remapper. I did a search but came up empty... though I suspect it is easy enough to play and figure out the format.

I was thinking of a little addin that made stars shift around a bit during a game and could make our current stars game simulate a complex solar system.

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Re: Stars! game files format?? Thu, 22 April 2004 01:59 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

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Location: Dortmund, Germany
Hm....

I am also interested in the .xy file format.

I was thinking about a tool to generate freighter load/move orders from xy f and p files to distribute pop/mins, but for
that i need the x and y coordinaters of planets.

how can i get them from the xy file?

hints would be great...

Robert



2b v !2b -> ?

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Re: Stars! game files format?? Thu, 22 April 2004 05:06 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1209
Registered: April 2003
Location: Slovenia, Europe
Hi!
Robert wrote on Thu, 22 April 2004 07:59

.. for that i need the x and y coordinaters of planets. how can i get them from the xy file?

Menu Reports / Dump to text file / Universe definition. Makes a game_name.MAP file.
BR, Iztok

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Re: Stars! game files format?? Thu, 22 April 2004 05:15 Go to previous messageGo to next message
Robert is currently offline Robert

 
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Embarassed Embarassed Embarassed Embarassed Embarassed Embarassed

What a stupid question.... could please someone delete my embarrasing posting???



2b v !2b -> ?

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Re: Stars! game files format?? Thu, 22 April 2004 05:58 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

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Robert wrote on Thu, 22 April 2004 06:59

I was thinking about a tool to generate freighter load/move orders from xy f and p files to distribute pop/mins,


I tried that once, but never managed to get it to the point that it was useful. The utility builds a list of orders, you start to enter them into the game and think - "hang on, that's dumb - if I do this instead it will be much better". So you redirect a couple of freighters but the utility doesn't know about it and so other things go wrong.

The best I came up with was reports showing which planets have high/low values of each commodity (pop/Iro/Bor/Ger/freighters), and I use these as the basis for determining shipping orders.


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Re: Stars! game files format?? Fri, 23 April 2004 04:13 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Thats bad news...

What I tried to do is
- extract planets positions and calculate distances between planets
- search for planets you own/remote mine/have robber baron
- search all freighters ready to move

then I planned to check for planets in range of freighters
(means 81jy/100ly/everything with gate for IT)

then for each freighter determine what to load and where to go.

i will find one valid move, and then try to optimize with mutation/recombination until my "target funktion" is maximized.

as a target funtion i could try deviation from an equal distribution of mins over all planets (maybe i need a factor for the resources of the planets) or something like maxed built ships the next turn or something.

i guess it depends on the quality of the target function.

in a next step i could try to optmize for more than one turn,
generate optimal round-trips, whatever...

for now i need it to distribute mins for my IT, which means the calculation is quite simpel as i got gates everywhere, but makes it quite complex (with more than 100 worlds and really not many mins) for this special race...

also it is a test on how good evolutionary algorithms work for "simple" transport/logistics problems...

I am still not sure if there is a way to calculate "the" optimum, and if this is a linear problem. but for sure of more and more factors come into the equation (pop management, optimal growth, build heavy ships close to borders, gateability, etc.) there will be no linear solution... (i guess)...

Anyway... maybe you never hear from me about the project again, then you can assume it is better done by hand Smile

Robert



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Re: Stars! game files format?? Mon, 10 May 2004 07:37 Go to previous message
Ptolemy is currently offline Ptolemy

 
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Messages: 1008
Registered: September 2003
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I haven't seen any posts relating to your desire to write a Freestars cient in Russian - I'm working on one in English. If you have any questions or are having trouble getting responses or info that you need, just send me a private message in the forum and I guarantee I'll answer you.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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