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Re: Stars! game files format?? |
Mon, 05 April 2004 03:10 |
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but is ther some method to translate the game?? for example i know, there is existing german version... what about other localisations?
we will never dieReport message to a moderator
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Re: Stars! game files format?? |
Thu, 08 April 2004 14:19 |
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The file format of the .xy file (and perhaps the .hst file) might be nice for making another remapper. I did a search but came up empty... though I suspect it is easy enough to play and figure out the format.
I was thinking of a little addin that made stars shift around a bit during a game and could make our current stars game simulate a complex solar system.
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Re: Stars! game files format?? |
Thu, 22 April 2004 05:58 |
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Robert wrote on Thu, 22 April 2004 06:59 | I was thinking about a tool to generate freighter load/move orders from xy f and p files to distribute pop/mins,
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I tried that once, but never managed to get it to the point that it was useful. The utility builds a list of orders, you start to enter them into the game and think - "hang on, that's dumb - if I do this instead it will be much better". So you redirect a couple of freighters but the utility doesn't know about it and so other things go wrong.
The best I came up with was reports showing which planets have high/low values of each commodity (pop/Iro/Bor/Ger/freighters), and I use these as the basis for determining shipping orders.
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Re: Stars! game files format?? |
Fri, 23 April 2004 04:13 |
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Robert | | Lt. Junior Grade | Messages: 393
Registered: November 2002 Location: Dortmund, Germany | |
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Thats bad news...
What I tried to do is
- extract planets positions and calculate distances between planets
- search for planets you own/remote mine/have robber baron
- search all freighters ready to move
then I planned to check for planets in range of freighters
(means 81jy/100ly/everything with gate for IT)
then for each freighter determine what to load and where to go.
i will find one valid move, and then try to optimize with mutation/recombination until my "target funktion" is maximized.
as a target funtion i could try deviation from an equal distribution of mins over all planets (maybe i need a factor for the resources of the planets) or something like maxed built ships the next turn or something.
i guess it depends on the quality of the target function.
in a next step i could try to optmize for more than one turn,
generate optimal round-trips, whatever...
for now i need it to distribute mins for my IT, which means the calculation is quite simpel as i got gates everywhere, but makes it quite complex (with more than 100 worlds and really not many mins) for this special race...
also it is a test on how good evolutionary algorithms work for "simple" transport/logistics problems...
I am still not sure if there is a way to calculate "the" optimum, and if this is a linear problem. but for sure of more and more factors come into the equation (pop management, optimal growth, build heavy ships close to borders, gateability, etc.) there will be no linear solution... (i guess)...
Anyway... maybe you never hear from me about the project again, then you can assume it is better done by hand
Robert
2b v !2b -> ?Report message to a moderator
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Re: Stars! game files format?? |
Mon, 10 May 2004 07:37 |
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I haven't seen any posts relating to your desire to write a Freestars cient in Russian - I'm working on one in English. If you have any questions or are having trouble getting responses or info that you need, just send me a private message in the forum and I guarantee I'll answer you.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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