Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » How Would You Rate These Races?
Re: How Would You Rate These Races? Thu, 08 April 2004 19:42 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

How about a couple more sets from the generator:

JOAT:
#1 LRT: IFE, ISB, UR, MA, NRS, LSP, BET (whew!); growth 5%; hab: all; PopRes: 2000, facts 7,25,14,nch; mines 24,8,22; tech all cheap except weapons and bio normal;
#2 LRT: UR, MA, NAS, BET, RS; growth 15%; hab 1/21; PopRes: 2200, facts 7,17,25,ch; mines 19,10,9; tech all cheap except weapons expensive and bio normal; Smile
#3 LRT: IFE, TT, IS, GR, OBRM, BET, RS; growth 6%; hab: all; popres 1000; facts 14,8,11,nch; mines 11,3,12; tech all cheap except energy and electronics normal;

I know these are all crap but how crappy are they?

WM:
#1 LRT: TT, ARM, ISB, GR, BET, RS; growth 7%; hab: all; PopRes: 900; Facts: 10,8,13,ch; Mines: 13,5,14; tech all normal except Elec and Bio cheap;
#2 LRT: IFE, ISB, GR, UR, CE; growth 14%; hab: 1/22; PopRes: 900; Facts: 10,10,10,nch; Mines: 11,5,10; Tech EN,CON,ELEC expensive, the rest are cheap;
#3 LRT: TT, ARM, ISB, GR, MA, RS; growth 11%, 1/12; PopRes: 1800; Facts: 8,10,7,ch; Mines: 9,6,24; Tech: EN,PROP,ELEC normal, the rest cheap;

For your interest:
My rating of Page 2 for these races:
Set#1: #1-(-.25), #2-(.25), #3-(0.0)
Set#2: #1-(.50), #2-(-.25), #3-(1.0)

Report message to a moderator

Re: How Would You Rate These Races? Thu, 08 April 2004 22:11 Go to previous messageGo to next message
icebird is currently offline icebird

 
Chief Warrant Officer 3

Messages: 178
Registered: September 2003
Location: In LaLa land...
donjon wrote on Thu, 08 April 2004 16:42

JOAT:
#1 LRT: IFE, ISB, UR, MA, NRS, LSP, BET (whew!); growth 5%; hab: all; PopRes: 2000, facts 7,25,14,nch; mines 24,8,22; tech all cheap except weapons and bio normal;
#2 LRT: UR, MA, NAS, BET, RS; growth 15%; hab 1/21; PopRes: 2200, facts 7,17,25,ch; mines 19,10,9; tech all cheap except weapons expensive and bio normal; Smile
#3 LRT: IFE, TT, IS, GR, OBRM, BET, RS; growth 6%; hab: all; popres 1000; facts 14,8,11,nch; mines 11,3,12; tech all cheap except energy and electronics normal;


I would rate these 3, 2 then 1.
Even if it (#1) is slow (very) it at least has late game potential. Twisted Evil
#2 has the best growth rate, but it just can't do anything with all that pop it can grow. Rolling Eyes And its hab hurts.
#1 has no good points. Weapons isn't even cheap. Mad

donjon wrote on Thu, 08 April 2004 16:42

I know these are all crap but how crappy are they?

WM:
#1 LRT: TT, ARM, ISB, GR, BET, RS; growth 7%; hab: all; PopRes: 900; Facts: 10,8,13,ch; Mines: 13,5,14; tech all normal except Elec and Bio cheap;
#2 LRT: IFE, ISB, GR, UR, CE; growth 14%; hab: 1/22; PopRes: 900; Facts: 10,10,10,nch; Mines: 11,5,10; Tech EN,CON,ELEC expensive, the rest are cheap;
#3 LRT: TT, ARM, ISB, GR, MA, RS; growth 11%, 1/12; PopRes: 1800; Facts: 8,10,7,ch; Mines: 9,6,24; Tech: EN,PROP,ELEC normal, the rest cheap;

I am inclined to rate #1 as the best, followed closly by #2. It seems that the generator has a thing for low pop and factory efficency.

donjon wrote on Thu, 08 April 2004 16:42

For your interest:
My rating of Page 2 for these races:
Set#1: #1-(-.25), #2-(.25), #3-(0.0)
Set#2: #1-(.50), #2-(-.25), #3-(1.0)


Page 2? That's PRT. Did you mean page 3; LRTs?



-Peter, Lord of the Big Furry Things

Report message to a moderator

Re: How Would You Rate These Races? Fri, 09 April 2004 01:56 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
Carn wrote on Fri, 09 April 2004 01:09

... but 2500 12/7/21 box checked 11/3/20 is not optimal for the amount of points used...

IMO a 12/7/21 is a typo. It should be 15/7/21, what's a "standard" for HP races.
BR, Iztok

Report message to a moderator

Re: How Would You Rate These Races? Fri, 09 April 2004 06:13 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

icebird wrote on Thu, 08 April 2004 20:11


donjon wrote on Thu, 08 April 2004 16:42

For your interest:
My rating of Page 2 for these races:
Set#1: #1-(-.25), #2-(.25), #3-(0.0)
Set#2: #1-(.50), #2-(-.25), #3-(1.0)


Page 2? That's PRT. Did you mean page 3; LRTs?

Yep, thats a typo... page 3.

Report message to a moderator

Re: How Would You Rate These Races? Fri, 09 April 2004 06:30 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
donjon wrote on Fri, 09 April 2004 01:42

How about a couple more sets from the generator:

JOAT:...

#1: 12/100
#2: 15/100
#3: 18/100

Quote:

WM:

#1: 20/100
#2: 45/100
#3: 20/100

BR, Iztok


[Updated on: Fri, 09 April 2004 06:34]

Report message to a moderator

Re: How Would You Rate These Races? Fri, 09 April 2004 09:08 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
mazda wrote on Thu, 08 April 2004 21:56

Obviously there are other ratings that puzzle me.
Like why RS +10% for PP, and not even mentioned for WM.

RS is probably seen as better for PP (by the author) because PP does a lot of eny research for his drivers and therefor he also has better shields ... which makes he benefits even more from RS.

Of course you can look at it the other way: because you have RS you can afford to do less eny research since your shields are 40% bigger anyway ... Cool

mch

Report message to a moderator

Re: How Would You Rate These Races? Fri, 09 April 2004 10:23 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Indicators:

Some indicators for calculating viability of race:

#1 MPop: the maximum population on planet (assume deathstar for AR)
#2 SPop: the starting population of HW. (assume ABBS)
#3 Speed: 1-(int((ln(mpop)-ln(spop))/ln(growth)))/100
This returns 100- #of years to fill hw (not using stars! diminishing returns) (a percentage rating)
#4 Nplanets: UniverseSize*hab*speed+1
#5 PRes: calculate resources of one planet, pop and fact at max.
#6 TRes: ln(Nplanets*PRes)
#7 PMins: calculate min prod of one planet. (assume MC 100)
#8 TMins: ln(Nplanets*Pmins)

#9 Page3Value(LRTS): default 100% redid rating mods (+50,+25,-25,-50)
#10 Page4Value(Life Wink ): sqrt(hab*growth)
#11 Page5Value(Prod): sqrt(Tres*Tmins)/max(sqrt(Tres*Tmins))
Note: this is an overall percentage indicator of how the race compares with all races entered.
#12 Page6Value(Tech): Haven't done it yet... (any help here??)


[Updated on: Fri, 09 April 2004 19:26]

Report message to a moderator

Re: How Would You Rate These Races? Fri, 09 April 2004 10:43 Go to previous messageGo to next message
Dark_Traveller is currently offline Dark_Traveller

 
Crewman 1st Class

Messages: 33
Registered: October 2003
Location: Tigard, OR. USA
Well not being an expert but I have played my fair share of WM and have recently been educated by some Expert? Razz (just kinding) members of the forum. The Generator appears not to take into effect the PRT. WM is tough to play with TT(I know I have tried) unless you have a long drawn out game but then the WM Tac advantage is nullified.
#1: TT, ARM, GR not needed-to low of a growth rate for anything other than HE
#2: CE (Yuk) a killer when you have to get your fleet there on time, Ok growth, Hab and Growth now where needing to be
#3: TT, MA? I don't think I have ever seen a race with MA, but if you knew the Minerals were going to be scarce in the ENTIRE Universe, No growth, No resources from Pop, Alot of Expensive mines with crappy factories. Yikes.
Well now that I have ranted I would say #2 would be the only one I would even try to run if forced into it. The Others I would hit the regenerate button.
IMO.

Report message to a moderator

Re: How Would You Rate These Races? Sun, 11 April 2004 05:02 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
Hmm...
For the record, I am no expert...

Considering these are sucky races, however if one's opponents are similar then "sucky" is a relative term. The "monster" concept is not the same.
BTW- Donjon does hab =all mean 3Immune? cause I might change my mind if that's what that means...

My ratings for the 3 are:
CA - 1 and 2 are close, then 3. I think 1,2 are close because of the hab ranges, growth rate, and fac/min settings. With 1 you will end up with more planets generating pop. More facs are built and then gen more mines. With 2 they grow faster. But have less area to grow in, they have good fac/min but considering the number of mines that can be built, it might be iffy.


JOAT
I don't think i can even pick. JOAT are not my favorite. But...
#2, #3, #1.
2 might be the OWW of this game. Its pop explodes, so you build more fac and mines then the rest. Compared to most others you are advancing fast. Also, with cheap prop your scouts are finding other nice worlds fast. By the time you hit your second world the 5-6% growth races are getting close to moving to their 2nd world. By the time you hit each other you will probably be ahead in tech and in production. Terraforming will happen faster as well. (although not rad) and a change in terr, will change the planet value quickly.


WM
This is tough, because comparative to the other PRT's WM's have ok stats...
#3, #2, #1
3 is the best option for continuous growth and has the ability to gain more space due to TT. Bio cheap, make nice worlds fast. can get the weapons fast.

With the options for slow growth rate, it might be good to extend the number of turns. The game might end just a bit too soon. Although I think there will be cheap horde fleets attacking mineral-less races...

____________________________________________
Paid for by the University Security Department Budget... Very Happy

Report message to a moderator

Re: How Would You Rate These Races? Sun, 11 April 2004 17:16 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Shadow Whist wrote on Sun, 11 April 2004 03:02

Hmm...
For the record, I am no expert...

Considering these are sucky races, however if one's opponents are similar then "sucky" is a relative term. The "monster" concept is not the same.
BTW- Donjon does hab =all mean 3Immune? cause I might change my mind if that's what that means...


Hmmm, I haven't been able to distinguish between 3i and total wide habs, however, 3i has an extreme cost and results in low growth 4%-5%...

Report message to a moderator

Re: How Would You Rate These Races? Tue, 13 April 2004 03:29 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Regarding scoring of LRTs in your forumlas:

Score them by their actual play benefit IGNORING race wizard cost. The race wizard cost is irrelevant as it is implicit in reduced scorings on the other categories.

Therefore UR, for example, is always a 'good' LRT. Of course the race will score lower on the other categories as a result.

my 2 cents

Report message to a moderator

Re: How Would You Rate These Races? Wed, 14 April 2004 08:58 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Still Having Problems

Hi People, I'm still having problems, here is my results so far:

Group #1 (CA)	Page 3	Page 4	Page 5	Page 6	Rating
Race 1		1.00	0.17	8.46	0.30	2.26
Race 2		1.00	0.15	9.52	0.60	2.91
Race 3		0.75	0.22	9.77	0.80	3.35

Group #2 (JOAT)	Page 3	Page 4	Page 5	Page 6	Rating
Race 1		0.75	0.22	13.19	0.75	3.74
Race 2		1.25	0.08	6.66	0.85	2.92
Race 3		1.00	0.24	17.33	1.00	4.86

Group #3 (WM)	Page 3	Page 4	Page 5	Page 6	Rating
Race 1		1.50	0.26	9.95	0.75	3.60
Race 2		0.75	0.08	10.08	0.50	2.58
Race 3		2.00	0.10	5.77	0.90	3.25


You will note that there are discrepancies in the ratings, for example in group#1 race#3 is rated higher than race#2.

I can only figure this is due to the higher output from either resources or mins expected overall. How do I minimize this effect without causing other false reports?

Report message to a moderator

Re: How Would You Rate These Races? Wed, 14 April 2004 09:26 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
donjon wrote on Wed, 14 April 2004 13:58

Still Having Problems
Hi People, I'm still having problems, here is my results so far:

Group #1 (CA)	Page 3	Page 4	Page 5	Page 6	Rating
Race 1		1.00	0.17	8.46	0.30	2.26
Race 2		1.00	0.15	9.52	0.60	2.91
Race 3		0.75	0.22	9.77	0.80	3.35


You will note that there are discrepancies in the ratings, for example in group#1 race#3 is rated higher than race#2.

I can only figure this is due to the higher output from either resources or mins expected overall. How do I minimize this effect without causing other false reports?


Hmm, the higher output from mines and resources is on Page 5.
This factor has the least impact on the final figures as it has the smallest variance.
Interesting that you are taking the sqrt of growth_rate on page 4. This would be considered one of the most important figures, yet you are diminishing it's importance by taking the sqrt of it.

p.s. Where does the final rating column come from ?
It is not the product of the other 4 figures.

Report message to a moderator

Re: How Would You Rate These Races? Wed, 14 April 2004 13:09 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
donjon wrote on Wed, 14 April 2004 14:58

Still Having Problems

Hi People, I'm still having problems, here is my results so far:
Group #1 (CA)	Page 3	Page 4	Page 5	Page 6	Rating
Race 1		1.00	0.17	8.46	0.30	2.26
Race 2		1.00	0.15	9.52	0.60	2.91
Race 3		0.75	0.22	9.77	0.80	3.35



Page 3:
how come #1 and #2 have same ideal??? Page 3 score yet one has NRSE and other has not? NRSE sucks quite bad, especially if you do not have Rad ram or fuel mizer for your minelayers / skirmishers.
also #3 Lost whole 25% of his Page 3 score for UR? I have taken UR twice in intermediate PBM game and did quite good. UR did not harm me at all.

Page 4:
I would score 18% growth and 1 in 5 hab without immunities to be 100% for CA
Each immunity would double the hab score for non CA and raise by 50% for CA.
I think it is worth to square the growth rate difference and square root the hab difference. Then multiply together.

Page 5:
I have completely No idea comparing with what you got such huge numbers there? These econs were sometimes bad and usually outright terrible.

Page 6:
Again ... 100% would be weapons cheap and construction normal. Each weapon or construction click adds or substracts 10%, Bio is worth 10% with TT and 0% with no TT, rest are worth 5%.

Quote:

I can only figure this is due to the higher output from either resources or mins expected overall. How do I minimize this effect without causing other false reports?

At page 5 you just got VERY strange numbers.
For example standard mine cost is 3. Guys who got to pay 4 times more for that mine are under huge penalty even if that mine is double efficient.

Report message to a moderator

Re: How Would You Rate These Races? Wed, 14 April 2004 14:26 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Another way of comparing econs (PAGE 5) would be filling 70% value, 60% germanium concentration world (average habitable world) with pop.
Then let it be building factories and mines for 30 years. After that compare the leftover germanium, leftover resources and germ conc with "ideal": OBRM + 1000 12/9/16 Checked 10/3/17 race of same PRT.
             germanium  resources  concentration
"CA ideal"         7762     42905             24
#1 CA             14404     22052             29
#2 CA              4936     27222             32
#3 CA              4029      2101             46

             germanium  resources  concentration
"JOAT ideal"       8457     51445             21
#1 JOAT           22418         0             28
#2 JOAT           12829      4282             35
#3 JOAT            8149     51880             25

             germanium  resources  concentration
"WM ideal"         7762     42905             24
#1 WM              9445     33807             28
#2 WM              5791     30119             33
#3 WM              6969      5612             28


Ignoring factories did not help #1 JOAT it was still building its mines at turn 30 so 0 resources went to research. I would rate its econ 0%. Very Happy With #2 JOAT -f style allowed to have some leftover resources at turn 30. Rest of the races did all build factories.

[Edit: numbers here were given for 70% worlds but i made typo and described 80% as average]



[Updated on: Wed, 14 April 2004 15:26]

Report message to a moderator

Re: How Would You Rate These Races? Sat, 17 April 2004 08:52 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Still Having Problems

Better? Implementing some of the changes suggested, ignoring potential production but considering speed...

Group #1 (CA)	Page 3	Page 4	Page 5	Page 6	Rating
Race 1		0.75	0.43	0.13	0.15	1.00
Race 2		1.00	0.53	0.13	0.70	1.44
Race 3		1.00	0.39	0.09	0.90	0.94

Group #2 (JOAT)	Page 3	Page 4	Page 5	Page 6	Rating
Race 1		1.50	0.39	0.06	0.75	0.89
Race 2		1.50	0.11	0.08	1.05	1.45
Race 3		1.00	0.60	0.20	1.25	1.22

Group #3 (WM)	Page 3	Page 4	Page 5	Page 6	Rating
Race 1		1.50	0.86	0.15	0.50	1.42
Race 2		1.00	0.08	0.14	0.60	1.15
Race 3		2.00	0.10	0.10	1.10	1.50


It looks a little better considering your ratings of the races, at least at finding the top race...

Thoughts?

Report message to a moderator

Re: How Would You Rate These Races? Sat, 17 April 2004 13:06 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Try that system on some real races.
Also, as soon as you get something that looks good, something else will come along and won't match.

Are you trying to figure out how long it will take a Stars! monkey to come up with a monster?



- LEit

Report message to a moderator

Re: How Would You Rate These Races? Sat, 17 April 2004 16:09 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Page 5) yes! now scores seem more or less in right order! Smile Only thing what is strange ... that it is so low now. Razz That #3 JOAT should be about 1.0 not 0.2...

Page 4) I am not sure whats going on there. Anyones page 4 favorite from all these crappy guys is CA #2 with his 1 in 7 hab (almost OK) and 15% growth (also almost OK). In your table the 7% and 6% 3-immunes pass it. I trust no expert can agree with that judgement.

I also still dont get how you calc that Rating column.
All these races should get summary rating 0.5 max and mostly worse.

Maybe immunites should affect page 5 score not page 4 score because immunity affects average habitable planet at max terra.
70% without immunities
80% with one-immune
90% with 2-immune
and 100% with 3 immune.


[Updated on: Sat, 17 April 2004 16:23]

Report message to a moderator

Re: How Would You Rate These Races? Sat, 17 April 2004 16:24 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Kotk wrote on Sat, 17 April 2004 14:09

Page 5) yes! now scores seem more or less in right order! Smile Only thing what is strange ... that it is so low now. Razz That #3 JOAT should be about 1.0 not 0.2... {LWJ: speed is figured in}

Page 4) I am not sure whats going on there. Anyones page 4 favorite from all these crappy guys is CA #2 with his 1 in 7 hab (almost OK) and 15% growth (also almost OK). In your table the 7% and 6% 3-immunes pass it. I trust no expert can agree with that judgement.

I also still dont get how you calc that Rating column.
All these races should get summary rating 0.5 max and mostly worse.


First off the races are being rated against each other and the other random races entered (so there is usually some kind of (val-min)/(max-min) in the calculation somewhere.)

The overall rating value:
speed*sqrt(Page3+Page4+Page5+Page6+Page3*Page4)

I was working on a five dimensinal distance calc:
sqrt(Page3^2+Page4^2+Page5^2+Page6^2)
but that produced anomylous results also did difference of squares:
sqrt(Page3*(Page4+Page5+Page6)+Page4*(Page5+Page6)+Page5*Pag e6)

I arrived eventually at the first.


[Updated on: Sat, 17 April 2004 16:27]

Report message to a moderator

Re: How Would You Rate These Races? Tue, 20 April 2004 14:34 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

Present Status

OK, I've run through 3 sets of 16 races.
I'm basically rating the races by PRT and dropping all but the top 3. I've only run across 2 HE's and SD's so have left them out of the report...

Alternate Reality
#1 (0.80) TT,UR,MA,CE,OB,NAS,LS,BET 9% 1/16 9 all cheap but CON exp BIO norm
#2 (0.86) IF,TT,ARM,IS,GR,UR,BET 5% all 8 all cheap but WEAP,ELEC,BIO norm
#3 (0.81) MA,NRS 8% 1/9 10 all cheap but CON,BIO norm

Claim Adjuster
#1 (1.42) ARM,IS 13% 1/8 1000,10/10/10ch,10/5/10 all norm but WEAP,PROP cheap
#2 (1.10) GR,UR,MA,NR,CE,OB,LS,BET 9% 1/2 2400,15/17/20nch,6/13/9 all cheap but PROP,ELEC norm
#3 (1.51) IF,TT,ARM,UR,CE,OB,NAS,RS 11% 1/9 1800,5/8/15ch,21/9/7 EN,PROP cheap, WEAP,BIO norm, CON,ELEC exp

Inner Strength
#1 (1.29) TT,ARM,IS,MA 14% 1/11 1400,15/11/10nch,6/6/8 all norm but EN,ELEC cheap, BIO exp
#2 (1.21) No LRT 10% 1/4 2100,10/18/15ch,24/3/10 all cheap but EN,PROP exp BIO norm
#3 (1.18) No LRT 12% 1/8 900,11/9/10ch,11/5/10 all norm but BIO cheap

Interstellar Traveller
#1 (1.43) IF,TT,ARM,MA,CE,OB,RS 11% 1/4 1000,11/10/10nch,10/5/11 all norm but EN,CON exp, BIO cheap
#2 (1.76) ARM,IS,UR,OB,NAS,LS 15% 1/4 1300,9/22/16ch,21/14/15 all exp but EN,PROP norm, BIO cheap
#3 (1.36) TT,ARM,GR,UR,NR,NAS,RS 9% 1/2 1000,10/10/10ch,10/5/9 all exp but PROP,BIO cheap, ELEC norm

Jack of all Trades
#1 (1.42) UR,MA,NAS,BET,RS 15% 1/21 2200,7/17/25ch,19/10/9 all cheap but WEAP exp, BIO norm
#2 (1.14) IF,TT,IS,GR,OB,BET,RS 6% all 1000,14/8/11nch,11/3/12 all cheap but EN,ELEC norm
#3 (1.04) TT,ARM,GR,UR,MA,BET,RS 5% all 1600,7/19/20nch,11/7/17 all cheap

Packet Physics
#1 (1.59) IF,ARM,TT,GR,UR,MA,NR,CE,NAS 9% 1/3 2300,12/15/15ch,13/3/5 all cheap but PROP,BIO norm, ELEC exp
#2 (1.63) MA,NR,CE,NAS,LS,RS 12% 1/2 1500,14/11/10nch,12/12/9 all exp but WEAP,PROP norm, EN cheap
#3 (1.81) IF,ARM,TT,GR,MA,CE 9% all 1000,10,10,10ch,10/5/10 all exp but PROP,BIO norm, WEAP cheap

Super Stealth
#1 (0.94) NAS 5% 1/2 700,13/6/9nch,19/5/10 all cheap but EN,BIO exp, CON norm
#2 (1.03) IF,TT,IS,UR,MA,NR,CE,NAS,LS,BET,RS 6% 1/2 1000,12/8/14nch,12/2/12 all cheap but WEAP,ELEC norm
#3 (0.92) IF,TT,ARM,IS,MA,NR 4% all 800,15/7/14nch,15/2/14 all cheap but EN norm

War Monger
#1 (1.29) TT,ARM,IS,GR,BET,RS 7% all 900,10/8/13ch,13/5/14 all norm but ELEC,BIO cheap
#2 (1.48) TT,ARM,IS,GR,MA,RS 11% 1/12 1800,8/10/7ch,9/6/24 all cheap but EN,PROP,ELEC norm
#3 (1.18) IF,TT,IS,GR,NR,CE,BET,RS 6% 1/2 1800,6/10/19ch,25/3/15 all cheap but PROP,CON norm


Comments?

I will NOT report on this progress again since the final races will be used in Round #2 of the All Round Player Tournament.

Note the ratings I have obtained are the bracketed values at the beginning and appear to have a maximum value of 2.00... (Thanks to Leit for the yardsticks Wink

Oops got hungry and forgot my favorite PRT: WM Wink


[Updated on: Tue, 20 April 2004 16:58]

Report message to a moderator

Re: How Would You Rate These Races? Sat, 01 May 2004 11:40 Go to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Maybe you should say the immunities if present? 1 in 11 with immunity is as good as 1 in 6 without.

AR i cannot comment... all suck too terrible. Pehaps #2 is best like you rate. Razz

CA #1 is *significally* better to play than #3.

IS #1 wins and #3 loses? I would feed #1 to dogs with #3 anytime, #2 is the weakest there. Wink

IT.. ARM + OBRM combos there? I am not sure if the screwed up econ at #2 is so good, #1 seems quite comparable with its TT+bio cheap, OK econ and IFE.

WM i somehow like #1 more than #2.

Report message to a moderator

Previous Topic: What is Scan Data?
Next Topic: A mineral experiment gone right, so far.
Goto Forum:
  


Current Time: Sun May 12 17:34:36 EDT 2024