Hab determination |
Sat, 03 April 2004 10:16 |
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Inquisitor80 | | Warrant Officer | Messages: 115
Registered: February 2004 Location: The dark places in betwee... | |
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I was just wondering, If all players in a multi human game have their hab set to the center, does this increase the overall "centerness" of the hab across the map?
I guess a more direct way of asking this is: Do race hab centers effect the map generation?
- Inquisitor80
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Re: Hab determination |
Sat, 03 April 2004 15:08 |
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I'll answer your question in 4 parts;
1. Stars! uses a base algorithm to define the planets using 3 stages of each range - upper, middle, lower.
using grav, temp , rad you get the following mix of planets;
upper, upper, upper
upper, upper, middle
upper, upper, low
upper, middle, upper
upper, middle, middle
upper, middle, low
etc.
2. Home worlds are the only planets specifically created by the galaxy generator. i.e. the game looks at each race and creates one planet that is 100% for that race. The galaxy generator then modifies that planet to deal with custom settings (i.e. all left over resource points spent on 'mineral concentrations')
The rest is up to the random number generator.
3. Now, if ALL players use a 1 in 10 hab range with hig grav, high temp, high rad - the galaxy will have the same amount of green planets in that range as it would have if everybody all went low, low, low. The VALUE of those planets is randomized (with luck, 30% are high greens, but it is possible that almost all are low or medium greens). That means that everybody will be fighting for the same planets and most of the galaxy would be unusable.
4. Stars! does NOT examine all races and then generate planets based on a weighted average of race hab ranges.
Ptolemy
[Updated on: Sat, 03 April 2004 15:12]
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