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Home » Stars! 2.6/7 » The Academy » MT Jump Gate detail clarification and question
MT Jump Gate detail clarification and question Mon, 29 March 2004 16:47 Go to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

I am starting as a replacement in a game, and I have the MT Jump Gate, which I have never used before.

My understanding is that I can jump to any gate that I have, based on the specs of the gate I am jumping to. Also, with the Jump Gate I can carry minerals and pop.

Will carry minerals and pop from:
open space
unowned planet
owned planet without a gate
planet with a gate, which I am not allowed to use

Will NOT carry minerals from:
a planet where I have a gate
a friendly planet where there is a gate

Are these correct?

Also, I have set a freighter with a jump gate to move into space, then gate to a different planet I own. When I made the change to use the stargate, the travel time message says: "unload". Is this what is expected? (I do NOT want my minerals unloaded in space!)

Thanks for any help!

RainDancer

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Re: MT Jump Gate detail clarification and question Mon, 29 March 2004 16:57 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Raindancer wrote on Mon, 29 March 2004 16:47

Will carry minerals and pop from:
open space
unowned planet
owned planet without a gate
planet with a gate, which I am not allowed to use

Will NOT carry minerals from:
a planet where I have a gate
a friendly planet where there is a gate

Are these correct?



Correct. (Hmm, Mitchell raises a valid question about non-friendly gates)

Raindancer wrote on Mon, 29 March 2004 16:47

Also, I have set a freighter with a jump gate to move into space, then gate to a different planet I own. When I made the change to use the stargate, the travel time message says: "unload". Is this what is expected? (I do NOT want my minerals unloaded in space!)


I don't remember this. I don't remember that this doesn't happen either. You can test this, and the non-friendly gates easily with the battle simulator that is on http://www.starsfaq.com


[Updated on: Mon, 29 March 2004 17:00]




- LEit

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Re: MT Jump Gate detail clarification and question Mon, 29 March 2004 16:57 Go to previous messageGo to next message
mitchell is currently offline mitchell

 
Chief Petty Officer

Messages: 71
Registered: November 2002
Location: Vancouver, BC, Canada
You are correct in that you can now gate minerals and POP

but, if I recall properly, if you try and gate from a planet it will try to use an orbital gate. Even if it is an enemy planet.

When I had them, I did the following:
move away from the planet into deep space with your cargo and no transport orders, then gate to your destination setting transport unload orders, then gate to your original (or another)planet to refill and repeat all over again.

great toy for non IT as long a you have enough ships, ie getting 2 such ships from the MT is a waste of a slot IMO.

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Re: MT Jump Gate detail clarification and question Mon, 29 March 2004 21:21 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

Quote:


I don't remember this. I don't remember that this doesn't happen either. You can test this, and the non-friendly gates easily with the battle simulator that is on http://www.starsfaq.com



Got the testbed. Working on it. Thanks. Results out shortly.

Raindancer

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Re: MT Jump Gate detail clarification and question Mon, 29 March 2004 21:32 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

Results:

Owned planet with no gate: jump successful with minerals

Owned planet of friend with gate: jump successful, minerals dumped.

Owned planet of Enemy with gate: NO jump, minerals on ship still


mitchell wrote on Mon, 29 March 2004 16:57


but, if I recall properly, if you try and gate from a planet it will try to use an orbital gate. Even if it is an enemy planet.



And failing to use that gate, will not try to use the Jump Gate.

Quote:


When I had them, I did the following:
move away from the planet into deep space with your cargo and no transport orders, then gate to your destination setting transport unload orders, then gate to your original (or another)planet to refill and repeat all over again.



Exactly what I am planning for the first application.

Application number two involves a Robber Baron scanner, but I cannot gate away unless I send in ships to take down the enemy base. So not quite what I wanted. Wink

Note that the "unload" message DID show up, in all cases IIRC, even where the minerals did NOT unload.

Quote:


great toy for non IT as long a you have enough ships, ie getting 2 such ships from the MT is a waste of a slot IMO.


Well, in this case I have the part, not ships. So I can build as many as I want. And SS with some IT abilities is VERY nice. Smile

RainDancer

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Re: MT Jump Gate detail clarification and question Mon, 29 March 2004 23:17 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Raindancer wrote on Mon, 29 March 2004 19:32

Application number two involves a Robber Baron scanner, but I cannot gate away unless I send in ships to take down the enemy base. So not quite what I wanted. Wink



As I understand things, you have to stay in orbit for a turn if you go lifting minerals with a Robber Baron. In such a case I wouldn't want an enemy gate allowing him to gate in robber baron killers.


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Re: MT Jump Gate detail clarification and question Tue, 30 March 2004 01:54 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
There's a concurrent discussion Raindancer started in the SS forum talking about RB scanners:

Apparantly you can lift the minerals as a WP1 order the turn you arrive. You could also lift the minerals manually on the turn you leave (although this leads to a competition over who lifts the minerals first between you and the owner.) So if the target world doesn't have a starbase you could gate striaght out Shocked

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Re: MT Jump Gate detail clarification and question Tue, 06 April 2004 03:33 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
hmmm, could be an issue with my last statement. I think ppl may have been testing with JRC3 not JRC4... I'll bring this up in the orginal thread in SS PRT...

Original thread (in SS PRT) about robber baron:
http://library.southern.edu/sahforum/index.php?t=msg&th= 1582&start=0&rid=326&S=7e59f9068eeddb1b81e2c1180 ce249ae

Quote from OLD thread (in Academy):
http://library.southern.edu/sahforum/index.php?t=msg&th= 42&start=0&rid=326&S=7e59f9068eeddb1b81e2c1180ce 249ae

Quote:

Re: I tried escaping from reality but they always catch me Wed, 20 November 2002 13:11

Quote:

jeffimix wrote on Tue, 19 November 2002 20:02

I think Pop hack doesnt work in Autohost becuase it uses... JRC4? IIRC, its a host patch really.




At the moment, AutoHost defaults to JRC3. Game hosts can request to use JRC4 to generate their turns.

JRC4 fixes the SS pop-steal problem, the free-pop memory hack, the NS/EW minefield travel bugs, and probably some others.

It introduces a small bug in the calculation of damage done by AR viral bombing, and, I *think*, a bug with SS mineral stealing (has to be manually, not by orders in advance).

Because the JRC4 patch was never officially released, I didn't make it publically available or set AutoHost to use it by default. I'm considering doing that now.

JRC4 is downloadable on the starsfaq.com site though.

Ron Miller
Stars! AutoHost


** added links **


[Updated on: Tue, 06 April 2004 03:56]

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Re: MT Jump Gate detail clarification and question Thu, 22 April 2004 02:07 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I posted the message in the SS forum after testing a reported bug regarding the loading of minerals with the Robber Baron. JRC4 fixed the pop steal bug and, in doing so prevented Robber Baron scanners from using waypoint 1 upload orders entirely. A case of fixing one bug and creating another.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: MT Jump Gate detail clarification and question Sun, 25 April 2004 22:25 Go to previous message
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
Ptolemy wrote on Thu, 22 April 2004 02:07

I posted the message in the SS forum after testing a reported bug regarding the loading of minerals with the Robber Baron. JRC4 fixed the pop steal bug and, in doing so prevented Robber Baron scanners from using waypoint 1 upload orders entirely. A case of fixing one bug and creating another.

Ptolemy

Correct, a known JRC4 bug.



Ron Miller
Stars! AutoHost

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