Home » Stars! 2.6/7 » New Game Announcements » New Game (strictly for beginners) - A New Hope.
New Game (strictly for beginners) - A New Hope. |
Wed, 24 March 2004 15:05 |
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DanTMan | | Crewman 2nd Class | Messages: 13
Registered: February 2004 Location: UK | |
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I will be hosting a new game strictly for beginners and intermediates. I'd prefer people who are either newbies or have played no more than four or five games against people. I politely request that if you are more experienced, that you do not join this game.
The game is called, 'A New Hope'.
Rules
1. No more than 10 players. I will be playing.
2. Dense, Medium universe, player positions Farther.
3. Accelerated BBS play, Public Player Scores, Galaxy Clumping.
4. No CA or HE races.
5. Chaff allowed. *(Chaff is no longer allowed, see posts below) **(Chaff is now re-allowed, see posts below!!)
6. No cheating!! (Fleet splitting etc.)
7. Alliances are allowed, no more than 2 players can win in an alliance.
Victory Conditions
1. Own 60% of planets.
2. Exceed 2nd place by 200%.
3. Have highest score after 150 years.
Winner must meet 1 of the above conditions.
Atleast 100 years must pass before a winner is declared.
Turns will be generated every 24 hours for the first 50 years. I will then ask players for their opinion on reducing the time between generation.
Game will be hosted on Autohost!
[Updated on: Mon, 05 April 2004 08:22] Report message to a moderator
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Re: New Game (strictly for beginners) - A New Hope. |
Fri, 26 March 2004 13:17 |
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DanTMan | | Crewman 2nd Class | Messages: 13
Registered: February 2004 Location: UK | |
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I have disallowed HE races, because it is very easy to create a race that can dominate quickly. The advantage of the mini-colony hull, combined with say, tri-immune hab settings, would cause such a race to spread far too quickly.
If these reasons are not acceptable, then just put it down to the fact that it is a restriction on this game!
As for the chaff and dodge questions.
I allowed chaff so that players can indeed use the obvious advantages of chaff, aswell as sweeping. I agree that there is a problem, as you have described. The circumstances you have described would probably not happen reguarly, but variations could also occur. It would therefore be very difficult to police this rule. As this is a beginner game, I would hope that this sort of thing would not occur too often.
My choice is therefore, either dis-allow chaff or allow it and hope that players use their discresion not to take advantage.
I personally think that dis-allowing chaff, would be more preferable, instead of relying apon discresion. Plus, there may be people playing who have no idea about chaff and that would put them at a serious disadvantage. Without chaff the combat would also become cleaner and more focused on good design, as intended. I believe that the makers of Stars! did not 'design in' the construction of chaff, rather it is a clever and constructive manipulation of the game rules.
I realise that this now brings up issues about what constitutes chaff. I suggest that any player that suspects chaff usage, or has suffered at the hands of chaff, should contact the host. I will then look at the evidence and speak to the accused player, before making a verdict.
Obviously, any one found in breach of the rules as described above, would be ejected from the game.
Cam you are welcome to join the game, please forward your race to me, if you still wish to play. Any comments and suggestions about the above ramble are welcomed.
[Updated on: Fri, 26 March 2004 13:24] Report message to a moderator
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Re: New Game (strictly for beginners) - A New Hope. |
Fri, 26 March 2004 13:21 |
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DanTMan | | Crewman 2nd Class | Messages: 13
Registered: February 2004 Location: UK | |
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Sorry, LEit posted that message whilst I was typing my ramble. LEit has obviously cleared up that question in a very concise manner. Thankyou for the useful info.
However, I will still remove chaff usage, unless there are furious objections.
Cam do you still wish to play?
[Updated on: Fri, 26 March 2004 13:22] Report message to a moderator
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Re: New Game (strictly for beginners) - A New Hope. |
Sat, 27 March 2004 22:27 |
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Hillel | | Crewman 3rd Class | Messages: 7
Registered: March 2004 | |
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Hi,
I'd be interested. I played a few games against people (three, I think) several years ago, but none since. Now I've just started in one, and wouldn't mind another.
Can I join?
A suggestion or two on max gen times, though. How about making the max gen time about 30 hours to start?
I think the extra few hours over 24 aren't really going to come into play that often with dedicated players, but if someone does need to make use of them, they could spell the difference between making and missing a crucial turn. It's a fair fight thing, I guess. You wouldn't want to walk over an opponent because real life kept them from submitting their turn on time.
Obviously, this will only work within reason. I'm sure the host will start inquiring after players that leave their turns till the last minute on a regular basis, particularly in the first 10-15 turns or so when there isn't a whole lot to DO.
Hillel
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Re: New Game (strictly for beginners) - A New Hope. |
Sun, 28 March 2004 11:25 |
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Hillel wrote on Sun, 28 March 2004 10:16 | What's your time table on the start? Should I send you a race?
I understand your gen time reasoning the way you just explained it, but that's not what you stated up top in the game parameters.
A 24 hour max gen time means that if one guy waits until the very last second on every turn, then (and only then) will the gen time (of day) be the same each day. If the last guy submits his turn 10 hours before the end of the 24, the new 24 hour period starts from then.
I believe that there is a way to fix the gen time at the same time (of day) each day, to accomplish what you wanted, but the down side is that the game won't gen early ever - even if everyone has submitted their turns, the game will still wait until the predetermined time of day to gen. This might get frustrating, especially early in the game.
30 hours max gen time works out to be a compromise between the two - if someone needs to use the extra hours, it compensates for the early gens and moves the gen time (of day) back toward where you want it.
You're the host - whatever you decide is fine - just us know.
Hillel
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You can set the schedule to gen at a set time (like 0600) but also make sure it does not *strictly* follow the schedule.
This way if everyone submits then the next turn will generate right then and the deadline will adjust to be the next 0600 time beyond the current deadline.
Works well IMO for early part of games since it allows a game to get multiple turns in during a 24 hour period *if* all the players wish to do so. At worst it will gen every 24 hours.
[The RWIAB II games ran on this sort of schedule initially with the gen scheduled for M-F at 10:00pm EST (Tues-Sat 0300 GMT).]
- Kurt
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Re: New Game (strictly for beginners) - A New Hope. |
Sun, 28 March 2004 13:05 |
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DanTMan | | Crewman 2nd Class | Messages: 13
Registered: February 2004 Location: UK | |
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Thankyou Kurt, that was pretty much what I was going to say.
Indeed, this is how it will be set-up. Turns will be generated every 24hrs at 06:00 GMT, if all turns are in before this time it will be generated and the gen time will be set to the next 06:00 time frame. As HOST I will always keep my eye on the turn time, and I am very open to player input.
*** Player List ***
1. DanTMan (race received)
2. Snoopy (race received)
3. Asgerjohansen (?)
4. Carn (race received)
5. Hillel (?)
5 slots left...
If you wish to play please send me a confirmation, and a race file if possible. I would like your files by the 7th of April please.
[Updated on: Sun, 28 March 2004 13:07] Report message to a moderator
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Re: New Game (strictly for beginners) - A New Hope. |
Mon, 29 March 2004 05:20 |
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DanTMan | | Crewman 2nd Class | Messages: 13
Registered: February 2004 Location: UK | |
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Inquisitor, you are welcome to join the game. I will contact you by email requesting your race file.
As for ettiquette (or edicate, whichever you prefer!) for Autohost! I am not entirely sure what you mean. All that is required is that you have the Stars! J Patch installed. The games 'rules' are outlined in this thread, all I will say regarding ettiqutte is that I will not tolerate any breach of the rules, or any personal threats or abusive language. Anyone doing this kind of thing will be banned. Afterall, Stars! is just a game and there is no need for this sort of thing, not that I think it will be any kind of problem.
As for pre-game diplomacy, well I'd like no-one to contact each other before the game starts. By that, I mean before the game goes up on auto-host, after that you are perfectly free to contact people by email if you wish. I really wouldn't have a clue if you did it prior to the game starting, though! The reason I'd rather that you wait until the game 'starts', is so that you don't create a race that complements someone elses.
Hope that answers your question.
** Player List **
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1. DanTMan
2. Snooopy
3. Asgerjohansen
4. Carn
5. Hillel
6. Inquisitor80
7. ChaosKnight
3 left...
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Re: New Game (strictly for beginners) - A New Hope. |
Mon, 29 March 2004 10:32 |
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DanTMan | | Crewman 2nd Class | Messages: 13
Registered: February 2004 Location: UK | |
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It's no problem Hillel, everyones ignorant, or there would be nothing new to learn!! Glad you are in.
So, here is a current playlist and the various levels of commitment.
1. DanTMan (in, race)
2. Snoopy (in, race)
3. Asgerjohansen (?, no race)
4. Carn (in, race)
5. Hillel (in, no race)
6. Inquisitor80 (in, race)
7. ChaosKnight (in, race)
Please note I would like your race files before Monday 5th April, please.
[Updated on: Mon, 29 March 2004 10:49] Report message to a moderator
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Chaff or not in beginner game (Re: New Game (strictly for beginners) - A New Hope.) |
Tue, 30 March 2004 03:04 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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DanTMan wrote on Fri, 26 March 2004 19:17 | I personally think that dis-allowing chaff, would be more preferable, instead of relying apon discresion. Plus, there may be people playing who have no idea about chaff and that would put them at a serious disadvantage.
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Well, I would say that's a very good reason to allow chaff. This is a beginner game after all, where better to learn about it than here? This is the kind of game where you should be learning the basics.
Quote: | Without chaff the combat would also become cleaner and more focused on good design, as intended. I believe that the makers of Stars! did not 'design in' the construction of chaff, rather it is a clever and constructive manipulation of the game rules.
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Since almost every Stars! game is allowing chaff you would be learning the wrong "good (fleet) designs" ...
Also chaff actually balances the battle aspect of Stars! You get a rock-paper-scissors situation. Chaff beats missiles, missiles beat beams, beams beat chaff, ... Whereas with only missiles and beams the one with the biggest missile stack (firing first) wins all the time ... Chaff brings more tactics and strategy into the game ... intended or not ...
mch
[Updated on: Tue, 30 March 2004 03:05] Report message to a moderator
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Re: New Game (strictly for beginners) - A New Hope. |
Tue, 30 March 2004 07:30 |
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DanTMan | | Crewman 2nd Class | Messages: 13
Registered: February 2004 Location: UK | |
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Micha, you make an excellent point. Upon reflection I see that you are indeed correct. I have never actually played a game involving extensive chaff usage, and would very much like the opportunity to develop and explore this aspect of the game.
I suppose that allowing chaff, would not adversly effect the game in any way. Disallowing it was a knee-jerk response, to avoiding fleet dodge. But fleet dodge could still be used with or without chaff, so that's not really a reason to disallow chaff.
What do the players think? Should I allow chaff?
I admit that allowing it may lead to more accusations of dodging etc., but I can live with it. What do you all think?
Let me know.
[Updated on: Tue, 30 March 2004 07:32] Report message to a moderator
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