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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 07:51 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Staz wrote on Sun, 28 March 2004 12:54

The current suggestion is to use army style ranks rather than labels like "beginner" and "expert".


Granted. It was a suggestion. I don't recall it being adopted as "a must have". Smile
I prefer the simple numeric ranking.
Army style ranks are too confusing !
After all you are just substituting names or labels in place of the actual underlying numbers.
If you want to do that then use lables that everyone can understand.

Cheers,
M

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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 07:56 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Go ahead Staz - make it mentored if you want.

Ptolemy

New Shocked OMG - I just realized I'm getting dangerously close to becoming an officer! Hit over head I think I better ask Ron if I can make the grade of Master Chief Petty Officer of Stars! then stay there forever Teleport Sleeping




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 08:06 Go to previous messageGo to next message
Staz is currently offline Staz

 
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mazda wrote on Sun, 28 March 2004 13:51

Granted. It was a suggestion. I don't recall it being adopted as "a must have". Smile
I prefer the simple numeric ranking.
Army style ranks are too confusing !
After all you are just substituting names or labels in place of the actual underlying numbers.
If you want to do that then use lables that everyone can understand.


Numbers are definitely more efficient and less confusion, but people do like names. Maybe the best compromise is to use both, at least to start with.

For example, you could host a game for players of rank "Lieutenant (4)".

For my part, I'm happy with whatever; names, numbers or both.

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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 11:17 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Staz wrote on Sun, 28 March 2004 15:06

Numbers are definitely more efficient and less confusion, but people do like names.

There could be one bonus with using numbers: a game host could easily calculate the difficulty of the game by just averaging all the skill numbers. Seeing the difficulty of 3.8 for a particular game a newbie (with experience 1 or 2) would know it's a bit above his ability, and an experienced player (with score 5+) may decide it's not big enough challenge to play in it.

An additional bonus could be the scoring system: if one would win a game with lower difficulty then his current experience number is, he'd get less points for it, and vice versa.
BR, Iztok

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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 11:46 Go to previous messageGo to next message
Alien is currently offline Alien

 
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Wouldn't it be best to have several numbers lie under each rank? That way You might not immediately jump down after having some bad luck, but if you continually play badly, you'll certainly fall downwards. And hosts can still use beg-int, giving a range of say scores 30-55, where some high beginners (corporals, whatever) and some low ints may fall under.
Another way might be to have games have a larger impact on your score the fewer games you've played. Then it's easier to stabilize, and it doesn't take too long for a new player to find his approximate niche.
A friendly discussion at the end of each game, including the players, host (whether playing or not) and the list manager, should be able to reward players objectively, and agree upon who should be given or taken points from, be it 25% or whatever amount the people deem fair.



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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 12:00 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Quote:

There could be one bonus with using numbers: a game host could easily calculate the difficulty of the game by just averaging all the skill numbers. Seeing the difficulty of 3.8 for a particular game a newbie (with experience 1 or 2) would know it's a bit above his ability, and an experienced player (with score 5+) may decide it's not big enough challenge to play in it.

An additional bonus could be the scoring system: if one would win a game with lower difficulty then his current experience number is, he'd get less points for it, and vice versa.


Quote:

Wouldn't it be best to have several numbers lie under each rank? That way You might not immediately jump down after having some bad luck, but if you continually play badly, you'll certainly fall downwards. And hosts can still use beg-int, giving a range of say scores 30-55, where some high beginners (corporals, whatever) and some low ints may fall under.
Another way might be to have games have a larger impact on your score the fewer games you've played. Then it's easier to stabilize, and it doesn't take too long for a new player to find his approximate niche.


This is pretty much what we are proposing. Well, donjon is proposing it anyway, and I'm happy to go with his idea.

Quote:

A friendly discussion at the end of each game, including the players, host (whether playing or not) and the list manager, should be able to reward players objectively, and agree upon who should be given or taken points from, be it 25% or whatever amount the people deem fair.


This is a bit like setting victory conditions at the end of the game, and could be open to significant abuse.

My view is that it is better for the parameters to be fixed up front; this might lead to only 2 out of 3 very good players getting rewarded, but at least they knew up front how it would go. It would also encourage people to fight for 2nd/3rd place, even if there is a runaway leader.

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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 12:51 Go to previous messageGo to next message
Alien is currently offline Alien

 
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Ah. The last few posts were talking about things like "Lieutenant (4)", so I figured that was what was currently most likely. My mistake.
You're probably right about the abuse. What ever happened to trustworthiness, anyhow? That's right out then, or could it somehow be applied when all people know eachother are trustworthy?



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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 13:08 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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I've been keeping up with all these options getting evaluated and I agree with the plan for assigning points for different finishing positions. Think about it sort of as to how points are awarded in motor racing - Finishing first gets max points 2nd somewhat less etc. Even a beginner that lasts out the entire game and finishes last should qualify for a point just by virtue of having stuck with the game until the end and survived.

Whether or not labels are assigned for various point ranges is immaterial since it really is the numbers that count. However, I think that we'll find that more rather than less players would like to have some labels assigned for point ranges and there isn't any harm in it.

To start with, we can keep it posted as a sticky thread in the Forum and perhaps ForceUser or somebody else would want to keep the list updated on a web site. If the ranking system takes off and is popular, perhaps then it could be made a new topic in the Forum.

I think the most difficult will be determining what starting values should be assigned to any given experienced player.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 13:53 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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Crusader wrote on Sat, 27 March 2004 18:34


Seriously, I was not suggesting that a playing host hold passwords. One can be a playing host by having a third-pary of impecable credentials, say YOU, hold the passwords for the host so that in case of a player disappearing the race can be inherited by replacement player.



This is moot anyway. Any player can change there password, at any given time. Even if you are checking, what are you going to do about it? Replace them and roll back the turns? That's really a tough one. It could effect the outcome of the game as everyone has seen into the future.

-Matt




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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 16:56 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
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mlaub wrote on Sun, 28 March 2004 12:53


This is moot anyway. Any player can change there password, at any given time.


Shhh! Don't you realize that when you say stuff like that out LOUD, it gives other people IDEAS? Whisper

Laughing

The Crusader Angel



Nothing for now.

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Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 17:29 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Crusader wrote on Sun, 28 March 2004 15:56

Shhh! Don't you realize that when you say stuff like that out LOUD, it gives other people IDEAS? Whisper

Laughing

Veee have vays of making you talk!

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icon5.gif  Re: Skill ranking (was RE: Mentorship) Sun, 28 March 2004 21:58 Go to previous messageGo to next message
Hyena is currently offline Hyena

 
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Staz wrote on Fri, 26 March 2004 10:29

Thats a very good idea. How about...

1. Private
2. Corporal
3. Sergeant
4. Lieutenant
5. Captain
6. Major
7. Colonel
8. General



I don't know, I find that a little harder to associate with skill. I would probably keep trying to translate it in my head. (I'm low intermediate, so that makes me what again?)


[Updated on: Sun, 28 March 2004 22:01]

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Re: Skill ranking (was RE: Mentorship) Mon, 29 March 2004 00:10 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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So far, everyone seems to be agreed on the 8 skill levels;
Quote:

1 Beginner
2 Low intermedite
3 Intermediate
4 High intermediate
5 Low advanced
6 Advanced
7 High advanced
8 Expert


All things considered, we could define 10 using point ranges and assign similar labels to what are used in the Forum as well:
Newbie               0-10   Cadet
Beginner            10-20   Ensign
Low intermedite     20-30   Lieutenant jg (junior grade)
Intermediate        30-40   Lieutenant
High intermediate   40-50   Commander
Low advanced        50-60   Captain
Advanced            60-70   Commodore
High advanced       70-80   Rear Admiral
Expert             80-100   Admiral
Guru                 100+   Emperor

We can use the earlier formulas for calculating points awards or do something more simple;
1st place =    10 points
2nd place =     6 points
3rd place =     5 points
4th place =     3 points
5th place =     2 points
6th-nth place = 1 point

Any places after first = + 1 point for being in an alliance.

Just a thought New idea

Ptolemy

Updated to assign only officer ranks.



[Updated on: Mon, 29 March 2004 00:45]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Proof of the pudding Mon, 29 March 2004 00:24 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Staz wrote on Fri, 26 March 2004 10:29


Thats a very good idea. How about...

1. Private
2. Corporal
3. Sergeant
4. Lieutenant
5. Captain
6. Major
7. Colonel
8. General



Take a look at these:
http://www.startrekfrontiers.com/stf-graphicranks.htm



Ron Miller
Stars! AutoHost

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Re: Proof of the pudding Mon, 29 March 2004 00:56 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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There are too many ranks in the Starfleet hierchy for assigning to player skill levels. A shortened version of Navy ranks wroks best for lables when we are only defining 8-10 levels of player skill. As I look at my last post, I think we could drop the 'low advanced' level and use the following 9 levels:

Newbie               0-10   Cadet
Beginner            10-20   Ensign
Low intermedite     20-30   Lieutenant 
Intermediate        30-40   Commander
High intermediate   40-50   Captain
Advanced            60-70   Commodore
High advanced       70-80   Rear Admiral
Expert             80-100   Admiral
Guru                 100+   Emperor


Ptolemy






Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Skill ranking (was RE: Mentorship) Mon, 29 March 2004 01:16 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Quote:

We can use the earlier formulas for calculating points awards or do something more simple;
1st place =    10 points
2nd place =     6 points
3rd place =     5 points
4th place =     3 points
5th place =     2 points
6th-nth place = 1 point

Any places after first = + 1 point for being in an alliance.

I see a problem that could happen. Let's suppose a typical situation: #2 and #3 players join forces to bring down #1 player. After some serious fighting players #1 and #2 are reduced to only few colonies, falling in lower 25% of players and player #3 has lost half of his empire and few ranks. All of a sudden a player #4 would became #1 and he hadn't contribute anything to the fun of the game; and former players #1 and #2 would actually LOSE his ranks for being stupid and fight instead being smart calling the game over.
How could we resolve that issue?
BR, Iztok

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Re: Skill ranking (was RE: Mentorship) Mon, 29 March 2004 01:21 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Seems to me that Player 4 in that scenario is the smart one - he lets players 1, 2 and 3 fight it out, kill off their fleets, wipe out their minerals - then he swoops in taking what he will and gets victory - player 4 deserves the win.

Note that the other players haven't actually lost any points - they've simply received fewer points.

I figure though that the point ranges will have to widen a little from what I proposed based on the amount of points being awarded with the above scheme.

Ptolemy


[Updated on: Mon, 29 March 2004 01:24]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Skill ranking (was RE: Mentorship) Mon, 29 March 2004 02:10 Go to previous messageGo to next message
mazda is currently offline mazda

 
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iztok wrote on Mon, 29 March 2004 07:16

I see a problem that could happen. Let's suppose a typical situation: #2 and #3 players join forces to bring down #1 player. After some serious fighting players #1 and #2 are reduced to only few colonies, falling in lower 25% of players and player #3 has lost half of his empire and few ranks. All of a sudden a player #4 would became #1 and he hadn't contribute anything to the fun of the game; and former players #1 and #2 would actually LOSE his ranks for being stupid and fight instead being smart calling the game over.
How could we resolve that issue?
BR, Iztok

Erm, couldn't that happen anyway without playing for ranking points ?
What would normally happen in a game where the leading player had got there by not fighting ?
Surely it is up to the fighting players to notice that player #4 is doing rather too well and change their strategies accordingly ?

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Re: Proof of the pudding Mon, 29 March 2004 05:43 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Quote:

Newbie               0-10   Cadet
Beginner            10-20   Ensign
Low intermedite     20-30   Lieutenant 
Intermediate        30-40   Commander
High intermediate   40-50   Captain
Advanced            60-70   Commodore
High advanced       70-80   Rear Admiral
Expert             80-100   Admiral
Guru                 100+   Emperor



I'd suggest not using naval ranks for this, as Ron already uses them for SAH rank and it could get confusing.

Also, we are now going over the same stuff we did way back at the start of the discussion - I guess when you reach 5 pages of discussion that is bound to happen Laughing

It's encouraging that discussion has moved on from "we shouldn't do this" to "we should do this differently" though.

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Re: Proof of the pudding Mon, 29 March 2004 05:50 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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In that case, we should just leave the labels as being from Newbie - Guru. This way there won't be any confusion. All that we need to do is work out the points value system and the point ranges for the different levels.

I would recommend, though, using the levels listed above.

Ptolemy


[Updated on: Mon, 29 March 2004 05:50]





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Re: Proof of the pudding Mon, 29 March 2004 06:00 Go to previous messageGo to next message
Alien is currently offline Alien

 
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Anyone who plays 100 games is a Guru then? Some people learn slower than others... Granted, playing 100 games will take an obstinate amount of years.


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Re: Proof of the pudding Mon, 29 March 2004 06:07 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Laughing Anybody that lives long enough to have played 100 multiplayer games on-line deserves to be called a Guru - just by the plain fact of perserverence! Hit over head wOOt 1

There are only a few Guru's around - JC being the first of them. I know so much about the game after all these years that I may even be qualified in that group by now. Sherlock

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Proof of the pudding Mon, 29 March 2004 06:11 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Ptolemy wrote on Mon, 29 March 2004 11:50

In that case, we should just leave the labels as being from Newbie - Guru. This way there won't be any confusion.


That was the first suggestion. The problem with that (which led on to the military rankings) was that there labels like "Beginner" and "Intermediate" have meanings that may not fit with the skills of the players who have those ranks.

Quote:

All that we need to do is work out the points value system and the point ranges for the different levels.


I'm still in favour of the system that donjon posted on page 1 of this discussion.

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Re: Proof of the pudding Mon, 29 March 2004 06:39 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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I don't see a problem with leaving the labels as 'Newbie - Guru'.

First of all, players that are known are going to have to be assigned a skill level that isn't 'Newbie'. As things get going, adjustments can be made to accommodate initial skill levels that are inaccurate.

Besides, a player may be Intermediate but, only when he plays IT - when he's playing some other PRT, he may very well be a beginner.

The rating scale Orca set down as the first message is fine:
Basic ideas for Skill levels:

- Game Designer / Messiah OR Uber Expert
- Expert: wins most games played, few knowledge gaps
- Advanced: known to be good, often finishes in high rank, has won many games
- Advanced Intermediate: has won multiple games
- Intermediate: has won one to two games
- Advanced Beginner: has finished in the top 3 in a game
- Beginner: had played 1 or more public games
- Newbie: has never played a public game

donjon's point system will work fine for the start - it can always be modified later as needed.

At this point, it's better to get the rating system up and running than to keep hashing over the details of it.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Proof of the pudding Mon, 29 March 2004 06:57 Go to previous messageGo to previous message
Staz is currently offline Staz

 
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Ptolemy wrote on Mon, 29 March 2004 12:39

I don't see a problem with leaving the labels as 'Newbie - Guru'.


But other people did. Those lables suggest that we are ranking a player's skill level; we are actually ranking their performance.

Quote:

First of all, players that are known are going to have to be assigned a skill level that isn't 'Newbie'. As things get going, adjustments can be made to accommodate initial skill levels that are inaccurate.


Agreed.

Quote:

Besides, a player may be Intermediate but, only when he plays IT - when he's playing some other PRT, he may very well be a beginner.


All the more reason to not use labels like "Intermediate".

Quote:

The rating scale Orca set down as the first message is fine:
Basic ideas for Skill levels:

- Game Designer / Messiah OR Uber Expert
- Expert: wins most games played, few knowledge gaps
- Advanced: known to be good, often finishes in high rank, has won many games
- Advanced Intermediate: has won multiple games
- Intermediate: has won one to two games
- Advanced Beginner: has finished in the top 3 in a game
- Beginner: had played 1 or more public games
- Newbie: has never played a public game


This is based on some assigning skill levels to players based on their their experience. Most people agree that this isn't workable which is why more recent discussion has been about a ladder or league system.

Quote:

donjon's point system will work fine for the start - it can always be modified later as needed.


Yep

Quote:

At this point, it's better to get the rating system up and running than to keep hashing over the details of it.


Again, I fully agree with you. Things had pretty much settled down until a fresh round of discussion started recently, going over all the old arguments again.


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