Home » Stars! 2.6/7 » New Game Announcements » New game - The Core
New game - The Core |
Mon, 08 March 2004 13:07 |
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The_Crowd | | Petty Officer 2nd Class | Messages: 55
Registered: September 2003 Location: Vancouver, WA. USA | |
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The Core
A Replay of the 100 years war between the Alliance and the Confederation.
Game Premise:
Two empires fight for control of an intergalactic wormhole.
Game Play:
Play will be on a Huge - Normal map. The map will be divided into two sides with a small cluster of planets in the empty space between them known as The Core. The starbands will be approx. 525 LY across each and run the full height of the map. Players will be designated part of the Alliance if their Prime world resides on the western side of the map. Players on the eastern side will be designated part of the Confederation.
The empty space in between each side will be approximately 1/3rd the width of the map. No travel across this empty space will be allowed except from a single designated world on either side to The Core at the voids' center. This also includes the use of stargates. Travel into the void from any other world for a distance of more than 20 LY is unacceptable. Players with fleets found to be beyond the 20LY boundary will be warned and made to scrap their offending fleets. On the second offense, the player will be removed from the game.
Although players will start as a part of the Alliance or the Confederation depending on their galaxographical location, they are not necessarily allied with the other players in their space. Think of each Empire as feudal europe, where rival barons made war on each other - both under the banner of the same king.
Objective:
To take control of The Core, and from it create a beach head on the frontier of the other galaxy. The first empire (Alliance or Confederation) to take 10 worlds on the opposite side, get starbases on each (AR starter colonies, Forts and Docks excluded) and hold them for at least 5 years shall be declared the victor. IT and PP secondary worlds can be included in this total.
Other Game Conditions:
Random starting position - This is due to the tool I use to adjust the map. I will NOT regen due to distance between homeworlds!
Accelerated BBS
No Claims Adjuster
IT and PP players who start on both sides of the void are not allowed to expand off their secondary world until the empire that they are part of has control of The Core and the travel-world on the opponent's side. NO GATING across the void!
A list of Confederation and Alliance races will be emailed to each player at the start of the game along with the names of the worlds that must be used to travel to and from The Core.
Turns will generate at 05:00 GMT tues-sat for the first 20 years, then will generate at the same time but only on tues, thurs and sat thereafter.
A sample set of game files, a copy of the map graphic and the tool to use it are available for playtest purposes. Just Email me with your request.
The initial files will be sent out on April 4th and the first turn will be due on the 6th by 05:00 GMT.
Interested players will be taken on a first-come-first-served basis but players in the current Nemesis! game will be given preference over others should we fill up the game.
Race files need to be to me along with the password for it by April 2nd.
Send your files and make your requests to jaysmith@xprt.net
Thanks everyone!
[Updated on: Wed, 17 March 2004 13:21] Report message to a moderator
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Re: New game - The Core |
Mon, 15 March 2004 22:46 |
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So basically it is a team game, but with teams randomly decided, and no ability to tune the races to work together. The combination of races and techs (cheap and expensive) could be great, or bad. And one team could end up with all advanced players, and the other team with beginers. I do not mean to sound harsh, but how do you insure that it will be a reasonably fair game?
I was a bit worried about the size, mainly as I look at a game in terms of the number pf planets per player. With a large normal that is 800 planets, for an average of 50 planets per player, and a t a fairly high density. It is a little more than I like, but could be workable.
RainDancer
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Re: New game - The Core |
Tue, 16 March 2004 18:28 |
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The_Crowd | | Petty Officer 2nd Class | Messages: 55
Registered: September 2003 Location: Vancouver, WA. USA | |
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First my response to Raindancer. MOST stars! games start with a mix of skill levels, positions, etc. This is no different. Yes, all of the good players could end up on one side and all of the newbies on the other, but the chances of that are slim. Beyond that one fact, there should be no issue since BOTH sides will have to learn to work together regardless of PRT. The playing field should be fairly even.
Yes, 50 planets per player in tight quarters. A 1 in 5 race will end up with a dozen or so...IMO, quite manageable.
Now to Hyena...
Your Empirical association will be based on where you start on the map. Confederation players are on the east side...Alliance players are on the west. Since there will be an enormous empty space down the center (except for the Core itself), it will be quite easy to determine who you are allied with. Players will be expected to mail ME with their alliance and I will forward a complete list to everyone.
Hope this helps
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Re: New game - The Core |
Thu, 18 March 2004 07:38 |
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Okay, let me post some other ideas, and see where they go.
1) Would it be possible to split the players into teams FIRST? The the teams could work together to design races, and not be messed up by hab and PRT problems.
1a) You might have to switch the sides to be North and South rather than East and West. I know that there is a program that can move homeworlds N and S, so a third party could get all the planets on the proper side. I also know a few people that can do this.
2) If you do not get 16 people, how about 12 or 14 and making the universe a little smaller?
RainDancer
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Re: New game - The Core |
Thu, 18 March 2004 10:25 |
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Raindancer wrote on Thu, 18 March 2004 07:38 | Okay, let me post some other ideas, and see where they go.
1) Would it be possible to split the players into teams FIRST? The the teams could work together to design races, and not be messed up by hab and PRT problems.
1a) You might have to switch the sides to be North and South rather than East and West. I know that there is a program that can move homeworlds N and S, so a third party could get all the planets on the proper side. I also know a few people that can do this.
2) If you do not get 16 people, how about 12 or 14 and making the universe a little smaller?
RainDancer
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Another option (done by Xdude for the Static Flux game) was to get all the race designs and then have a 3rd party attempt to divide them into roughly even teams based on PRT and such.
I can attest that the task is not that simple since I was said 3rd party... However, it does provide a "middle ground" between totally random matching and teams that are totally pre-designed for compatibility.
- Kurt
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Re: New game - The Core |
Thu, 18 March 2004 10:47 |
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The_Crowd | | Petty Officer 2nd Class | Messages: 55
Registered: September 2003 Location: Vancouver, WA. USA | |
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I *COULD* do that, yes (Allowing team creation before the game start to make compatible races, etc.). But I'm not going to. If you read the description, then you will remember that I specifically stated that although the game calls for an Alliance or Confederate victory, negotiating peace on your own home turf was up to you and that I expected some in-fighting. This is the monkey in the works. Without it, there would be no need for any political savvy and IMO the game would be ...bland.
However, Kurt's idea has merit. Being the flexible host that I am, I will poll the players on the final day for race submission and ask them what they think. If most of them want me to do it that way, then I will.
Jay
[Updated on: Thu, 18 March 2004 10:54] Report message to a moderator
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Re: New game - The Core |
Fri, 19 March 2004 15:21 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Quote: | Although players will start as a part of the Alliance or the Confederation depending on their galaxographical location, they are not necessarily allied with the other players in their space. Think of each Empire as feudal europe, where rival barons made war on each other - both under the banner of the same king.
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Quote: | I specifically stated that although the game calls for an Alliance or Confederate victory, negotiating peace on your own home turf was up to you and that I expected some in-fighting. This is the monkey in the works. Without it, there would be no need for any political savvy and IMO the game would be ...bland.
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I'm not sure if I've missed something here, but what would be the benefit of attacking other players within your side of the galaxy ?
I assume that a player on the East side couldn't ally with the West (and vice-versa), so it seems to me that in-fighting would only weaken your own team.
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Re: New game - The Core |
Fri, 19 March 2004 21:25 |
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Steve1 | | Officer Cadet 2nd Year | Messages: 240
Registered: January 2003 Location: Australia | |
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Quote: | Lets say your neighbour is a dumbass useless "can't design a race"
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To be perfectly frank, I think that's an appalling attitude!
We should be encouraging newer players to join games and become involved in the Stars community. I do in fact understand your rationale, but you could choose to be a good leader by instructing rather than rebuking and/or eliminating your own teammate.
I am half inclined to agree with you if a teammate/ally misses every second turn. That can certainly weaken the team. I do understand why you wouldn't want such a player taking up valuable planets.
There was a time when you also were a new player and perhaps you didn't design your race so well. Perhaps it was too many years ago and you forgot what it was like.
Now I'm not suggesting that you wrap any new players up in cotton wool and I'm not even saying be nice to your opponents, but the way you've set the galaxy up, would give a supreme advantage to the team that doesn't have any infighting.
I do wonder though; let's suppose a newish player chose a fairly unique hab range and that no one else in the team had much in common with them, but didn't have a race design that you would consider was suitable, would you still try to eliminate that player
Of course you're the host of the game and can set the environment and rules to what ever standard you like. I'd love to join your game, but with almost a 50/50 chance of being on the same team as you I'm not so sure. I'd find it very hard to just sit by whilst you eliminated one of our own teammates, but I would like to be on the other side and drink a toast to the war going on amongst our opponents.
[Updated on: Fri, 19 March 2004 21:26] Report message to a moderator
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Re: New game - The Core |
Sun, 21 March 2004 16:07 |
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ForceUser | | | Messages: 383
Registered: January 2004 Location: South Africa | |
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Looks like everybody has a vew of the names wrong hehe.
The_Crowd, I didn't mean that It was a noob, If it is a noob, then you should definately help him or he'll just leave and never play another stars game ever.
I thought I made myself clear about it, sheesh, All I did anywais was agree with you about the infighting and gave a few reason why it MIGHT happen. I didn't say If I was going to play in this game I'd Eliminate everybody and Win All by my lonesome self.
Anyways, I'm not taking it peronally, only as a miscommunication
between two stars players, besides, It's only a game and nothing to get worked up about.
"There are two types of people in the world. AR players and non-AR players" Nick Fraser
Working on some new stuff: http://sourceforge.net/apps/mediawiki/stars-nova/index.php?t itle=Graphics
And the Mentor Database www.groep7.co.za/Mentor/ ZOMGWTFBBQ!! it still works lol!
Check out my old site with old pics at www.groep7.co.za/Stars/
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Re: New game - The Core |
Tue, 23 March 2004 21:36 |
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Redwuff | | Civilian | Messages: 1
Registered: March 2004 | |
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Hi.
I'm a pretty inexperienced player, and looking for a game where being so won't be a crippling handicap. This one looks possible...
1) Are there still openings in this game?
2) Is the setup going to be vetted by a third party before the game starts? If so, you might want to change your stand on IT and PP second planets to 'game will be re-generated until no IT or PP second planets are in a different galaxy from their first'. Two reasons for this: firstly, it just doesn't fit with the premise of the game to have two planets controlled by the same race in two different galaxies, when the entire idea is to get /access/ to the other galaxy. Secondly, the rules as written are a death sentence for the races' second planet and half its population: they basically can't do anything with the second planet until what ought to be quite late in the game, and between that and the fact that the planet belongs to the other 'team' gives absolutely NO grounds for negotiating its survival (why negotiate when it's very probably a halfway decent planet belonging to someone the rules make it impossible for you to ally with, which can't expand and can't leave the area, and which counts towards your opponents' victory conditions?) Just the possibility that half your population might be utterly undefensible is probably going to discourage most people from playing ITs or PPs. I'd be interested in these races, but not unless split pairs get regenned.
3) Fleets are forbidden to go further than 20LY into the gap between 'galaxies'. You haven't done the same thing with PP mineral packets... should it be also forbidden that packets be sent 'intergalactic'?
Redwuff
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