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What to do with cheaters (sigh) Mon, 15 March 2004 21:08 Go to next message
Ptolemy is currently offline Ptolemy

 
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Well, I guess this subject should be brought up for a decent discussion.

In games I've played over the last 9+ years I've run across a few games with blatant cheaters. One of the worst cases was when we caught an SD player from Russia using the free pop hack on newly colonized planets as well as invaded planets. A new case is one of outright lying as a host setting up a game.

Personally, I'd like to be able to ban anybody caught cheating for life. However, this is unrealistic (not to mention impossible).

Sadly, in almost all cheat cases the game seems to be a loss (as well as the time everybody put into it). If anybody has any thoughts on how to save a game where cheating has occurred - I'm interested in hearing it.

So far, the only true punishment for a cheater I've been able to determine as viable is publicizing the case and causing humiliation. When a cheater starts to try to defend his/her actions you know you're getting somewhere. Stars! community ostracization also is partially effective.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 03:37 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
The only thing we can do is we prohibit the cheater playing any game with the rest of community. But how can we identify him to do that? All we know about him is his e-mail and even that's likely just a temporary one.

How to prevent cheating? IMO the best solution would be a list of reliable players. Such a list would consist of all players that have finished a game (early drop-outs wouldn't count). The host would send their e-mails to that list when game ends, and could also demand from players to be on that list (with certain number of finished games) to enter his new game.
With this list running a cheater would have to invest quite some time to get to that list and would probably think twice before cheating, because he'd be thrown out when caught and would have to start from the bottom with a new e-mail.
Comments?
BR, Iztok

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 04:28 Go to previous messageGo to next message
Micha

 

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Moved out off the Academy to the Bar,

mch,
maw

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 05:31 Go to previous messageGo to next message
Staz is currently offline Staz

 
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The problem of salvaging games when cheating is identified is basically the same as players dropping without trace, assuming that cheaters are expelled from the game.

If someone is willing to step in to replace the cheating player, the host could set a penalty that they should pay the injured (cheated against) players - handing over planets, fleets etc.

The game would be altered, certainly, but it could still survive.



If setting up a big game where people are going to invest a lot of time (16 players, over a year long, for example) the host could ask for a "bond" to be paid (in real-world money). You get the bond back at the end of the game if you are still playing, or when you are "killed", but not at all if you are kicked out for cheating.

As a player, would you pay a $50 returnable deposit to join a game if it meant that there was less chance of the game being destroyed by cheating ?

The bond would help to prevent drop-outs, and would mean that players who are losing a war would not just stop playing.


If the total bond-pot is paid out to all remaining players at the end of the game then cheaters would actually financially benefit the other players.

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 06:03 Go to previous messageGo to next message
Micha

 

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Staz wrote on Tue, 16 March 2004 11:31

The problem of salvaging games when cheating is identified is basically the same as players dropping without trace, assuming that cheaters are expelled from the game.

If someone is willing to step in to replace the cheating player, the host could set a penalty that they should pay the injured (cheated against) players - handing over planets, fleets etc.

The game would be altered, certainly, but it could still survive.


The game itself might be fixed with a replacement, but the feelings of the players towards the game might be something like a foul taste in their mouth. They might feel abused and toyed with. Sad

Another (rather funny) thing is that the cheaters not necessarily were winning. IIRC the cheater (or cheaters) in the Summer game was even losing the game! How could you let the replacement repay the other players if the cheaters race is doing worse than the rest?

Also the cheaters race itself might not be viable without cheating ...

Quote:

If setting up a big game where people are going to invest a lot of time (16 players, over a year long, for example) the host could ask for a "bond" to be paid (in real-world money). You get the bond back at the end of the game if you are still playing, or when you are "killed", but not at all if you are kicked out for cheating.

As a player, would you pay a $50 returnable deposit to join a game if it meant that there was less chance of the game being destroyed by cheating ?

The bond would help to prevent drop-outs, and would mean that players who are losing a war would not just stop playing.


If the total bond-pot is paid out to all remaining players at the end of the game then cheaters would actually financially benefit the other players.


This could work if the money was given to a neutral party (AutoHost?) and not to the host itself since he's the one most likely cheating ...

But what is this coming to if depositing money is what is really necessary to have a fun game? Crying or Very Sad

mch

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 07:08 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Micha wrote on Tue, 16 March 2004 11:03

But what is this coming to if depositing money is what is really necessary to have a fun game? Crying or Very Sad
mch


I know what you mean. But then again, investing a significant chunk of your spare time for a year or more pushes things into a new realm - it's now a little more than just a fun game.

The game hasn't changed, and neither has human nature (cheaters have always existed, both within and outside the Stars community). The only thing that has changed is that we have started to realise the damage that they can cause in large games.


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Re: What to do with cheaters (sigh) Tue, 16 March 2004 08:27 Go to previous messageGo to next message
Micha

 

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Staz wrote on Tue, 16 March 2004 13:08

I know what you mean. But then again, investing a significant chunk of your spare time for a year or more pushes things into a new realm - it's now a little more than just a fun game.

It indeed becomes a true investment ... hm, so should we be starting an insurance company? Smile Insurance against cheaters and dropouts!

mch

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 10:13 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

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I seem to have all the luck Sad Sad Sad

This is the 2nd game in recent history I was involved with a cheating host. Mad2

Cheating players are somewhat easier to deal with as one can ban the player and the game can continue.

With a host it is much more difficult to continue. First the host will probably have some early victums and the game balance will be out of whack.

Finding a sub may not be an option. In this game it is an all HP game. What if the cheater has an HG Joat race?

Host certification may be an answer. We need a way for players to start out and for hosts to start as well so we shouldn't make the fence too high! Do Not Enter



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Re: What to do with cheaters (sigh) Tue, 16 March 2004 10:16 Go to previous messageGo to next message
Steve is currently offline Steve

 
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Hey! Cool

I just noticed that I am a Petty Office 2nd class! Surprised

I had better watch my posting, or I might lose my pettyness! Laughing



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Re: What to do with cheaters (sigh) Tue, 16 March 2004 10:46 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Steve wrote on Tue, 16 March 2004 10:16

Hey! Cool

I just noticed that I am a Petty Office 2nd class! Surprised

I had better watch my posting, or I might lose my pettyness! Laughing

Razz and naturally, this kind of post does NOT get any rank points and thus doesn't count towards your rank. Rolling Eyes



Ron Miller
Stars! AutoHost

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 10:50 Go to previous messageGo to next message
Staz is currently offline Staz

 
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If there was a trusted 3rd party to hold the cash then even the host could put up an "integrity bond".

So a new game would be announced, with a first time host. The annoucement would say something like "10 players, medium, packed...blah..blah...run on Autohost...blah..$100 bond posted".

Of course, there's nothing that _requires_ bonds to be paid, either by hosts or players. It is just a way of someone saying "I am not a cheater and I'm willing to put my money where my mouth is".

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 11:02 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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I seriously doubt that cash bonds of insurance are a viable solution. First of all, everyone woul have to use a PayPal account. How else would somebody in Hong Kong or Timbuktu for that matter put up the bond.

Additionally, due to the very wide diversity of incomes and standards of living across our world $50 may not seem much to many but, is a weeks pay for some. Russia is a case in point as are several of the Baltic and Adriatic nations - these places have internet, and connections are a lot cheaper than in the 'developed' world. i.e. connections cost what the market can afford. Lastly, I have played in games with players from Serbia, Bosnia and Russia that did have valid, purchased games and were good and decent players. I would not want to see those players excluded for financial reasons.

My personal method is that I check e-mail addresses as much as possible before a game starts. I do not accept players in my games using hotmail addresses or players using similar web based mail addresses unless I already know that player from previous games. It's too easy for web based mail systems to be abused.

I think that the best options here are to use common sense, check for web based mail addresses, and, if you have never heard of a player find out what games he played in before (if any) and get another player to send a mail to vouch for him.

We are always going to run a risk, as players and hosts, in having some of the worst that humanity has to offer mucking up a game. But, we can minimize that risk without too much effort.

My 2 cents for this thread I started.

Ptolemy




[Updated on: Tue, 16 March 2004 11:03]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 11:05 Go to previous messageGo to next message
ares is currently offline ares

 
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Ive had problems with host cheting beffor i came to autohost. the game host dont feal he was cheeting he felt he was just youesing all the advantages posible to win becase he falt wining was the most inportent thing. Shocked he was taking ever ones turn fiel and gening one tunr then seeing what hapend and going back and regening that thurn after he chnaged his turn. Evil or Very Mad cheeting herets evrone and it mares amny peple frome wonting to play the game. having a list of reputabl hosts is good but how do you determin how gets on that list without letting them host! same with the list of reputable players you would have to play games that dident damand that you where on the list beffor you could get on the list it would creat two clases of players on autohost the shund and the not shuned Sad all games online have problems with cheeting, cheating is just the way things are. in stares most cheeting is vary aparent. but ass some one said it runes everones fun.


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Re: What to do with cheaters (sigh) Tue, 16 March 2004 11:24 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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I am the cheating host from this thread. Embarassed

Autohost is a great resource, keep using this - I GOT CAUGHT Shocked
AH keeps logs of IP addresses, email addresses and serial codes. Which is plenty enough to spot cheaters when they appear, as demonstrated here. Cool

In the CLFKIAB game I didn't actually play for an advantage (I actually got my arse kicked fair and square, and was continuously surprised throughout the game, which is not the behavior you would normally expect from a cheating player.)

Explanation:
I made a stupid decision to run an observer for end of game reports, and couldn't resist playing in the game too. I don't expect anybody to actually believe that comment, but it's true. I'm fully expecting and accepting that I will be banned for this.

I'm hoping the players play on without me, which would be reasonable as the race is in fact, nearly dead.

Embarassed Embarassed
Particularly humiliating, is that I spoiled 2 games, not 1. When another game I was playing in - ARGAME - looked like it was not going to come off hold after a player drop, I took over the dropped race, and played it against myself to try to keep the game alive. This was obviously extremely stupid.


Embarassed Embarassed I'd like to apologise to everybody concerned in both games, and to everybody on autohost. Embarassed Embarassed

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 12:07 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Dogthinkers wrote on Tue, 16 March 2004 11:24


AH keeps logs of IP addresses, email addresses and serial codes. Embarassed Embarassed I'd like to apologise to everybody concerned in both games, and to everybody on autohost. Embarassed Embarassed


That's 'serial hashes' not 'codes'. I can't see the actual serial numbers used.

Since Dogthinkers has posted this public apology, I won't need to post a big message about it, but will add this bit:

Dogthinkers has shown maturity and responsibility in all his replies to me during the investigation. He has maturally accepted responsibility for his actions.

Initially, I had thought that he was actually another very high ranking user here, but he was quite agonized to hear that I believed him to be the other user and didn't want his (Dogthinkers) mistakes to affect the reputation of the other user.

As for punishment:
Dogthinkers serial number is banned from all AutoHost games for a period of 2 months, and he is banned from hosting any game on AutoHost for the same period of time. (If he had not been mature and reponsible in his replies to me, it would have been a LOT longer.)

Dogthinkers rank is reduced to Civilian, and he must 'work off' a -200 rank point penalty.



Ron Miller
Stars! AutoHost

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 12:13 Go to previous messageGo to next message
Steve is currently offline Steve

 
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Ron wrote on Tue, 16 March 2004 09:46

Steve wrote on Tue, 16 March 2004 10:16

Hey! Cool

I just noticed that I am a Petty Office 2nd class! Surprised

I had better watch my posting, or I might lose my pettyness! Laughing

Razz and naturally, this kind of post does NOT get any rank points and thus doesn't count towards your rank. Rolling Eyes


I think I am rank enough already Yuck , thank you very much! Not Worthy



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Re: What to do with cheaters (sigh) Tue, 16 March 2004 12:14 Go to previous messageGo to next message
EDog is currently offline EDog

 
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Maybe instead of putting up real money as your bond, you put up your serial number. Ron has the capability of blocking serial numbers on Autohost. Cheaters would lose the right to use autohost with their existing copy of Stars (but they could still play by email). Sure, they might opt to purchase a new serial number, but over time that could get expensive.

Is this a viable option?

EDog



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Re: What to do with cheaters (sigh) Tue, 16 March 2004 12:18 Go to previous messageGo to next message
Ron is currently offline Ron

 
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EDog wrote on Tue, 16 March 2004 12:14

Maybe instead of putting up real money as your bond, you put up your serial number. Ron has the capability of blocking serial numbers on Autohost. Cheaters would lose the right to use autohost with their existing copy of Stars (but they could still play by email). Sure, they might opt to purchase a new serial number, but over time that could get expensive.

Is this a viable option?

EDog

No need to give me any actual serial numbers. I can see the serial hash in any .x file and can block any hash easily.



Ron Miller
Stars! AutoHost

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 13:07 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Due to the amount of time I and the other players invested in cflkiab and that this situation seems to have done terminal damage to the game I'm not sure I'm happy enough with the length of the ban. However, I am a mere crewman and Ron is the Admiral. I humbly bow to his greater authority.

I do give Dogthinker some credit for having posted the apology though had he not been caught I'm not so sure about how repentent he would be.

I guess my own stupidity is that I should be more selective in what games I choose to play.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: What to do with cheaters (sigh) Tue, 16 March 2004 15:26 Go to previous messageGo to next message
ForceUser is currently offline ForceUser

 
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Well.. There is a lot of suggestions about what to do with cheaters. Most of them are just to difficult to implement!

I think, just for now, we should get a list together of all the players. Anybody can object to anybody being on thaat list if he has proof of him cheeting. We can start by putting everybody as active, except for Dogthinkers, who I think akted maturely and a 2 month ban is adaquate for now, who will show a 2 month ban on the list.

Now I know that this most likely will not be a quik half our for you Ron, but I think to address the issue of cheaters, we need this or something like it.

Another thing I would sugest in my humble opinion is that a player's hosting privaliges should be taken away longer if he is found cheating as a host.



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Re: What to do with cheaters (sigh) Wed, 17 March 2004 10:32 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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I agree with ForceUser that the hosting ban should be longer than the player ban.

Also, I am impressed with Dogthinker's public Mea Culpa and continued participation in this forum, I'm surprised that someone who can show that level of maturity would give in to temptation.

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Re: What to do with cheaters (sigh) Wed, 17 March 2004 13:53 Go to previous messageGo to next message
Crusader is currently offline Crusader

 
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I, for one, am perfectly comfortable with letting Ron decide bans and punishments for violators of AH. He has performed an outstanding service to the Stars! community for years and all in return for a little postcard. Not Worthy

As for our chagrined and repentant offender, I am NOT without sin in any department I can think of. Just because I have not cheated in a Stars! game does not mean I am scott-free elsewhere. I say give the little fellar another chance. Then if he gets caught cheating Yelling

Oh, and I have only played one game off of AH that I can recall, and it was not nearly so smooth as the games on AH. Plus, I just feel better knowing that ol' Ron is keeping an eye on things up there in the Smokies. If I was still smoking I'd light up and prop up my feet with contentment in my heart and a smirk on my face. Sneaky

Well, that's my lurking opinion for the day. You may take it to the bank and see what they give you for it.

Your humble servant,
The Crusader Angel



Nothing for now.

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Re: What to do with cheaters (sigh) Thu, 18 March 2004 07:15 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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I am pleased with the level of response this topic has generated. And, obviously, Ron has the final say in punishments / bans imposed on cheaters using Autohost.

Though I am also not without having committed some sins in life, I have never cheated in any games I've played. I've never even been tempted to do so. If I can't win by the rules then somebody has outplayed me and receives my congratulations.

Personally, I have no respect for somebody that cheats. And, if they would cheat once I suspect that they are likely to cheat again. Even if it is something so small as to send a ship for one turn direct north/south through a minefield - I think they would try it since the liklihood of getting caught would be very small.

People do indeed deserve second chances - but, I am not one to hand out that 2nd chance without seeing some obvious repentance along with evidence of a change in behaviour and attitude. In this case, I have seen apologies and repentence - evidence of honor and fair play has yet to be determined.

We all put a lot of time and effort into playng a decent fair game. To see 6 months worth of work go down the drain with no proper resolution to the game because a host cheats is more than sad.

As for this case, I will reserve judgment for a long time - at least a year, before I will be able to discern if he has indeed mended his ways.

Regards to all,

Ptolemy





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: What to do with cheaters (sigh) Thu, 18 March 2004 07:25 Go to previous messageGo to next message
overworked is currently offline overworked

 
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Ptolemy wrote on Thu, 18 March 2004 07:15

I am pleased with the level of response this topic has generated. And, obviously, Ron has the final say in punishments / bans imposed on cheaters using Autohost.

Though I am also not without having committed some sins in life, I have never cheated in any games I've played. I've never even been tempted to do so. If I can't win by the rules then somebody has outplayed me and receives my congratulations.

Personally, I have no respect for somebody that cheats. And, if they would cheat once I suspect that they are likely to cheat again. Even if it is something so small as to send a ship for one turn direct north/south through a minefield - I think they would try it since the liklihood of getting caught would be very small.

People do indeed deserve second chances - but, I am not one to hand out that 2nd chance without seeing some obvious repentance along with evidence of a change in behaviour and attitude. In this case, I have seen apologies and repentence - evidence of honor and fair play has yet to be determined.

We all put a lot of time and effort into playng a decent fair game. To see 6 months worth of work go down the drain with no proper resolution to the game because a host cheats is more than sad.

As for this case, I will reserve judgment for a long time - at least a year, before I will be able to discern if he has indeed mended his ways.

Regards to all,

Ptolemy




Beating a dead horse perhaps. But the fact that Ron limited his punishment to a two month ban does not limit you or others to specifically not play in a game with Dogthinker (or any other player that you believe has cheated) for whatever period you think is appropriate.

You can essentially allow others to take the risk in ascertaining the repentence part.

- Kurt

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Re: What to do with cheaters (sigh) Thu, 18 March 2004 08:16 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
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Quote:

But the fact that Ron limited his punishment to a two month ban does not limit you or others to specifically not play in a game with Dogthinker (or any other player that you believe has cheated) for whatever period you think is appropriate.



This is true for anybody

Quote:

You can essentially allow others to take the risk in ascertaining the repentence part.



I already give credit for repentence - not yet for evidence of behaviour change.

Ptolemy




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