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Playing against _people_ Thu, 05 February 2004 03:19 Go to next message
schpat is currently offline schpat

 
Crewman 2nd Class

Messages: 19
Registered: January 2004
Location: Cape Town, South Africa
Well, last night I had some friends over to the office to play poker, two of them got called away due to a family emergency and the other there of us were just sitting around. One of the other guys plays Stars! with me and I suggested that we have a quick Laughing game of stars!

The other games of stars! that I am playing have not gotten anywhere near actual battle yet, and having to work out tactics against actual people for the first time was a real eyeopener. I was rattled and I made sooo many mistakes, the pressure of people waiting for me to get my turn in didn't help either.

Anyway, what I'd really like to know is what do you folks think the major differences between playing against people and playing against the AI are?

More specifically: How do people act compared to the AI? and How should your strategy/tactics change when playing against people instead of the AI?

Thanks
schpat

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Re: Playing against _people_ Thu, 05 February 2004 03:27 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
Chief Warrant Officer 2

Messages: 167
Registered: November 2002
In my experience...
...pretty much *everything*.

The AI is retarted, easy to fool, and doesn't even have very good race design.

Humans are faster, more aggressive, and FAR more likely to try to actually kill you.

The differences basically can be summed up in that AI can be utterly crushed if you play similarly to how you play against a human, but without any use for misdirection tactics.

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Re: Playing against _people_ Thu, 05 February 2004 03:39 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Assume human opponents are twice as devious as you are. Paranoia is a survival skill. Lurking Whisper
They'll hop fleets from one planet to another when moving so your standard scanners can't see them, they'll use chaff to nullify your missiles. They'll race you to tech breakpoints and shift all their production to warships before going on a blitzkrieg, then they'll kill your starbase with a lurking fleet you didn't see, then hit your planet with LBU's to kill defenses, and/or smack you with an immense boranium packet or four at high warp Fire bounce, and/or waypoint-1 popdrop you.
The secret is to do the same to them, but harder and faster. Dueling
Go read the thread called "the 10 commandments of playing Stars!" or somesuch for ideas.
Happy hunting. Pirate


[Updated on: Thu, 05 February 2004 03:43]

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Re: Playing against _people_ Thu, 05 February 2004 03:54 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
schpat wrote on Thu, 05 February 2004 00:19

How do people act compared to the AI? and How should your strategy/tactics change when playing against people instead of the AI?
God, it'd take me a week to type up a good answer for that one. I'm not sure anyone can definitively answer that one in one post. I'd suggest looking for a newbie game in the New Game Announcements Forum and find out for yourself. That's probably how most people learn - the ole school of hard knocks.

The AI is good for getting you familiar with the basic functions of the game, but unfortunately nothing about strategy or tactics. The AI just does it's own thing without any regard for what you are doing. It doesn't think, anticipate or react. People do.

The only thing I can say is when attacking, imagine that you are the other player seeing the fleet heading for you. If you're heading straight (and predictably) to a target, he's going to do his best to thwart it, so you have to be deceptive unless you just have overwhelming superiority. Even with that, you're liable to pay a price you could have avoided by using diversionary tactics, like initially heading toward one target and at the last minute landing on a different target altogether. Feint like a boxer, do those famous knight moves in chess (like making your opponent choose between his rook and his queen). And if he can't see you coming at all, that's better still. Try to keep your opponent reacting to you, rather than reacting to him. And in most cases (IMO) the words of General Patton are true - "the best defense is a good offense."

Then there's good old fashion politics between players. Twisted Evil "Hey, lookit Johnny boy there - he's gonna take over the whole dang world if we don't stop him!" Anybody whose played Risk with 3 or more players knows what I'm talking about. Mad2


[Updated on: Thu, 05 February 2004 03:59]




I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Playing against _people_ Thu, 05 February 2004 04:42 Go to previous messageGo to next message
schpat is currently offline schpat

 
Crewman 2nd Class

Messages: 19
Registered: January 2004
Location: Cape Town, South Africa
Now I am starting to get paranoid. It just seems that everybody is probably out to get me, I guess I'll have to fall back on those good ol' diplomacy skills.

thanks for the comments
schpat

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Re: Playing against _people_ Thu, 05 February 2004 21:52 Go to previous messageGo to next message
Ron is currently offline Ron

 
Commander
Forum Administrator
Stars! AutoHost Administrator

Messages: 1231
Registered: October 2002
Location: Collegedale, TN
schpat wrote on Thu, 05 February 2004 04:42

Now I am starting to get paranoid. It just seems that everybody is probably out to get me...

Oh, don't worry... Twisted Evil they really *are* you know. Grin



Ron Miller
Stars! AutoHost

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Re: Playing against _people_ Thu, 12 February 2004 01:53 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
If I were to break things down in importance, it would probably be something roughly to the tune of 40% diplomacy, 20% race design, 20% tactics, 20% MM skills. But you'll certainly need all of the afor-mentioned skills to take on humans. If you can MM halfway decently have even a marginally non-broken race you can easily take out the AI. Heck, back in the days when I was playing the unregistered shareware I used to *like* the SS race.

You also need to have a good idea about your capabilities, vulnerabilities, and be able to exploit your opponents vulnerabilities. See him using small freighters with a homeworld at 50% at 2425? He's probably inexperienced and thus easy lunch. See other other guy with a million Santa Marias deployed and only a handful of real freighters? Free tech! But uh oh...what about the guy that's escorting his freighters and trying to sneak a colony within a warp 9 jump of your HW - better make sure he's either an ally or he you've got something to stop him...

And so on.

Something often neglected by less experienced players is whole-game strategy: namely, how are you going to cover your weaknesses and leverage your strengths into a strong position over the whole game? Obviously that's something that will vary depending on race design, play style, game settings, and (obviously not the least) what actually occurs in the game.

I'm afraid I can't get into further specifics without more information soooooo...hope this helps nudge you in the right direction.



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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Re: Playing against _people_ Thu, 12 February 2004 10:25 Go to previous messageGo to next message
marvo is currently offline marvo

 
Crewman 2nd Class

Messages: 15
Registered: August 2003
Location: England
In my experience, the best way to learn is to get stomped on in your first net game by a very very good player, thanks Liet. I learnt shed loads of tricks , dodges etc not to mention the diplomacy aspect.

My advice, just get stuck in.

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Re: Playing against _people_ Thu, 12 February 2004 11:07 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
marvo wrote on Thu, 12 February 2004 15:25

My advice, just get stuck in.


And remember that you are probably going to get stomped on, but it doesn't matter as it's just a learning experience.

I've just finished my first game against people - I thought I was doing pretty well, in 2nd place, lots of resources etc. Then the 1st place player attacked me and wiped me out in 10 turns without breaking a sweat.

I learnt a hell of a lot though.

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Re: Playing against _people_ Thu, 12 February 2004 17:56 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
Relative to the AI, people are:
- Much less predictable
- Much more capable
- Much more devious
- AND capable of being manipulated

The last works both ways and is the realm of diplomacy. Remember to talk to your opponents. Particularly as a new PBEM player you may forget and simply wage war, but you must also wage peace or you will simply be eaten.

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Re: Playing against _people_ Fri, 13 February 2004 00:17 Go to previous messageGo to next message
v-Skippy is currently offline v-Skippy

 
Crewman 2nd Class

Messages: 12
Registered: February 2004
Location: Seattle
No AI will ever be a sneaky or devious as a human player.

Against humans....scout and scout and scout and scout and scout and scout and scout and...you get the point. Also be 100% guarranteed that no matter what kind of scouting you've got and what kind of scanner coverage you've got, you are missing something Smile Humans players will land a blindside punch in countless ways while the AI is always nice enough to joyfully display their full intentions turns in advance.

Of course that's part of the whole fun...executing an attack (seemingly out of nowhere) without giving your opponent a chance to defend is worth the price of admission. Being on the other end of a 'suprise' offensive is worth much less.
v-Skippy

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Re: Playing against _people_ Fri, 13 February 2004 10:30 Go to previous messageGo to next message
schpat is currently offline schpat

 
Crewman 2nd Class

Messages: 19
Registered: January 2004
Location: Cape Town, South Africa
Thanks for all the great advice, It seems like I need it. Rolling Eyes

At the moment I'm in year 2422 of my moajor pbem game and the diplomacy is really hotting up, am I right in thinking that at this point people are just stalling and hoping for enough time to really get big enough to stomp on someone?

How often does a second place player stomp a first place one? This is obviously more difficult than first stomping second!

Anyway, thanks so much, got lots to do now, too much MM Mad

Schpat

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Re: Playing against _people_ Fri, 13 February 2004 11:32 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
schpat wrote on Fri, 13 February 2004 17:30

How often does a second place player stomp a first place one? This is obviously more difficult than first stomping second!


Last game i won i was at second place in score but otherwise scary. All, including the first place player agreed that any further resistance is useless. Wink

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Re: Playing against _people_ Fri, 13 February 2004 11:53 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
Depends. I've seen wars start as early as 2407 or so (right as people start moving pop). It depends on relative races, advantages, aggressiveness of the players, universe size, blah blah... Smile Early wars are expensive in terms of opportunity cost, but it can pay off if you're able to carve off more than your fair share of the planets and stomp a slow grower before he can ramp up. This effect is best seen when scourging a 4% HE's planets early on. Twisted Evil Which is why 4% HE's aren't viable, actually - their vulnerable period lasts until well after 2450 unless it's an AFON style start.

And it's *far* from uncommon for a second or third place race to beat up on the first. Keep in mind that if you ally, your combined resources can be rather greater than just 1st place on his own (which is why it's important to ally). Even when you don't have superior resources, you can still take advantage of ship design and tactical deficiencies in your opponents to achieve local superiority. And if you do that enough, it's not quite so local anymore.

Something else is that often people ally early on and keep one ally for most of the game - so it isn't uncommon to see 1 & 2 allied by lategame if they've beaten their way there.


[Updated on: Fri, 13 February 2004 11:55]




Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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Re: Playing against _people_ Fri, 13 February 2004 12:06 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Quote:

am I right in thinking that at this point people are just stalling and hoping for enough time to really get big enough to stomp on someone?


Yep - its often better to wait to build bigger better ships.
If you make a fleet then in 4 years get the next level of tech (ie frigate to cruisers) you find that your fleet is outclassed by any new fleets. So everyone is thinking will that fleet do enough in 4 years to justify building it.
Factorys just increase this "if I wait 5 years Ill have 15k resources to build ships rather than the 9K I have now" Disco

However you cant afford to be 3 years of research away from building decent ships when you get 2 worlds hit by your neigbour who researched and built ships.
You have 15K he has 10K but he is knocking out 1 world a turn of yours. Boxing In 3 years you have the ships to stand up to his in 5 years you have a fleet assembled - but your 5 worlds down and now have 12K to his 15K.

My advice Stall everyone! build a few minelayers to keep people off your back. Then when you can - stomp them before they stomp you! Purple bounce



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Playing against _people_ Sun, 15 February 2004 23:53 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
All this emphasis on diplomacy is somewhat sickening, actually. Twisted Evil

Personally, I hate diplomacy. And the way I see it, if the other guy is willing to agree to something, it's because (1) he's afraid of you or (2) he thinks he's getting the better end of the deal or (3) both. I tend to think I'm better off not tying one hand behind my back by terms of an agreement. I like to just tell everyone to bugger off and I'll do what I want to 'cuz I ain't giving them squat. Very Happy

It never fails - almost immediately someone is contacting me wanting me to agree not to go past some line. Deal Say I agree. Next turn someone else is wanting to cut me off from another direction the same way. Deal Next turn it's someone else. Deal I keep agreeing to all this garbage and soon I've got nowhere to go Deal Wall Bash Deal Wall Bash but everyone else is happy because I'm being a cowardly retard and giving them whatever they think they need to get a leg up. Hit over head

At least make no deals involving unknown factors. And as early in the game as people begin wanting to place borders etc, many people have to be working with unknown factors, agreeing to boundaries without even knowing just how big a chunk their neighbor is getting them to agree to let them have or what the nature of their neighbors race is. IMO, one should not be afraid to be uncooperative. If he's tougher than you, he's just tougher than you, and believe me, agreeing to a border is not going to help you. OTOH, NOT agreeing to a border may allow you the freedom to rise to the top. Staying out of his hair is good for him, but you gain nothing from it.

Last thing... if you DO make a border agreement, your neighbor is going to test your resolve to the agreed upon border, this you can count on. Watch as he soon puts one toe over the line to see if you let it go, or stomp it. Make sure you stomp it as ferociously as you possibly can. UFO UFO UFO He of course will cry foul Furious , that this is all just a big misunderstanding and that while you agreed to the border one way, he actually meant it was another way and that the planet he just tried to steal from you means nothing to him anyways, he just thought it was his under the agreement, you don't need to get your panties all in a bunch, sheesh, why are you such an uptight jerk? This of course is much preferable to the otherwise inevitable and increasingly hostile RENEGOTIATION that will ensue if you merely protest. If you DON'T stomp his toe ferociously enough (with action, not words) whenever he inches it over your border, he will become increasingly emboldened to see how much he can get away with, and as the stakes rise hostilities become inevitable, and the longer you put it off by allowing him to eat away at you the worse it is for you. At the point where your neighbor first steps over the line, know that you've made an agreement with the devil and begin thinking about the fastest way to hurt him really bad (never mind the agreement because it means nothing to HIM), and don't forget to actually do it. Don't warn him, just stomp all over him as hard as you can and THEN when you tell him your problem you'll have a more receptive audience. Twisted Evil

That in itself proves the worth of diplomacy. Words mean nothing. Now, if it's going to be a permanent alliance between only you and him, then it's worth something. If it's anything less, it's only going to hurt you.

You want diplomacy? Here's my idea of good diplomacy: when I have a burglar in my house caught redhanded, and I've got the drop on him with my 45-caliber automatic loaded with 155 grain hollowpoints and I'm telling him I'd rather shoot him than not, so don't tempt me. 2 Guns There's some good diplomacy - apply it to Stars if you can.

This of course, is only my rather jaded (but not necessarily untrue) opinion, and I'm sure some will say I'm oh-so-wrong. All I can say is remember what I said, and if you find it to be true come back here and back me up, because I need a feather in my cap - I've never been right before. At least, not that I can remember. Laughing
...




I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Playing against _people_ Mon, 16 February 2004 02:53 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
zoid wrote on Mon, 16 February 2004 05:53

All this emphasis on diplomacy is somewhat sickening,actually. Twisted Evil

Personally, I hate diplomacy...

But if you don't do it and your neighbours do it you are at a great disadvantage. In one game I decided to be the nasty guy (a slow-tech game, a pretty fast WM), but still ended doing diplo. I just can't afford attacking every neighbour.

Quote:

It never fails - almost immediately someone is contacting me wanting me to agree not to go past some line. Deal Say I agree. Next turn someone else is wanting to cut me off from another direction the same way. Deal Next turn it's someone else. Deal

Happens to me quite often. I just politely refuse his offer explaining I currently don't know enough to make such a deal, but I'll be ready to discuss it after I gain more info. Works quite good. If he starts killing my scouts I kill his every one I can reach (usually done with 2-3 DDs, as I build gates immediately when a planet can afford them). I may be doing that wrong, but so far it worked for me.

My main problem with diplomacy is time. It takes so much darn time to make all needed messages, in the proper wording and tone. Combine that with a lot of MM and you get a guy with a lack of sleep almost every night Wink.
BR, Iztok

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trophy.gif  Re: Playing against _people_ Sat, 21 February 2004 15:41 Go to previous message
Crusader is currently offline Crusader

 
Officer Cadet 2nd Year

Messages: 233
Registered: January 2003
Location: Dixie Land
zoid, Great use of emoticons! Poke

Oh, yeah, I agreed with the content, too. Thumbsup 2
Being right is ok, but I prefer to survive. Laughing
I would say more, but why ruin my reputation of hit and run Forum attacks? Wink
Angel



Nothing for now.

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