Home » Stars! 2.6/7 » The Academy » Playing against _people_
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Re: Playing against _people_ |
Thu, 05 February 2004 03:54 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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schpat wrote on Thu, 05 February 2004 00:19 | How do people act compared to the AI? and How should your strategy/tactics change when playing against people instead of the AI?
| God, it'd take me a week to type up a good answer for that one. I'm not sure anyone can definitively answer that one in one post. I'd suggest looking for a newbie game in the New Game Announcements Forum and find out for yourself. That's probably how most people learn - the ole school of hard knocks.
The AI is good for getting you familiar with the basic functions of the game, but unfortunately nothing about strategy or tactics. The AI just does it's own thing without any regard for what you are doing. It doesn't think, anticipate or react. People do.
The only thing I can say is when attacking, imagine that you are the other player seeing the fleet heading for you. If you're heading straight (and predictably) to a target, he's going to do his best to thwart it, so you have to be deceptive unless you just have overwhelming superiority. Even with that, you're liable to pay a price you could have avoided by using diversionary tactics, like initially heading toward one target and at the last minute landing on a different target altogether. Feint like a boxer, do those famous knight moves in chess (like making your opponent choose between his rook and his queen). And if he can't see you coming at all, that's better still. Try to keep your opponent reacting to you, rather than reacting to him. And in most cases (IMO) the words of General Patton are true - "the best defense is a good offense."
Then there's good old fashion politics between players. "Hey, lookit Johnny boy there - he's gonna take over the whole dang world if we don't stop him!" Anybody whose played Risk with 3 or more players knows what I'm talking about.
[Updated on: Thu, 05 February 2004 03:59]
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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Re: Playing against _people_ |
Thu, 12 February 2004 01:53 |
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Orca | | Chief Warrant Officer 1 | Messages: 148
Registered: June 2003 Location: Orbiting tower at the L5 ... | |
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If I were to break things down in importance, it would probably be something roughly to the tune of 40% diplomacy, 20% race design, 20% tactics, 20% MM skills. But you'll certainly need all of the afor-mentioned skills to take on humans. If you can MM halfway decently have even a marginally non-broken race you can easily take out the AI. Heck, back in the days when I was playing the unregistered shareware I used to *like* the SS race.
You also need to have a good idea about your capabilities, vulnerabilities, and be able to exploit your opponents vulnerabilities. See him using small freighters with a homeworld at 50% at 2425? He's probably inexperienced and thus easy lunch. See other other guy with a million Santa Marias deployed and only a handful of real freighters? Free tech! But uh oh...what about the guy that's escorting his freighters and trying to sneak a colony within a warp 9 jump of your HW - better make sure he's either an ally or he you've got something to stop him...
And so on.
Something often neglected by less experienced players is whole-game strategy: namely, how are you going to cover your weaknesses and leverage your strengths into a strong position over the whole game? Obviously that's something that will vary depending on race design, play style, game settings, and (obviously not the least) what actually occurs in the game.
I'm afraid I can't get into further specifics without more information soooooo...hope this helps nudge you in the right direction.
Jesus saves.
Allah forgives.
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Re: Playing against _people_ |
Thu, 12 February 2004 11:07 |
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marvo wrote on Thu, 12 February 2004 15:25 | My advice, just get stuck in.
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And remember that you are probably going to get stomped on, but it doesn't matter as it's just a learning experience.
I've just finished my first game against people - I thought I was doing pretty well, in 2nd place, lots of resources etc. Then the 1st place player attacked me and wiped me out in 10 turns without breaking a sweat.
I learnt a hell of a lot though.
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Re: Playing against _people_ |
Fri, 13 February 2004 11:53 |
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Orca | | Chief Warrant Officer 1 | Messages: 148
Registered: June 2003 Location: Orbiting tower at the L5 ... | |
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Depends. I've seen wars start as early as 2407 or so (right as people start moving pop). It depends on relative races, advantages, aggressiveness of the players, universe size, blah blah... Early wars are expensive in terms of opportunity cost, but it can pay off if you're able to carve off more than your fair share of the planets and stomp a slow grower before he can ramp up. This effect is best seen when scourging a 4% HE's planets early on. Which is why 4% HE's aren't viable, actually - their vulnerable period lasts until well after 2450 unless it's an AFON style start.
And it's *far* from uncommon for a second or third place race to beat up on the first. Keep in mind that if you ally, your combined resources can be rather greater than just 1st place on his own (which is why it's important to ally). Even when you don't have superior resources, you can still take advantage of ship design and tactical deficiencies in your opponents to achieve local superiority. And if you do that enough, it's not quite so local anymore.
Something else is that often people ally early on and keep one ally for most of the game - so it isn't uncommon to see 1 & 2 allied by lategame if they've beaten their way there.
[Updated on: Fri, 13 February 2004 11:55]
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Allah forgives.
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Re: Playing against _people_ |
Sun, 15 February 2004 23:53 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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All this emphasis on diplomacy is somewhat sickening, actually.
Personally, I hate diplomacy. And the way I see it, if the other guy is willing to agree to something, it's because (1) he's afraid of you or (2) he thinks he's getting the better end of the deal or (3) both. I tend to think I'm better off not tying one hand behind my back by terms of an agreement. I like to just tell everyone to bugger off and I'll do what I want to 'cuz I ain't giving them squat.
It never fails - almost immediately someone is contacting me wanting me to agree not to go past some line. Say I agree. Next turn someone else is wanting to cut me off from another direction the same way. Next turn it's someone else. I keep agreeing to all this garbage and soon I've got nowhere to go but everyone else is happy because I'm being a cowardly retard and giving them whatever they think they need to get a leg up.
At least make no deals involving unknown factors. And as early in the game as people begin wanting to place borders etc, many people have to be working with unknown factors, agreeing to boundaries without even knowing just how big a chunk their neighbor is getting them to agree to let them have or what the nature of their neighbors race is. IMO, one should not be afraid to be uncooperative. If he's tougher than you, he's just tougher than you, and believe me, agreeing to a border is not going to help you. OTOH, NOT agreeing to a border may allow you the freedom to rise to the top. Staying out of his hair is good for him, but you gain nothing from it.
Last thing... if you DO make a border agreement, your neighbor is going to test your resolve to the agreed upon border, this you can count on. Watch as he soon puts one toe over the line to see if you let it go, or stomp it. Make sure you stomp it as ferociously as you possibly can. He of course will cry foul , that this is all just a big misunderstanding and that while you agreed to the border one way, he actually meant it was another way and that the planet he just tried to steal from you means nothing to him anyways, he just thought it was his under the agreement, you don't need to get your panties all in a bunch, sheesh, why are you such an uptight jerk? This of course is much preferable to the otherwise inevitable and increasingly hostile RENEGOTIATION that will ensue if you merely protest. If you DON'T stomp his toe ferociously enough (with action, not words) whenever he inches it over your border, he will become increasingly emboldened to see how much he can get away with, and as the stakes rise hostilities become inevitable, and the longer you put it off by allowing him to eat away at you the worse it is for you. At the point where your neighbor first steps over the line, know that you've made an agreement with the devil and begin thinking about the fastest way to hurt him really bad (never mind the agreement because it means nothing to HIM), and don't forget to actually do it. Don't warn him, just stomp all over him as hard as you can and THEN when you tell him your problem you'll have a more receptive audience.
That in itself proves the worth of diplomacy. Words mean nothing. Now, if it's going to be a permanent alliance between only you and him, then it's worth something. If it's anything less, it's only going to hurt you.
You want diplomacy? Here's my idea of good diplomacy: when I have a burglar in my house caught redhanded, and I've got the drop on him with my 45-caliber automatic loaded with 155 grain hollowpoints and I'm telling him I'd rather shoot him than not, so don't tempt me. There's some good diplomacy - apply it to Stars if you can.
This of course, is only my rather jaded (but not necessarily untrue) opinion, and I'm sure some will say I'm oh-so-wrong. All I can say is remember what I said, and if you find it to be true come back here and back me up, because I need a feather in my cap - I've never been right before. At least, not that I can remember.
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I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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Re: Playing against _people_ |
Mon, 16 February 2004 02:53 |
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iztok | | Commander | Messages: 1206
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
zoid wrote on Mon, 16 February 2004 05:53 | All this emphasis on diplomacy is somewhat sickening,actually.
Personally, I hate diplomacy...
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But if you don't do it and your neighbours do it you are at a great disadvantage. In one game I decided to be the nasty guy (a slow-tech game, a pretty fast WM), but still ended doing diplo. I just can't afford attacking every neighbour.
Quote: | It never fails - almost immediately someone is contacting me wanting me to agree not to go past some line. Say I agree. Next turn someone else is wanting to cut me off from another direction the same way. Next turn it's someone else.
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Happens to me quite often. I just politely refuse his offer explaining I currently don't know enough to make such a deal, but I'll be ready to discuss it after I gain more info. Works quite good. If he starts killing my scouts I kill his every one I can reach (usually done with 2-3 DDs, as I build gates immediately when a planet can afford them). I may be doing that wrong, but so far it worked for me.
My main problem with diplomacy is time. It takes so much darn time to make all needed messages, in the proper wording and tone. Combine that with a lot of MM and you get a guy with a lack of sleep almost every night .
BR, Iztok
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