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Macro mineral management Sat, 25 October 2003 23:45 Go to next message
Zathras is currently offline Zathras

 
Crewman 1st Class

Messages: 32
Registered: September 2003
At the macro level, one should consider the consumption of minerals.

As with much of the game of stars!, it is a matter of balance. If you find a way to consume your minerals in consistent manner, you are better of than the same race with no IR and lots of BO an GE.

This subject could be its own thread.

Briefly, some factors:

a) amount of chaff
b) missile v. beamers composition
c) factory settings, ( -f provides a bunch of Ge )
d) use of organic armor
e) type and amount of electronic gadgets

Zathras

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Re: DDs and FFs: Small hulls in the BB era and beyond Sun, 26 October 2003 01:06 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

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Zathras wrote on Sat, 25 October 2003 20:45

Briefly, some factors:

a) amount of chaff
b) missile v. beamers composition
c) factory settings, ( -f provides a bunch of Ge )
d) use of organic armor
e) type and amount of electronic gadgets



a) lots
b) oodles & oodles
c) whole bunches
d) huh?
e) scads
Razz

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Re: Macro mineral management Mon, 27 October 2003 12:41 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Zathras wrote on Sun, 26 October 2003 05:45

At the macro level, one should consider the consumption of minerals.

As with much of the game of stars!, it is a matter of balance.

(snippage)
a) amount of chaff
b) missile v. beamers composition
c) factory settings, ( -f provides a bunch of Ge )
d) use of organic armor
e) type and amount of electronic gadgets



You start too simple. If you want to find a *balance* then you should balance between available stuff, acquirable stuff and consumption. Thats something bookkeepers have found out centuries ago. Wink

So the factors to consider are:
A) Fleet to build.
B) Major ship designs to build.
C) Economy model.
D) Mine settings.
E) Remote mining ability.
F) Availability of raw minerals.
G) Availability of fleet to scrap.
G) Availability of planets to mine and mineral concentrations there.
my 2 cents Very Happy





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Re: Macro mineral management Wed, 24 December 2003 08:49 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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The most important factor is the limiting one. Surprised

The limiting factor is the commodity you run out first if you start building like mad.
In stars! it could be either:
Res
Iron
Bor
Germ
If you start building missile ships like mad, pretty quickly you'll discover that you are out of Iron. Go for minelayers and say goodbye to Bor. If you are an HP, face extreme shortages of Germ.

It would be usefull to find minerals cost/res cost of a balanced fleet, i. e. and average fleet costs in iron is half the res cost of the same fleet (wild guess). This value would be extrimely usefull as it would permit to predict what mining rate is approprite for a set economy.



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Macro mineral management Wed, 24 December 2003 12:51 Go to previous messageGo to next message
LEit is currently offline LEit

 
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Short answer: rush to nubians and build beamers. They cost about equal amounts of iron/bora/germ, you can usually build huge piles of them if you have enough resources (which you needed to get the tech for these things anyway).


- LEit

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Re: Macro mineral management Sat, 27 December 2003 11:58 Go to previous messageGo to next message
boneandrew is currently offline boneandrew

 
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Hmmm, maybe also built more frigates with organic armor than destroyers (with whatever armor) to save early ironium?

When I get to Jihads and above, the missile destroyers or cruisers I build only have missiles in the two weapons slots, and computers in the fromt general purpose slot. Saves the ironium of a slot of missiles and makes them a lot more accurate - although uses more germanium. Balances the design.

I've seen talk on here about leaving missiles off the rear 2-weapon slots of a battleship (and sometimes replace them with sappers) because they don't contribute to ship kills as well as the bigger slots. That'll balance some minerals slightly.

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Re: Macro mineral management Sat, 27 December 2003 12:48 Go to previous messageGo to next message
Orca

 
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The short version - attempting to plan out your minerals from year 2400 through year 2500 is unfeasible due to counterdesign and other issues (not the least of which is how much of which minerals will actually be available). Instead, I prefer to tailor my mineral usage to my current mineral stockpiles.

Early on (through cruisers), minerals in general aren't really an issue - once you've gotten past the initial movement crunch. Jihads are nicer than the earlier weapons (colloidal phaser exempted), but are chaff for the thresher when more powerful weapons come out. Don't build more jihads than you absolutely have to.

Later than Jihads, I find a general mix of approximately 40% mineral investment in beamers, 40% in missiles, with 20% going to support ships and the like. Every 5 years or so (less if mineral stockpiles are low) I re-evaluate my mineral stocks and tweak things to keep things on an even keel.



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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Re: Macro mineral management Sat, 27 December 2003 15:46 Go to previous messageGo to next message
multilis is currently offline multilis

 
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LEit wrote on Wed, 24 December 2003 10:51

Short answer: rush to nubians and build beamers. They cost about equal amounts of iron/bora/germ, you can usually build huge piles of them if you have enough resources (which you needed to get the tech for these things anyway).


Short answer: design a quick start race and rush to cripple LEit before he gets nub tech

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Re: Macro mineral management Sun, 28 December 2003 14:08 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Return to the five year plans Question Laughing Laughing ...ehem. My guess is that jihads were meant to be put on starbases, not the ships- comp/jihad combo on cruisers/dest is way to vulnerable to counterdesign IMO, although jihad DD could be made viable for short range surgical strikes vs. all beam starbases. Confused But the window of opportunity for this is brief at best and one shouldn't build too many of those, nor should one hesitate to use it.
Starbases are far easier to upgrade and counterdesign at this stage.
my 2 cents



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Macro mineral management Mon, 29 December 2003 17:18 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
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Quote:

Return to the five year plans Question Laughing Laughing ...ehem.
Why not? 5 years build is about right size fleet to attack someone early or midgame. So check it out if you are able to build 5 years in a row or run out of something somewhere.

Endgame... sure, check the minerals how often needed. Low with germ then maybe research electronics some levels to miniaturize the germ cost, throw factories out of queues, put superlatanium on design, put muthas on design, build few Arma BB-s... overcloakers ... whatever. Unused minerals are wasted minerals. Only AR take it easy like "what mineral mm? Very Happy Send 25 freighters of stuff to planet where something is less than 2000kt".

Quote:

My guess is that jihads were meant to be put on starbases, not the ships- comp/jihad combo on cruisers/dest is way to vulnerable to counterdesign IMO, although jihad DD could be made viable for short range surgical strikes vs. all beam starbases. Confused

Lets say i would get them jihads with SS HG about 2435. They make quite cheap solution to kill someone unneeded and take his territory. Doing same with bazookaes is lot more expensive resource-wise so fine deal with SS. Opponent got about 5 noteworthy planets (rest are way under development), 8k econ and 12k to go for jihads of his own, low defenses, empty orbitals, thinks that war starts at 2460 and is blind as mutt as well. Bang and bang and down to 4k, better planets taken over with probably most installations and minerals. Nothing to counterdesign there... check the technology browser, war is over by 2445. Cool

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Re: Macro mineral management Tue, 30 December 2003 05:33 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Heh,.. looks like no'une heard about the 5 yr plans to perceive the irony... Smile
Kotk wrote on Mon, 29 December 2003 17:18

Lets say i would get them jihads with SS HG about 2435.


Why do you insist on making me feel so inferior? Crying

Aghem... You attack one of 'em worlds- fine. Year two 32 jihads per stardock on every planet with at least 4 comp and better armor/shielding+ some planetary defences. Turn 3-4 all defences are up and starfleet building is in progress. Whatever that guy was doing while yea were building that jihad cruiser fleet? Where are the mines, the fleet?

I mean with prop you take, that stardock is likely to take at least two shots from 'em 32 jihads with 4 comp that are two times cheaper at least than your fleet one on one. I mean, does the concept of cost effective war ring any bells? i. e. didn't WWI teach people not to throw infantry at machine guns? Hellooo...? At least 5 cruisers gone before a single shot is fired, how is THAT for a counterdesign? What do you have a hundred jihad cruisers to spare? What if they have elec10? How are you going to get past at least 50% jamming with demented 2 tech slots on cruiser?



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Macro mineral management Tue, 30 December 2003 09:41 Go to previous messageGo to next message
Kotk

 
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Quote:

Heh,.. looks like no'une heard about the 5 yr plans to perceive the irony... Smile

The communists only dreamed about ultimate control like you have when playing stars. So what does not work with real people works very well with "pop". Wink
Quote:

Aghem... You attack one of 'em worlds- fine.
Year 1... SS attack 2 or 3 of his main worlds simultaneously with relative weak arms (20 missiles) but OK bombers + pop bomb. Cool That makes opponents 9K econ to drop to 6k econ... he has 12K to go to Jihads and about 3K to go to deltas. Crying or Very Sad
Quote:

Year two 32 jihads per stardock on every planet with at least 4 comp and better armor/shielding+ some planetary defences.
Year 2. Opponent researched deltas and maybe put up betas here or there or built some bazooka cruisers. 7k to go to Jihads. Crying or Very Sad SS attacked another 2 worlds dropping opponent to 5K econ, the attack fleets are closing to opponents HW. Same time tossed up forts with gates at what were opponents two main planets before. Cool
Quote:

Turn 3-4 all defences are up and starfleet building is in progress. Whatever that guy was doing while yea were building that jihad cruiser fleet? Where are the mines, the fleet?

Years 3-4 SS cleaned HW and gated in 40 gatling cruisers or 80 gatling DD-s and some more SFX-es to keep everything under control. Opponent: HW and breeders gone, 3.5K econ from 10 little colonies ... can build deltas at the rest of the forts if there are iron or may research one year more for Jihads... does not matter. Confused
Quote:

I mean with prop you take, that stardock is likely to take at least two shots from 'em 32 jihads with 4 comp that are two times cheaper at least than your fleet one on one. I mean, does the concept of cost effective war ring any bells? i. e. didn't WWI teach people not to throw infantry at machine guns? Hellooo...? At least 5 cruisers gone before a single shot is fired, how is THAT for a counterdesign? What do you have a hundred jihad cruisers to spare? What if they have elec10? How are you going to get past at least 50% jamming with demented 2 tech slots on cruiser?


You helloo and helloo there and ring the bells too lot. Wink I have used such effective war in practice. Cool Just do not run out of fuel and do not have too few bombers.
Why no elec 10 at 2435? Because it costs 20K for my average opponent. Laughing
Why SS needed 100 jihad cruisers? Shocked I was talking about 15 jihad rogues or 30 Jihad DD-s, couple of gatling DD-s to sweep casual minefield or to beat any gated together skirmishers, few SFXes, some freighters and about 90 M-80 minibombers as first wave. All together it costs about 9K resources so 4 planets build it 2 years. Second wave costs about 10k mostly gatlings because it needs to be light to come from 100/250 gates and can absorb any orbital fire the leftover 200-300 resource colonies can make, trust me.

Testing some of my SS HG-s against AI-s i have reached needed tech by 2432 without holding the econ development. All the fleet is built in the 2433-2438 range from 4 planets and at 2445 the war is over.

Do not overestimate the orbitals. Full jihad station does kill none from 40 bazooka cruisers before it die from their fire, testbed it out.
...

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Re: Macro mineral management Tue, 30 December 2003 23:34 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
Chief Warrant Officer 2

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HEY!!?

The five year plans worked! From peasant backwater with next to none military to industrial hub with bustling military to threaten the world in 15-20 yrs! Ain't BAD...

Jihad orbitals? IS THIS A JOKE? Well ha ha ha... That's totally insane. 32 jihads don't fit on orbitals( Wall Bash ) Stardocks do have room for 48(!) jihads and 4 comp. Well 48*85*0.67(accuracy)=2743 raw damage
with 914 16 jihads stack damage. Sorry but you are going to loose at least 6 cruisers and LOADS of Jihad Dest before you even get to shoot. Is THIS What you call cost effective?

While you assertion that an HP can get the tech by 2432 scares the hell outa of me, a competent player would be able to get 'em jihads as soon as you and even with only demented star dock with jihads and comps in them will stop your fleet in its tracks. If you attack on multiple fronts, you casualties will be higher if opponent is entrenced- which they SHOULD be.

While elec 10 is unlikely, it is possible for some one with elec cheap or normal. And it IS a rude surprise if they have it. A space dock with 4 jammers and deltas will decimate a jihad fleet if properly armored/shielded.

Your scenario could only happen if you pick on a weak opponent BEFORE they have jihads. Once the get the Jihads, you are in trouble. (Besides a planet that can afford 48 jihad space dock can also afford a space station- hm something to think about- imagine 64 jihads with 6 comp- Mmmm, crunchy jihad cruisers...)
Besides I'll use SUPERFAST blackjack destroyers to counter... well to try to counter anything jihad... I might succeed... Sherlock



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Macro mineral management Wed, 31 December 2003 02:28 Go to previous messageGo to next message
Kotk

 
Commander

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32 jihads don't fit on orbitals( Wall Bash ) Stardocks do have room for 48(!) jihads and 4 comp.

Where i argued that? Rolling Eyes Theres 48 slots on dock 64 on station. So what?
Quote:

Well 48*85*0.67(accuracy)=2743 raw damage with 914 16 jihads stack damage.

CORRECT! Thumbsup 2 Usual beam cruiser has 700 armor+ 336 shields. As SS i would take shadows instead of wolverine and that makes it 420 from 4 shields.
The slot damage is about 914 and one cruiser can take 1120.
The damage goes to stack of 40, half armor, half shields.
Stack of 40 has 28000 armor and 16800 shields.
Now what it was you got there 2743?
It makes 1371 armor damage and the bazooka stack is 5% damaged. That leaves 665 per cruiser.
Since the damage to shields was about 9% it fully regens to 16800.
Now its next round and one cruiser can take 1085 damage that is again more than 914.
Then its next round and one cruiser can take 1050 damage.
Anything gets into range with 3 rounds so there wont be more rounds for the orbital. End of story... Nana nana bubu 40 cruisers 15% damaged. One SFX heals most of it with one year. But i had the jihad rogues too, remember? So these usually kill that dock at turn 1 and so i needed only about 20 gatling cruisers to absorb the orbital Jihads shot, not 40. Any sort of gated together beamers that try to reach my rogues will die against them.
Quote:

Is THIS What you call cost effective?

Yes Exactly! Proud
Quote:

While you assertion that an HP can get the tech by 2432 scares the hell outa of me (...) Your scenario could only happen if you pick on a weak opponent BEFORE they have jihads.

Relax... did i say SS HP? SS i have played only as HG.
I pick weak opponent for quick expansion? Yes Sure! Some HE or IT HP or 15% IS HG. These guys will be nasty if you let them to live too long. At 2435 they are weak, exactly what i need.
Quote:

Besides I'll use SUPERFAST blackjack destroyers to counter... well to try to counter anything jihad... I might succeed... Sherlock

For any distracting things like that i had the gatlings in the initial pack. Does not work. Also such fast DD smells like propulsion 12 or WM PRT? No... my 2435 victim will have it not. Wink

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Re: Macro mineral management Wed, 31 December 2003 03:37 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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You are Sooo cruel... Thumbs Up
Think of all the innocent "pop" that U exterminated... Shame
At least we both LOVE SS. Smug
So how come the star dock doesn't target the missile Rogues, Destroyers and the like? I would imagine that they have little shielding and as such are perfect targets for a a jihad starbase?
I thought that U included only 15 rogues and 40 jihad DD's- are very likely for jihad cannon fodder. I heard nothing of collidals untill recently. Confused

As for superfast DD's I take cheap prop instead of IFE so I have the tech available- usually Wink . And any race that can't field superfast destroyers/cruisers deserves to burn (NO I don't want to start the same discussion as with SD's being unpopular, and HG's without immunity Rolling Eyes ).



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Macro mineral management Wed, 31 December 2003 06:40 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Hmm... an SS bend on galaxy domination attacks me the weaker opponent with combined force approach- while I have only minimal reserves and few defences- my goal is to waste the attack and preserve my econ. Well you can't ask for anything easier can you? Confused

At least I should have a few year warning as you sweep the mines- that's something. The only thing that comes to my mind is speed 2.25+ sapper gatable cruiser. Set orders to disengage hit:

Turn 1: Sappers close in range and (hopefully) sap the shields off the missile ships (if any) the space dock fires the jihads then at the missile ships, probably inflicting significant casualties. Then the beam cruisers fire at sappers, damaging mostly only shields. Then missile fleet fires at the sappers and quite possobly heavily damages/destroys a few sappers. (or destroys them outright- the only important thing is that the missile ships have no shielding left)

Turn 2: sappers take sap more of the remaining shields, starbase fires at the missile ships again, killing many, while beamers take shots at sappers, probably killing them all. Missile ships, of 15 original rogues only about 5 remain and they would not be able to destroy the starbase at first shot.

Turn 3 If any sappers remain, they escape. Space dock takes a shot at the missile ships probably destroying all of them. Beamers close in range and destroy the space dock.

The result- at the cost of few suicidal sappers and a cheap stardock the entire missile component is destroyed- that got to be worth something- with sufficient number of sappers it is possible to give some dent to the master fleet itself with minimal resources. Or just outmanuver it with high speed missile ships of your own. Life is not hopeless after all...



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Macro mineral management Wed, 31 December 2003 07:19 Go to previous messageGo to next message
Micha

 

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Kotk wrote on Wed, 31 December 2003 08:28

40 cruisers 15% damaged. One SFX heals most of it with one year.


If you're orbitting an enemy planet and bombing it, or if you have a battle every year (very likely when you're on full out attack), you're fleet will not heal, not even 1% ...

mch

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Re: Macro mineral management Wed, 31 December 2003 10:22 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
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Quote:

If you're orbitting an enemy planet and bombing it, or if you have a battle every year (very likely when you're on full out attack), you're fleet will not heal, not even 1%


Correct. Thats why i insisted of having at least 90 minibombers around right from the start and trying to beat how lot of planets possible once. If there is strong planet it needs to be weakened quick so bombers need to gather. Otherwise the damage starts to hurt and whole 4 of my 50 cruisers may die. Wink Fortunatelly there are more weaker planets than strong ones so early, and quite some of them are unable to build enough defenses and orbitals quick enough. I may let my main force to rest sometimes and use some weaker ships to take care. If the war turns out is harder than estimated first i can always correct my plans for example by adding third wave to picture.

Do not take it so that i have ultimate way to win games with SS killing people at 2435. There are lot of things possible that may reveal that plan too early and ruin that tactic. There are always some luck needed above the skill and skill needed to recognize your luck. All I was saying that:
1) Early war is certainly another option that fits with SS relative early invisibility. Others have to be more visible and that is giving them too much time to prepare.
2) The Jihads are quite cost-efficient tool for giving the first shot despite the common knowledge that say that Jihads are waste of minerals.
3) Few years later the Jihads may need some backup but there are ways to establish that backup.
4) Since there are few minefields so early the speed of attack will be relatively quick if only enough bombers and fuel present.
5) It may be more profitable than to colonize and develop his own space if SS manage to do it cheap enough and gain few more breeders with most installations intact. Succesful campaign may even turn SS into one of the main econ powers in game.

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Re: Macro mineral management Wed, 31 December 2003 11:05 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Kotk wrote on Wed, 31 December 2003 10:22

Succesful campaign may even turn SS into one of the main econ powers in game.



Now, THAT IS A SCARY THOUGHT. Cool

But I still don't know how yea are going to defend the shield poor missile ships against sappers? Also 90 minibombers? If your 're an SS why would you want to use the minibombers? I know that gatability is an issue but trading 91%(at least) cloaking for for gatability is a bit too much, espessialy if you only need 5 LBU bombers to level any mediocore planet- could easily be assembled into a fighting force with the added benifit of one hit resistance to minefields, suicide assassins etc.

Also since you obviously used this tactic before,- what would be the diplomatic fallout of such a sneak attack? People are paranoid enough about SS, so wouldn't they be compelled to form defensive alliences when they see their neighbour eradicated so quickly?



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: Macro mineral management Thu, 01 January 2004 06:15 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Works in theory. What about the following scenario:
Quote:

Turn 1: Sappers close in range and (hopefully) sap the shields off the missile ships (if any) the space dock fires the jihads then at
...chaff destroying 64 of them. With starbase/any battle order missile ships shot at SB first destroying it.

Quote:

Turn 2: sappers take sap more of the remaining shields,
... and die by the return fire of missile ships. Costs of attacker: 64 chaff.
BR, Iztok

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Re: Macro mineral management Thu, 01 January 2004 14:39 Go to previous messageGo to next message
Kotk

 
Commander

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But I still don't know how yea are going to defend the shield poor missile ships against sappers?

Early there arent them. Later there is serious gatling stack with armed/any. Jihads fire starbase/any. 15 SS rogues have 4725 dp shields. So useful pulse sapper fleet can be built only at 2 developed planets with good germ.
Chaff is also present... not in huge numbers but about 100 or so. Mostly for throwing one chaff at every orbit to make everything visible and every design known when built. If i get sapper alert then chaff will be used to absorb orbital missiles.
Quote:

Also 90 minibombers? If your 're an SS why would you want to use the minibombers? I know that gatability is an issue but trading 91%(at least) cloaking for for gatability is a bit too much, espessialy if you only need 5 LBU bombers to level any mediocore planet- could easily be assembled into a fighting force with the added benifit of one hit resistance to minefields, suicide assassins etc.

Minibombers are cost efficient and gateable. Speed, cost and numbers are key impotance, so 75% cloak must be enough. LBU is not needed early. 90 minibombers kill ~300% of pop and 1260 installations. Spliting it into 3 fleets gives 3 defenseless planets died and only 200 mines and 200 factories destroyed from each leaving about 400/400 to SS. Gathered tohether they kill about 700 installations versus heavy defenses so kill a planet with 2 years.
What minefields? I think i had DD-s for them? Victim is not SD. SD choose only if its HP (so few minefields) or 2 against one and you know your partner is good at it. Kamikadze attack takes 2.25 speed, range 5 weapons and better init than that of gatling cruiser. What race can design it at 2435? If theres so powerful race why i am not dead already?

Quote:

Also since you obviously used this tactic before,- what would be the diplomatic fallout of such a sneak attack?

Only twice in real game. Everything depends on diplomatic situation. Once victim was IT when other neighbours JOAT and other IT were planning fighting together a SD that was not my neighbour. Both insisted to have long term peace with me. I offered them technological support agreeing windyly HOW powerful and dangerous these SD-s are long term. JOAT said i must not worry he is #1 and planning to take my victim as next and i can join if i want. So i colonized some low planet near that IT HW somewhere, built fort+ defenses/mines ... IT noticed it, built few bazooka DDs (to tell me his tech?) and pop dropped there and i made a bit noise how that bad IT attacked poor, peaceful and defenseless me. My fleets were already gathering... 10 years later i was #2 after that JOAT but at lot bigger territory and no diplomatic problems.
Quote:

People are paranoid enough about SS, so wouldn't they be compelled to form defensive alliences when they see their neighbour eradicated so quickly?

People are not paranoid about SS. People are smart. They know that SS is expensive PRT, not too good in econ and often (like also WM) played by weaker players. So they push into diplo channels paranoia to achieve a ground to fight that SS. JOAT cannot say it because everyone see its lie. JOAT put his frigate minelayers with 25ly from each other and no SS will starting pass from electronics 17. See: 20(non pen) x 17(elec tech) x 2(from NAS) x 2%(versus 98% cloak) is 13.6 Once SS prove theres nothing easy to pick their neighbours are quite respecting. Wink

...

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Re: Macro mineral management Fri, 02 January 2004 00:33 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Sorry to bother but in the fleet you have, missiles are range 5 and therefore will not fire at turn 1 at the starbase at all. The sappsers are GATABLE- draw your own conclusions Rolling Eyes
The sappers are also expendable- it doesn't matter if they die, as long as they sap the shields BEFORE the starbase fires. If you have chaff, the problem is worse, I would use somewhat slower gatlings to fininsh off the the missile ships, chaff AND beam cruisers (probably won't since they are lighter and range 3- so I need gatling destroyers). After the first battle of this kind- you'll destroy the sappers and the gatlings and the starbase for sure, but in the following battles, your heavily shielded cruisers are vulnirable to be outmanuvered by some fast tropido cruisers that would be able to wear you down eventually. Or by a cheap sapper starbase backed by some more conventional sappers and missile ships. The combo is more than cappable to wreck more damage when it costs even against overwhelming odds.

Hm... in reality when an SS attacks at multiple fronts AND without warning a weaker oppenent- well there is little you can do but make 'em pay.
Cool
P. S No need for LBU? Against HP's!? Confused Yeah sure... Ah, sorry I forgot- you'ra a HG Laughing



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Re: Macro mineral management Fri, 02 January 2004 20:21 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
alexdstewart wrote on Fri, 02 January 2004 06:33

Sorry to bother but in the fleet you have, missiles are range 5 and therefore will not fire at turn 1 at the starbase at all. The sappsers are GATABLE- draw your own conclusions Rolling Eyes


With Jihads 1.25 combat speed is enough to move 2 squares in the first round and shoot at SB. At that tech level there's only a CC with 3(4) man-jets and 4 colloidals capable of combat speed of 2.25, that can shoot at my chaff in the first round. But I have to bring with only some CCs with gattlings and your chaff-killers are toasted. If you don't have a big missile fleet at the site then there's nothing you can do to prevent destruction of your SB. I only have to bring with 64 chaff and enough missiles to kill your SB with the first shoot.
As others already mentioned: when cap-missiles and chaff arrive SBs become just expensive chaff-killers.
BR, Iztok

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Re: Macro mineral management Fri, 02 January 2004 23:06 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Registered: July 2003
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The tactic works better on higher tech levels when there are a lot of slow moving missile battleships and beam weapons are much more powerful... A jammed ultra is capable of sustaining two-three shots at small expense considering, unless you amass a truly large missile fleet. This is an advantage in itself as you have to concentrate your forces in one area to take down that starbase, while a retaliation fleet is build somewherelse...

Hmm... starbase's truly dangerous weapons are its stargate and mass driver...

Taking down a heavily shielded chaff/missile killer fleet with range3/gatlings is a hard task considering that you can make shielding to be 50% of fleets dp's. On turn one they are taking fire to their shields and on turn two they are shooting at chaff, beamers AND missile ships AND they are shooting FIRST. They will only do much damage to chaff and missile ships (if supported by sappers). It would be a lot of help to have some chaff and missile platforms in place though, so that you can distract beamer ships with multiple targets.

Anyways, there are ways to counterdesign an invasion fleet once you know its composition and performance. Give me the exact specifications and I guarantee that I'll find a way to counter it with an inferior force. Cool Although this would be outside this topic. Rolling Eyes



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Re: Macro mineral management Fri, 02 January 2004 23:18 Go to previous messageGo to previous message
alexdstewart is currently offline alexdstewart

 
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Also, every time I propose a tactic that would turn your fleet to spacedust, you bring in some new force component in your fleet Shame .

This streches the limit of credibility. Your original force composition was 15 missile rogues and 40 missile destroyers plus some gatlings coming later on. That I could believe... Even Jihad shacedock can rip huge holes in a relatively shield poor 15 missile rogues and 40 destroyers. But you are constantly brining in new fleet components- maybe you'll include jugg battleships next time (in 2435)? Laughing Laughing Laughing



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