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icon3.gif  New Game Idea: President Sat, 27 December 2003 08:16 Go to next message
donjon is currently offline donjon

 
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Hi People,

This is a new game idea, based on a four-player chess variant, which I had (and lost) quite a few years ago.

The map (medium dense, 360 stars, 1200 ly width, 60 ly separation between stars) looks like this:

[img]http://www.shc.edu.bz/les/stars/8plch.gif[/img]

Eight players start with their homeworld on the edges, north, south, east, west, north-east, north-west, south-east, and south-west.

The referee, starts in the center, with an SS 1WW, which will not colonize any worlds and will vacate the Presidential position, before any player is in a position to make a claim on the world. (Basically the referee will just scan the center, and check for victory, needing only scouting ships to do this)

There are three types of goal planets:
1) "The House" each position holds a vote value of 1.
2) "The Senate" each position holds a vote value of 2.
3) "The President" the single position holds a vote value of 4.

The goal planets are NOT considered acquired until a starbase of at least "Space Station" hull has been constructed on the planet.

When the Presidential position has been acquired, a vote is determined. If the player holding the presidential position, holds more votes than all other players, then the game is won.
...
If not, then the state is considered to be in an "Overthrow," in which case the referee randomly determines what happens:
This may be either a gift from the President, to the main Opposer, or the converse. The gift may be:
minerals, ships, or a valid planet (also randomly determined, with higher weight given to non-VC planets), or most likely, nothing.

The demand, must be met by the required player as soon as possible, and the referee will act as the intermediary, if an intermediary is required.

Rules of Expansion:
A planet may not be validly colonized unless there is a validly owned planet adjacent its position.

A "validly owned planet" is one consisting of a starbase of at least "Space Station" hull, in a validly colonized position.

If a President is claimed he must have all valid planets, otherwise the state is still considered to be "Overthrow" and he must rectify this situation.

Play continues until a valid President is determined.

Setup: All races start with one planet only. (PP and IT lose their secondary planet) The referee will ensure this during setup which should take a minimum amount of time. All PRTs are open.

Thoughts? .... Wink


[Updated on: Sat, 27 December 2003 12:33]

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Re: New Game Idea: President Sun, 28 December 2003 13:56 Go to previous messageGo to next message
mazda is currently offline mazda

 
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I don't "quite get" the roundabout effect of the two rules of expansion. Why "validly colonized" ?

Confused
M



I am the God of hell fire, and I bring you

... Brian Pithers

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Re: New Game Idea: President Sun, 28 December 2003 16:26 Go to previous messageGo to next message
donjon is currently offline donjon

 
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mazda wrote on Sun, 28 December 2003 12:56

I don't "quite get" the roundabout effect of the two rules of expansion. Why "validly colonized" ?
Confused
M

It is a recursive definition, starting with your homeworld, which is, for all intents and purposes, a "validly owned planet," due to the grant of ownership, and the Space Station orbiting it.

Any planet, directly adjacent to the homeworld, may be "validly colonized," and are classified as such until they acquire a Space Station; at which time they are promoted to "validly owned planet."...

At that time similar valid expansion may occur from the secondary planet to any directly adjacent planet from the secondary.

Of course, it is possible for a race/player to be involved in invalid expansion as well... however, they then will have to either pay the price for the presidential position, or wait until justification is in effect on the map; before making a bid for the presidency.

Does that make the rules of expansion clearer?

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icon10.gif  Re: New Game Idea: President Sun, 28 December 2003 17:12 Go to previous messageGo to next message
alexdstewart is currently offline alexdstewart

 
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Hi
Maan! And I thought MY Game Ideas were WEIRD.
This got to be the wierdest game idea I've ever heard ROFLMAO
Cheers



In the Future there is only WAR...
Therefore our extinction is assured, it is just a matter of where and when.

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Re: New Game Idea: President Mon, 29 December 2003 05:58 Go to previous messageGo to next message
donjon is currently offline donjon

 
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alexdstewart wrote on Sun, 28 December 2003 16:12

Hi
Maan! And I thought MY Game Ideas were WEIRD.
This got to be the wierdest game idea I've ever heard ROFLMAO
Cheers

WEIRD eh?!!! Also is American style politics ...

My thoughts were to promote HG races which have high hab values.

The norm in terms of colonization would be a large freighter with feed to the planets of mins for the priority of establishing Star Bases.

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validly Mon, 29 December 2003 06:42 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Right.
So a validly colonised planet proceeds to a validly owned status when it gets the base.
What about invalidly colonised planets ?
Can they become valid only by you making a valid owned planet next to them ?
So you can "spread" faster than taking adjacent planets, but the valid status can only move one step at a time.

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Re: validly Mon, 29 December 2003 07:03 Go to previous messageGo to next message
donjon is currently offline donjon

 
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mazda wrote on Mon, 29 December 2003 05:42

Right.
So a validly colonised planet proceeds to a validly owned status when it gets the base.
What about invalidly colonised planets ?
Can they become valid only by you making a valid owned planet next to them ?
So you can "spread" faster than taking adjacent planets, but the valid status can only move one step at a time.


Yes, the validity of a planet can be changed by establishing a valid planet adjacent to it.

In fact, my thoughts were to engineer "support" into a game. The opposing players may cut "support" by selecting a wise position to attack, and then move what would have been a victory into an overthrow.

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Re: New Game Idea: President (Implementation) Mon, 29 December 2003 07:36 Go to previous messageGo to next message
donjon is currently offline donjon

 
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donjon wrote on Sat, 27 December 2003 07:16

The map (medium dense, 360 stars, 1200 ly width, 60 ly separation between stars) looks like this:

[img]http://www.shc.edu.bz/les/stars/8plch.gif[/img]



It may be neccessary to remove the square grid constraint in this game, and move to hexagonal vertices placement...

so far, the mapping looks like a bear.

This would redefine adjacent to 3 planets as opposed to 8 planets, and there would be 3 senate positions, and 6 house positions. (or 6 senate positions, and 12 house positions, by extension of the senate to a distance of 2 from the president)


[Updated on: Mon, 29 December 2003 07:37]

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Re: New Game Idea: President (Implementation) Mon, 29 December 2003 17:50 Go to previous messageGo to next message
Sotek is currently offline Sotek

 
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Question: What if you lose your HW? Do you never have a valid world afterwards?

If you *do*, what's to stop someone from grabbing a bunch of the house and senate worlds, positioning to colonize the presidential world, and sacrificing all the rest of his worlds?

If not... well, yeah.

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Re: New Game Idea: President (Implementation) Mon, 29 December 2003 17:56 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Sotek wrote on Mon, 29 December 2003 16:50

Question: What if you lose your HW? Do you never have a valid world afterwards?

If you *do*, what's to stop someone from grabbing a bunch of the house and senate worlds, positioning to colonize the presidential world, and sacrificing all the rest of his worlds?

If not... well, yeah.


I do believe that ensuring your homeworld is maintained would be a requirement. This is your "seat"... lose your "seat" lose your "bid" for presidency. {although here in Belize some weird things happen if the leader of the party loses his seat.}

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Re: New Game Idea: President (Implementation) Tue, 30 December 2003 07:41 Go to previous messageGo to next message
donjon is currently offline donjon

 
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donjon wrote on Mon, 29 December 2003 16:56

I do believe that ensuring your homeworld is maintained would be a requirement. This is your "seat"... lose your "seat" lose your "bid" for presidency.


I don't think this precludes the possibility of interesting play for the player who loses his homeworld, he then becomes a wildcard, who can throw his support where he sees fit, allowing fo coalition wins... and he can "walk the floor."

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Re: New Game Idea: President (Implementation) Tue, 30 December 2003 13:00 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Sotek wrote on Mon, 29 December 2003 22:50

Question: What if you lose your HW? Do you never have a valid world afterwards?

This just serves to illustrate a different viewpoint of the same rules.
Once you have more than 1 valid world established, why would losing 1 of them in particular make all the others invalid ?

I *think* I can see what you are trying to set up, but you know how it is !

Cheers,
M

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Re: New Game Idea: President (Implementation) Tue, 30 December 2003 13:30 Go to previous messageGo to next message
donjon is currently offline donjon

 
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mazda wrote on Tue, 30 December 2003 12:00

Once you have more than 1 valid world established, why would losing 1 of them in particular make all the others invalid ?

I *think* I can see what you are trying to set up, but you know how it is !


I am interested in any suggestions which would allow for the player to continue; but, not be perceived as abuse by the other players.

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Re: New Game Idea: President (Implementation) Wed, 31 December 2003 08:06 Go to previous messageGo to next message
donjon is currently offline donjon

 
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mazda wrote on Tue, 30 December 2003 12:00

Once you have more than 1 valid world established, why would losing 1 of them in particular make all the others invalid ?

I *think* I can see what you are trying to set up, but you know how it is !


How about this:
Increase the point value of "House" to 2;
"Senate" to 4;
"President" to 8;

And then total all Valid Planets with a value of 1, these would represent seats. Then loss of the homeworld would not mean the unfortunate player could not bid for presidency.

This would imply major scout production for the referee (not a big problem)


[Updated on: Fri, 02 January 2004 02:43]

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Re: New Game Idea: President (Implementation) Fri, 02 January 2004 02:50 Go to previous messageGo to next message
donjon is currently offline donjon

 
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donjon wrote on Wed, 31 December 2003 07:06


And then total all Valid Planets with a value of 1, these would represent seats. Then loss of the homeworld would not mean the unfortunate player could not bid for presidency.



This would causes a massive shift of weight to the Valid Planets... which would overbalance the scoring for the game. I am considering a new scoring system including the VC planets at:
President: 16
Senate: 8
House: 4

And a "tail" considering the depth of the valid planet route from the closest central position to the edge (counting only levels traversed)

[still working on mapping, haved moved to a hex grid, would like to get an example of the universe to show you Wink]

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Re: New Game Idea: President Sun, 04 January 2004 05:51 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Hi People,

This is a revision of the description of the game, I have found that the mapping which is required for either a hex-grid system or a square-grid system is too exacting for the tools which I have at hand. (Perhaps tieing it to a grid is silly anyway, since in stars! grids do not exist)

The map (large sparse, 384 stars, 1500 ly width, 40 ly separation between stars) looks like this:

[img]http://www.shc.edu.bz/les/stars/PRES.gif[/img]

10-12 players start with their homeworlds in the "1"-band of the map. The referee, starts in the center, with an SS 1WW, which will not colonize any worlds and will vacate the Presidential position, before any player is in a position to make a claim on the world. (Basically the referee will just scan the center, and check for victory, needing only scouting ships to do this)

There are three types of goal planets:
1) "The House" each position holds a vote value of 4.
2) "The Senate" each position holds a vote value of 8.
3) "The President" the single position holds a vote value of 16.

The goal planets are NOT considered acquired until a starbase of at least "Space Station" hull has been constructed on the planet.

When the Presidential position has been acquired, a vote is determined. If the player holding the presidential position, holds more votes than all other players, then the game is won.
...
If not, then the state is considered to be in an "Overthrow," in which case the referee randomly determines what happens:
This may be either a gift from the President, to the main Opposer, or the converse. The gift may be:
minerals, ships, or a planet (also randomly determined, with higher weight given to non-VC planets), or most likely, nothing.

Gift definitions:
1) Minerals, the referee will randomly determine the mineral type, the amount will be 10% of the total production of the race for the year. The mineral will be delivered either using the referee as an intermediary, or via packet (note: packeting of unprotected worlds is NOT considered a gift)
2) Ships, the referee will examine the designs in the donor inventory, all rated ships will be considered, however highest rated ships will have the highest weight. The referee will determine the number of ships which will comprise the gift. (the donor will have to devote 1 years production to satisfy the demand)
3) Planets, the referee will examine the owned planets of the donor, and then choose all planets which fall within the receiver's sphere of influence. Planets with no starbase will be given higher weight, VC planets (President, Senate, House) will have lower weight)


The demand, must be met by the required player as soon as possible, and the referee will act as the intermediary, if an intermediary is required.

Voting:
All players will have a vote, which is broken into two parts:
1) VC Planet seats (the total of all VC Planet points)
2) Penetration: the maximum route which can be traced for a player through the bands, (Max band-Min band).

Rules of Expansion:
A planet may not be validly colonized unless there is a validly owned planet adjacent its position.

A "validly owned planet" is one consisting of a starbase of at least "Space Station" hull, in a validly colonized position.

Play continues until a valid President is determined.

Setup: All races start with one planet only. (PP and IT lose their secondary planet) The referee will ensure this during setup which should take a minimum amount of time. All PRTs are open.

Thoughts? .... Wink


[Updated on: Sun, 04 January 2004 08:15]

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Re: New Game Idea: President Mon, 05 January 2004 12:14 Go to previous message
donjon is currently offline donjon

 
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Another Definition:
Quote:

A planet may not be validly colonized unless there is a validly owned planet adjacent its position.

Adjacency:
All Senate positions are adjacent all other Senate positions, and House positions, and the President position. Likewise for the House, and President.

When moving from one band to the next: The adjacent planet is the planet closest in the next band, unless there is a closer planet, in the general direction within the present band.

When homeworlds are established, the referee will delineate the minimum route from the homeworld to the President for each player.

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