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Practical Counterdesign Mon, 28 July 2003 23:20 Go to previous message
paulfi is currently offline paulfi

 
Crewman 3rd Class

Messages: 7
Registered: November 2002
Hello,

Counter-designing ships is the part of the game that has been most difficult for me to learn. Are you willing to help a newbie by sharing some tips?

I know that each case must be considered individually, so to get things rolling, here's an example from a game I'm in.

My enemy (who's playing an HE) is attacking with battleships that have:
  • 4 alpha drive 8's
  • 20 jihad missiles
  • 6 organic armor
  • 8 bear shields
  • 1 man jet
  • 3 battle super computers
  • 3 jammer 20's


I'm a war monger with RS. My tech levels are energy 10, weapons 14, propulsion 10, construction 14, electronics 8, biotech 8. I have plenty of minerals but not a lot of resources.

What would you recommend as an effective counterdesign?

Thanks,
-paulfi

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