Practical Counterdesign |
Mon, 28 July 2003 23:20 |
|
paulfi | | Crewman 3rd Class | Messages: 7
Registered: November 2002 | |
|
Hello,
Counter-designing ships is the part of the game that has been most difficult for me to learn. Are you willing to help a newbie by sharing some tips?
I know that each case must be considered individually, so to get things rolling, here's an example from a game I'm in.
My enemy (who's playing an HE) is attacking with battleships that have: - 4 alpha drive 8's
- 20 jihad missiles
- 6 organic armor
- 8 bear shields
- 1 man jet
- 3 battle super computers
- 3 jammer 20's
I'm a war monger with RS. My tech levels are energy 10, weapons 14, propulsion 10, construction 14, electronics 8, biotech 8. I have plenty of minerals but not a lot of resources.
What would you recommend as an effective counterdesign?
Thanks,
-paulfi
Report message to a moderator
|
|
|