Re: Split Fleet Dodge |
Sun, 18 May 2003 18:36 |
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regiss | ![](images/po_1st.gif) | Petty Officer 1st Class | Messages: 65
Registered: November 2002 | |
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From Stars!FAQ
Split Fleet Dodge:
An attacking fleet can only attack ships at the same location.
If you split your fleet into many smaller individual fleets and
diverge their movement orders, an attacking fleet can only
engage one of them (the one with the largest mass will be
targeted - though there may be a bug with this). A change was
made in the JRC3 patch to stop multiple chasing fleets from all
attacking the same target when this was done.
________
J works like this:
Chased ships are aranged in a heaviest to lightest fleet order.
And chasing ships are aranged as
lowest_player_ID-Lowest_to_highest_fleet_ID to
highest_player_ID-lowest_to_highest_fleet_ID
( i.e.
Player #1 Fleet #1
Player #1 Fleet #2
Player #1 Fleet #3
Player #2 Fleet #1
Player #2 Fleet #5
Player #2 Fleet #11
Player #5 Fleet #45
Player #5 Fleet #67
Player #5 Fleet #100
Player #16 Fleet #1
).
Targeting proceeds as follows:
Lowest ID after the heaviest.
Second lowest ID after the second heaviest.
...
Highest ID after the lightest.
Few things to remember:
If all of the left targets are of the same weight, assignment
happens on a random order, bur strictly on a 1 chasing fleet to
1 target fleet (i.e. You are left with 5 same weight targets
and 3 chasing fleets: 3 random target fleets will get by 1
chasing fleet).
If there are more chasing fleets than targets, all of the
excess fleets will go after the heaviest fleet.
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