Potential new bug to add to Stars! list |
Sat, 19 January 2008 10:46 |
|
Bystander | | | Messages: 141
Registered: June 2003 Location: Tampa, Florida, USA |
|
|
Came across this painful situation in an important game, so am documenting it for possible inclusion in the list of Stars! bugs.
Normally, any waypoint zero unload commands (using the slider bar or arrow buttons) can be undone by simply dragging the populations, minerals, or fuel back before saving a turn.
However, if
1) a waypoint zero unload by hand of any of your population over an uninhabited planet is performed
2) a waypoint zero dropdown command of "Colonize" is given to a fleet with a colonizer module present over that planet
3) the population is reloaded by hand
the reload will not be saved with your turn.
Rather, the unload happens, the colonizing fleet disappears, (leaving an amount of minerals consistent with a colonize task), but your people will die (even if you did not move everyone to the surface), and that planet will remain uninhabited. The message given is, "the colonists you forced to transport down to planet died because you did not colonize the planet first".
This has been verified by multiple players using JRC4/2.60j.
Interesting notes:
a) if you can split your fleet into several smaller ones, each capable of colonizing, then all but one of the colonizing missions will succeed, with population accumulating on the planet surface.
b) commands performed in these sequences are safe:
colonize, unload, load
unload, load, colonize
Only unload by hand followed by a colonize messes you up. Thanks Per, for verifying this.
c) Interesting and also a possible solution = If you split the fleet into multiple fleets with cargo space and merge back, it seems to erase the old unload command, but if you only have one ship in the fleet, the best solution may be to delete your .x file and redo ALL your turn's commands.
Report message to a moderator
|
|
|