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The original Stars! developers amaze me... Sun, 17 December 2006 22:40 Go to previous message
sirgwain is currently offline sirgwain

 
Senior Chief Petty Officer

Messages: 86
Registered: March 2004
Location: Tucson
It seems that in every algorithm of this game there is a crazy amount of detail. I'm working on the damage portion of the battle engine right now and it is insanely complicated. That's a big part of the game so I can understand it, but even in little things, like computing scanner range for a ship with multiple scanners:

(Scanner[1]^4 + Scanner[2]^4 + ... Scanner[n]^4) ^ 1/4

What the heck? Where did they pull that out of? That type of stuff is all over their code, or at least in the algorithms that the community has deciphered. They must have been huge math geeks.

It seems that in every aspect of this game that I think "there's a simple formula for this", it actually turns out to be something complicated and mathematical. It's pretty cool, but the dude's who wrote it must have been total weirdos. Smile

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