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Winning conditions Sat, 11 November 2006 17:57 Go to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Some of the posts I have been reading lately have dealt with winning conditions, specifically "Solo Win" or "only one winner" games.
The gist of the posts came down to this
1) Annoyed at small alliances claiming the win rather than fighting it out between them
2) Annoyed at players who dont go for the win (ie staying allied with the number 1 player until way past the point that, joining with the others to try to pull them down, would succeed)

I must admit this kind of thing buggs me too.
So what solutions do any of you have.

To start the ball rolling, in "Bidding for Techs" Dogthinker used a "every 10 years 1st and 2nd place, must break all treaties with each other and set each other to enemy"

My sugestion would be at the end of the game the higher the position you have (apart from 1st Laughing ) the lower your score and -2 to -5 points if you are allied with the winner
ie game of 6 players
1st wins, 6th comes second, 5th comes etc till 2nd comes last.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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