Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » Game idea, realistic growth rate
icon5.gif  Game idea, realistic growth rate Tue, 25 July 2006 05:03 Go to previous message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Hi,

I'm considering since a very long time to host a game of, what I call, realistic parameters. By this I understand mainly the growth rate. I consider the technologie at that time to be as advance as to grant the technologies found in stars! and ways to live in most hostile environments (namely tri-immune). I'd like to get comments on the idea and the setup, so here it comes...

I checked in google for the human growth rate, it is nowadays about 1%!!!!! I didn't find values for the colonisation days though... In game, as that would be a colonisation era, this could be increased but only a bit.

I'd even consider slow tech AND all expensive, that way tech will hit a stable floor sooner for the different races. In this context I'd even prefer to set the tec level for each race to 0, even for IT, PP or JOAT. Every race would also start with 1 planet only!
BET: seems like fitting in the concept, as all we know, new technologie is always nearly impossible to pay for Wink
GR: There are always some guys that are not employed by the government

The universe itself should be "adapted". The idea is taking a tiny universe, then strech that to the desired size. That way IT and PP start with 1 planet. Very Happy By streching the universe to a larger size, will lower the star density, which will in effect decrease the speed and range of ships. Depending on playernumber and desired size, one could play with the density of the starting universe.

On the other hand, the population on the HW would be increased to a very high level, like 80%.

I don't know how HE and AR would fit in this...?

Of course such a game would quite longer than a "normal" game. But that could be handled by turn order

To consider:
Leaving a lot of APs to def., or none at all?
Denying packet attacks in the first years, or completely?
Banning IT completely, or just banning the advance stargates?
Banning PP completely, or just the 11+ packagethrowers?
Restricting HE to a lower growth rate?
Restricting CA, ex. must take tri-immune?
Adapting AR, allow EN cheap?
...

Waiting on comments
Tgellan


(update: added thoughts on GR, BET)


[Updated on: Tue, 25 July 2006 05:15]

Report message to a moderator

 
Read Message icon5.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Version jRC3 vs jRC4 (Re: New game concept - Diadochi Wars)
Next Topic: German I-patch
Goto Forum:
  


Current Time: Thu May 23 10:56:24 EDT 2024