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Game idea, realistic growth rate |
Tue, 25 July 2006 05:03 |
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tgellan | | Chief Petty Officer | Messages: 75
Registered: May 2006 Location: Luxembourg | |
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Hi,
I'm considering since a very long time to host a game of, what I call, realistic parameters. By this I understand mainly the growth rate. I consider the technologie at that time to be as advance as to grant the technologies found in stars! and ways to live in most hostile environments (namely tri-immune). I'd like to get comments on the idea and the setup, so here it comes...
I checked in google for the human growth rate, it is nowadays about 1%!!!!! I didn't find values for the colonisation days though... In game, as that would be a colonisation era, this could be increased but only a bit.
I'd even consider slow tech AND all expensive, that way tech will hit a stable floor sooner for the different races. In this context I'd even prefer to set the tec level for each race to 0, even for IT, PP or JOAT. Every race would also start with 1 planet only!
BET: seems like fitting in the concept, as all we know, new technologie is always nearly impossible to pay for
GR: There are always some guys that are not employed by the government
The universe itself should be "adapted". The idea is taking a tiny universe, then strech that to the desired size. That way IT and PP start with 1 planet. By streching the universe to a larger size, will lower the star density, which will in effect decrease the speed and range of ships. Depending on playernumber and desired size, one could play with the density of the starting universe.
On the other hand, the population on the HW would be increased to a very high level, like 80%.
I don't know how HE and AR would fit in this...?
Of course such a game would quite longer than a "normal" game. But that could be handled by turn order
To consider:
Leaving a lot of APs to def., or none at all?
Denying packet attacks in the first years, or completely?
Banning IT completely, or just banning the advance stargates?
Banning PP completely, or just the 11+ packagethrowers?
Restricting HE to a lower growth rate?
Restricting CA, ex. must take tri-immune?
Adapting AR, allow EN cheap?
...
Waiting on comments
Tgellan
(update: added thoughts on GR, BET)
[Updated on: Tue, 25 July 2006 05:15] Report message to a moderator
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Game idea, realistic growth rate
By: tgellan on Tue, 25 July 2006 05:03
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Re: Game idea, realistic growth rate
By: Kelzar on Tue, 25 July 2006 12:40
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Re: Game idea, realistic growth rate
By: EDog on Tue, 25 July 2006 22:36
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Re: Game idea, realistic growth rate
By: joseph on Tue, 01 August 2006 03:31
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Re: Game idea, realistic growth rate
By: iztok on Thu, 27 July 2006 06:03
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Re: Game idea, realistic growth rate
By: tgellan on Thu, 27 July 2006 09:55
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Re: Game idea, realistic growth rate
By: iztok on Thu, 27 July 2006 13:30
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Re: Game idea, realistic growth rate
By: JasonC on Sat, 29 July 2006 15:51
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Re: Game idea, realistic growth rate
By: JasonC on Sat, 29 July 2006 16:14
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