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Home » Stars! 2.6/7 » The Bar » Alternatives to IFE...
Alternatives to IFE... Tue, 14 March 2006 01:31 Go to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
I am seeing a whole lot of IFE, even in games like Twin World Wonders where early expansion didn't exist like normal.

IFE is nice but... it costs points and limits other LRT picks.

Combo with NRSE means you pay lots more for engines mid game, and while you have warp 10 earlier, you lose some gatabillity and battle power due to extra engine weight.


Here are some alternatives for getting your pop moving at warp 9 early...

Extra privateers as fuel boosters, lots of fuel tanks. As well fuel tank scouts can help at times. Cheaper factories or mines can help your eccon spit these out easily.

Cheaper prop research which is also useful for trade and terraforming.

Cheaper const research for super fuel xport.

ISB and setting up strategic spacedocks.

UR helps a little as one way trips for scrap-boosting colonies can also help fuel supply of transports.

HE gets minicoloniser which can do magic in many ways. With design having nothing in mech slot you can create a stack of these minicolonisers that vastly out fuel generates super fuel xports per ship cost by travelling at warps 4-6 (warp 4 is best).

...

In beginning of game things are slow (often boringly so) so you have time to micromanage fuel till you get better engines. I personally have no problems moving my pop at max warp without IFE, in my current game it seems I may do better job than some who have IFE.

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