Requesting replacement players |
Mon, 13 March 2006 14:22 |
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Kelzar | | Master Chief Petty Officer | Messages: 112
Registered: January 2006 Location: Ohio, US | |
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A discussion in one of the private forums has emerged regarding attempting to find replacement players or not and at what point do you make such attempt.
There are a number of possible setbacks that any replacement player MIGHT face, most of which are highly likely.
Without going into too much detail as to the why the replacement is at such disadvantage I offer a suggestion for when a host is faced with such a decision. This suggestion is primarily offered for a host who is NOT playing in their own game. Below is the excerpt of my own post.
My suggestion... the weakend position that you as a group are asking for a person to fulfill needs to be compensated in some manner (i.e. No one is allowed to INIATE warfare against that race for between 1X to 4X the number of years of unsubmitted turns based upon the host's assessment of the replacement's setbacks), otherwise, just accept that the game is now unbalanced in favor of the neighbors of the now dormant race(s).
Maybe we could establish a set of "replacement rules" as a general guidline?
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