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Home » Stars! 2.6/7 » The Academy » BattleSim with arbitrary tech
BattleSim with arbitrary tech Sun, 26 February 2006 15:25 Go to previous message
wumpus

 
Master Chief Petty Officer
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Created tools and utilities to help the Stars! community
Past Weekly Puzzle Master

Messages: 114
Registered: September 2004
Hi all,

I've just hacked together a little program to "fix" the techs in a given HST file to whatever I like; in paticular I see this being semi-useful for the good old battlesim, which is nice enough for testing with max tech, but sometimes the super-miniaturisation costs are actually inconvenient.

Do many people still use battlesim? If so, I can probably whip up a quick webpage to request a paticular tech set (which will, however, apply to *all* races - at least for now) and DL the HST, XY and M files.

Quote:

Important: This will only work well after tech 8ish or so - ie, after the point where techs cost more than 4k (a year's production in battlesim); however, I guess most of the really interesting battles do occur after this point.
-- This has been corrected using LEit's Mineral Alchemy suggestion [18/3/2006].

Quote:

But it'd be another one of my so-much-loved exercises in making a web-interface, however trivial - so I won't go to the effort unless people actually want it Razz

ETA would probably be a couple of weeks, mind you - I'm still entirely too busy with real life Neutral

-- It's done now, obviously [18/3/2006].


UPDATE 4.3.2006:
Here we go: http://wumpus.mine.nu/stars/battlesim_tech.php

UPDATE 18.3.2006 (Thanks Ashlyn and Micha Smile):
If the page is unreachable and I know about it and can reach the 'net, I'll put a notice on http://das.wumpus.googlepages.com/battlesimgeneratorstatus


[Updated on: Sat, 18 March 2006 02:23] by Moderator





Michael "Wumpus" Zinn
» Apply magic glue here «

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