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Re: Planet Transfer |
Thu, 15 April 2004 13:48 |
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Why bother when you can just offload your pop and have the other player invade?
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Planet Transfer |
Thu, 15 April 2004 15:43 |
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Agreed - there is no reason to be able to 'change species' with planets. When I have a space station in orbit of a planet I want to allow my ally to invade I simply create a one off new design empty space fort, downgrade the station to the one off fort then delete the design the next turn. Easy and painless - my ally doesn't have to worry about shooting down my station.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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Re: Planet Transfer |
Thu, 15 April 2004 17:50 |
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Or you could simply allow multiple species per planet. and SB's too? hmm 75% cloaked SS pop <eg>
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Re: Planet Transfer |
Thu, 15 April 2004 21:36 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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ForceUser wrote on Thu, 15 April 2004 17:40 | My ally's got a planet with a gate right at the edge of enemy teritory. The planet is very low for him but 92% for me. It's the ONLY planet near the enemy still standing after a packet shower. I'm IS, I've got cheaper devences and better freighters to take everybody off planet before a hit. I've got better gate tech also. I can't lose 1 turn in NOT gating in reinforcements.
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This is a general Stars! issue (not specific to FreeStars)
You'll have to lose 1 turn. But that's all. Kill the base (you can use it the same turn) and invade. Then next turn build a new base, you lose the turn of building only.
If you can wait two turns, you're probably better off if you have your ally copy the base to a design that is exactly the same as the current design, build it (so there is only one of the new design anywhere, if it's already unique, then you can skip this step). Then plant a bunch of pop in orbit, have him delete the base, and lift pop. At the same time you drop pop (note if you try to lift and drop at the same time with waypoint 1 orders, it won't work the way you want, the invasion happens before lifting). That transfers the world, however, you will only get your auto-build queue stuff built, so you can't build a base. That way you don't lose a turn of production, and you don't have to have orders to attack your ally.
- LEitReport message to a moderator
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Re: Planet Transfer |
Thu, 15 April 2004 22:30 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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Actually, it's probably going to be easier to have the default queue include everything. So that will probably be a game option. As well as allowing you to design ships that you can't build yet. This could make for interesting jump games, where you put battleship designs in the queue on turn 1. Of course both options will be off by default, and if they get complex will not be an option.
- LEitReport message to a moderator
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