Home » Stars! 2.6/7 » New Game Announcements » Glacier III
Glacier III |
Fri, 21 August 2009 19:13 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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Hi All,
Glacier II has ended, and I will be starting Glacier III in a
couple of weeks if there is enough interest. Rules will be
almost identical to the Glacier II game, and are listed below.
I have a few players interested already, but will want a total
of 16 players total. So, please respond if you are interested!
Spots will be allotted via response time. Do not send me any
races yet! If you need something to do, create some test beds!
Major changes to Glacier III game:
• Mod will play everyone's first turn, scrapping all starting ships and designs (prevents gen errors).
• No NAP's! (This should cut down on the turn time for some)
• AR's continue to get spanked, badly, so they can now use any shield on ships, and cheap constuction.
• Game ends sooner, again, at Y2560.
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Glacier III Game rules
Game Play Rules:
- Only 1 race per player.
- Mod will play everyone's first turn, deleting all ships and ship designs (by deleting the design itself).
- All fuel transport hulls are banned (Meaning fuel transport for IS, and Super Fuel Transport for all races).
- The tech 0 fuel pod is banned (the con14 tank is legal).
- All MT toys will be legal.
- If you have IFE PRT, the Fuel Mizer is BANNED.
- The best shields that can be used is the Energy 10 Shields. (AR's are the exception)
- No Missiles are allowed, torps are OK. (AR can use missiles on SB's).
- ALL players MUST be set to 'enemy'.
- ALL players MUST have all ships battle orders set to 'attack everyone'.
- No alliances, no NAPs, single player victory only!
- Communication, co-ordination and general gossip is totally legal.
- You can try to co-operate with others in battles, but it will be tough, as your ships orders must be set to 'attack everyone'.
- No tech trading allowed!
- Chaff, Splitfleet Dodge, and “Repair after Gating” are allowed!
- Everything else on the standard Cheats list is disallowed. List (Includes False Public Player scores)
- Penalties for breaking the rules will be harsh, so don't do it. If you aren't sure, ask the moderator.
Game settings are as follows:
• 16 players
• Small Universe, Packed, Then stretched to a Large (average 15 planet draw per player at start)
• Distant Player Positions
• Beginner: Maximum Minerals: Not Checked
• Slower Tech Advances: Checked
• Accelerated BBS: Checked
• No Random Events: Not Checked
• Computer Players form alliances: Not Checked
• Public Playing Scores: Not Checked
• Galaxy Clumping: Not Checked
Race designs - general restrictions:
- Population growth rate must be equal too, or less than, 8%.
- Weapons MUST be set to expensive.
- Construction MUST be set to expensive (AR can set Con to Cheap).
- IFE can be selected, but the Fuel Miser is BANNED
- BET Must be selected
- NAS must not be selected (only AR can select NAS)
Special Race Restrictions:
HE - BANNED!
IT - Must check LSP.
PP - Must check LSP.
JOAT - Must check LSP. Must not check OBRM.
CA - Must check LSP. TT must not be checked, must check Ultimate Recycling.
SD - No Detonating minefields until Y2470. (Each infraction results in a banned turn, so you can do it with penalty. When I find out will determine when ban is applied)
SS - Ultrastealth Cloak is BANNED
AR - Can take Cheap Con
- Can take NAS
- Can use any shield on SB’s and Ships
- Can use missles on SB’s
Turn Generation:
- Turn generates every 24 hrs until 2425, then 5 days per week (M-F) until ~2500, then the schedule will drop to (M,W,F).
- Gen time will be 11pm CST.
- No delays, except major holidays, and only IF requested. No, your cat’s birthday does not qualify!
Victory conditions:
Game Ends no later than Y2560, Winner determined as follows:
- Annihilation of all other races. OR
- 100% consensus as winner OR
- Highest score at Y2560
Other Stuff:
- Create your race and password-protect it with a password you don't mind sharing with the moderator.
- A non-playing 3rd party moderator will verify race creation rules have been followed.
- 3rd party moderator will also check the game from time to time to ensure rules are being followed.
- If you change your password, you must inform the moderator.
- The game will be generated by moderator, checked for spacing, rule adherence, and sent to AH.
- Host is playing (me!).
Thanks!
-Matt
[Updated on: Mon, 31 August 2009 18:22]
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Glacier III |
Sat, 22 August 2009 05:22 |
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Mark Hewitt | | Master Chief Petty Officer | Messages: 105
Registered: June 2006 Location: Calgary, Alberta, Canada | |
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This sounds interesting. Any restrictions particular to IS (besides the ones for all PRT's)?
[Updated on: Sat, 22 August 2009 05:29] Report message to a moderator
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Re: Glacier III |
Sat, 22 August 2009 19:56 |
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Count me in.
Denham
The Universe is usually not fair.
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Re: Glacier III |
Sun, 23 August 2009 04:36 |
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Glacier I, which I was in, was dominated by SS races (in part because they had the best available shield in that version of the rules, in a missile-free game) and was ultimately won by Matt's 7% SS. I reached Nubians with a 8% SS, but things went pear shaped for my race when my ally suddenly started packeting my worlds.
Glacier II, which I wasn't in, was won by Matt's 7% SD, with a IS in second. His writeup is in this thread in the game's subforum:
http://starsautohost.org/sahforum/index.php?t=msg&th=434 5&start=0&rid=326&S=265d4fcd8d56bacbb9468f092ade 5cd4
It seems 7% and 8% are both viable choices. SS has lost the big advantage it had in the first game, with the superior bear shield now available.
AR races have apparently popped up in every game, which is interesting as the small planets-per-player count and slow tech both really hurt them. On the other hand a long game is the AR specialty, of course.
[Updated on: Sun, 23 August 2009 04:37] Report message to a moderator
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Re: Glacier III |
Mon, 24 August 2009 12:12 |
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iztok | | Commander | Messages: 1210
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Quote: | AR's continue to get spanked, badly, so they can now use any shield on ships.
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I wonderd why it is so, and then did some testbeds. They just confirmed the common knowledge (that I temporarily forgot ) that AR and slow tech don't go well together. AR simply needs too many different techs and has too low capacity, to be competitive in this kind of game, where a 2-in-3 starting hab and at least HG factories are the norm.
Despite my 3-immune 7% AR performed very well in first 40 or so turns, I noticed some nasty trends:
- after I took all "my" planets, was the resource growth nearly linear, with occasional (diminishing) jump from a new energy level. While other races would be tripling their resource with factories, what would do a minerals-poor AR to "crunch" those expensive levels in weapons?
- Minerals weren't really scarce (too slow growth for that), but there was no chance I could get first few MTs. That means my AR would lag 5-10 tech levels after first 3 MT's would pass.
- Even the "normal" con didn't help much in the race for better robo-miner. In a testbed I can afford having weap-3 while researching con 12/13, but in a real game that'd make me dead before 2450. So how to get the first decent super-miner while I have to research weapons AND build Space Stations to build maxi-robo-miners to get at least some minerals to defend myself?
Since I'm already in one game, I'll skip this one, despite I like the concept.
BR, Iztok
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Re: Glacier III |
Thu, 27 August 2009 08:20 |
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Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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I would like to join.
In support of AR: I suggest a) allowing cheap Constr, but ban Nubian hull for AR only, and b) banned kill starbase order.
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Re: Glacier III |
Thu, 27 August 2009 12:01 |
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Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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Dogthinkers wrote on Thu, 27 August 2009 10:07 |
Orange wrote on Thu, 27 August 2009 22:20 | In support of AR: I suggest a) allowing cheap Constr, but ban Nubian hull for AR only, and b) banned kill starbase order.
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Banning kill starbase would help quite a bit in mid-game. And the missiles AR are allowed to use on them might actually become an advantage, instead of being an expensive way to kill 64 chaff. (It'd become a way to kill 128 chaff )
I doubt it'd help enough though, ultimately the real problem facing AR is the severely low density / stars per player destroying their economy.
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I am willing to give AR a try with these conditions. I know some AR secrets.
The intent was to allow AR to survive through the mid-game, but not run away in the end game with the Nubian banned for AR with cheap Constr.
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Re: Glacier III |
Thu, 27 August 2009 12:51 |
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Orange | | Officer Cadet 1st Year | Messages: 215
Registered: November 2005 Location: TO, ONT, CA | |
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mlaub wrote on Thu, 27 August 2009 12:22 |
However, I am not so sure of the Cheap con. AR's are usually the first to Cruisers. I remember Paul C getting cruisers in the first game something like 10 years before I did...and went right on the attack with them.
Any former AR players from the Glacier games out there? Do you think that is too powerful? I'll go test this.
-Matt
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Please test. However, as an AR player from a similar long distance game LSD, I expect your result would be AR to get to c9 first, but will have to research to c12 to actually get the necessary minerals to build anything. C7 remote miners are so so.
The sweat spot for AR's may instead be at en10, w10, and c13 before others get c13.
Also with the AR Nubian banned, the non-AR players may be less inclined to take out the AR players early as they will have Nubians to counter that mineral fountain.
[Updated on: Thu, 27 August 2009 13:30] Report message to a moderator
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Re: Glacier III |
Thu, 27 August 2009 14:35 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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Orange wrote on Thu, 27 August 2009 11:51 |
Also with the AR Nubian banned, the non-AR players may be less inclined to take out the AR players early as they will have Nubians to counter that mineral fountain.
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This I know without testing. Not a chance will any non AR have Nubs, or at least have nubs and be able to change the game with them. The Xeelee grew at almost optimum the entire Glacier II game (as well as can be expected with constant war... 44million@2566). Plus, I got very lucky repeatedly with MT's and tech. By the time you can build a decent nub, the game will be over.
Just to give you an idea here... First time I popped into 1st place in Glacier II was in Y2498, and my techs were 11,13,13,10,12,8 I was @ 41k for res. Con 26 was 2378k away. I didn't even have BB's.
Unless you are willing to forego warship building all together, as a non AR, and leave Weap at <17, I very much doubt you could do it, and make a difference.
However, perhaps cheap con + a limit when an AR could build CC/BB's AND a ban on Nubs might work. They would certainly get a double boost from min production plus miniaturization.
Adding more tests to the list...
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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