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Re: WM in a Nubless game? |
Mon, 30 June 2008 16:34 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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Micha wrote on Tue, 24 June 2008 15:01 |
magic9mushroom wrote on Tue, 24 June 2008 14:20 | Indeed, but to build a decent fast BC you need to not have NRSE.
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You said FM needs 4 jets and DDL7 needs 3 jets, so the DDL7 is perfect. Fill the back 3*slot with jets and you're done.
That's what I used in my last game as WM, rest were eny6 shields and weap were gatlings. Can't remember what design the enemy had ... will look later.
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Had a look, fighting multiple enemies, one had bazoka CCs (2*3 baz, rest cow shields), another had jihad CCs, third one didn't had warships at that time ... I think most fighting they did was vs the jihad CCs.
Design as warship was soon replaced by horde style BBs, DDL7, eny10 shields, 6 eny caps, 16 weap14 blasters and jets up front. Of the +/-50 BCs build half of them lasted till the end (2489), first as skirmisers, later as heavy sweepers vs one of the SDs in the game (transferred to my ally to make ship design room).
mch
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Re: WM in a Nubless game? |
Tue, 01 July 2008 06:25 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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magic9mushroom wrote on Tue, 01 July 2008 17:55 | Please do not mock me. It's frustrating.
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Re: WM in a Nubless game? |
Tue, 01 July 2008 07:11 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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joseph wrote on Tue, 01 July 2008 20:10 | ... A 6 weap with DLL and 3 jets will have a "Move" cost of 2 engines (24res?) plus 3 jets (15?)
Vs a 9 weap with IS10 "Move" cost of 120res ...
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Agree with a lot of that, except m9m was talking about using ramscoops.
Then there is the question of race design (6 LRTs means IFE and NRSE 'give' you ~27pts vs P cheap and 4 LRTs//5 LRTs means IFE and NRSE 'give' you ~51pts vs P cheap and 3 LRTs).
Not to mention the opportunity cost of building warships early vs the cost of researching cheap, light scoops ... and then building warships.
bah ... all too hard. I'll just take IFE/NRSE so I don't have to think about it all.
[Updated on: Tue, 01 July 2008 07:13] Report message to a moderator
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Re: WM in a Nubless game? |
Fri, 04 July 2008 03:02 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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magic9mushroom wrote on Fri, 04 July 2008 08:07 | You've got a point on the 9 weapons thing, but the TGFS is a much better engine to get around than the DLL7, it's over 1.5 times as fast.
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Of course it's a "better" engine, it's higher in the tech tree. But that means you spend more research in that area, have it later (as already pointed out), or that you have cheaper prop meaning less RW points to spend elswhere, and you already had less RW points to spend since you did not take NRSE ...
That all adds up, and for what did you give all that stuff up? (joking, not mocking) For *one* engine in order to use the 2*slot for jets instead of the 3*slots on your BCs that have a time frame of 10-15 years of use?
Quote: | If you're going to be doing any offense with the thing at all you need warp 9.
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DDL7 can go warp9. Sure it sucks fuel, but you make sure your pop can keep up with your conquest and you have space docks following the front.
mch
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Re: WM in a Nubless game? |
Sun, 06 July 2008 06:20 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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magic9mushroom wrote on Sun, 06 July 2008 11:07 | BCs have a time limit on their use of infinity.
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I'm not arguing against that, as you can read in one of my previous posts I used BCs (the one and only BC design I build in that game) till the end. However their purpose shifted: main warship -> hunter/skirmisher -> heavy sweeper (too slow and to weak to kill anything, and transferred to my ally so I could build *real* warships)
That said, the scout hull, FF and DD *also* have a time limit of infinity.
Quote: | They're gatable, after all, and cheaper than nubs when the latter come out.
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They're also cheaper than BBs and DNs, but you don't keep using BCs once you have those available (and both those hulls you can keep "gate-able", except for missile variants of course).
mch
[Updated on: Sun, 20 July 2008 12:29] Report message to a moderator
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Re: WM in a Nubless game? |
Sat, 19 July 2008 22:54 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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magic9mushroom wrote on Sat, 19 July 2008 16:45 | I would never use BBs as a WM, but that's just me.
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Why not? What if your teamed up with a non-WM? Why not contemplate doubling the stack?
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Re: WM in a Nubless game? |
Sun, 20 July 2008 19:37 |
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magic9mushroom wrote on Sun, 20 July 2008 07:41 | Because a better idea would be to get him to give me mins, and build DNs instead ;)
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Let me quote from one of the best and funniest articles about Warmongers:
War Mongering 101 by Darrend Brown | There are dangers to becoming a War Monger. The biggest is that you'll start to lose your sense of imagination. One of the first warning signs is when the natural conclusion to all conversations seems to be the same. Whether you're talking about when to colonize -8% yellows, or who should win Best Actress at the Oscars, if you find yourself thinking "Yes, but I have Dreadnoughts," and thinking it with finality, then you're in trouble.
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