Re: 5 game ideas(long) |
Fri, 16 March 2007 03:43 |
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Your link only links to a couple ad pages.
Rule 1: "Pillage, THEN burn!"Report message to a moderator
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Re: 5 game ideas(long) |
Fri, 16 March 2007 07:26 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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mazda wrote on Fri, 16 March 2007 10:21 |
Dogthinkers wrote on Fri, 16 March 2007 01:39 | Using this method, then for convenience you might like to assign every part to every race at game start (including the ones they won't be permitted to use without permission.) Makes the setup simpler and also makes 'licensing' parts to other races easier since you don't have to build zillions of parts to give them access to it.
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Not sure I agree with this.
Don't want "licensing" parts to other races to be simple.
The licensing thing came about because of what do you do when someone wins a part in battle ?
The "rule" is intended to stop players using parts that they gain this way.
It was not intended (primarily anyway) for a gang of players to get together and swap their items with each other.
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I agree to that.
Also giving everything to everyone, increases risk of someone using something without permission accidentaly.
About the race points programm, i'm not certain how to derive which bits in the hst or r file belong to the corresponding bit variables in the programm. Is it realy one to one, so fist come bits for cent hab, then for lower and upper limits, then for growth...?
[Updated on: Fri, 16 March 2007 07:28] Report message to a moderator
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Re: 5 game ideas(long) |
Sun, 18 March 2007 08:58 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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velvetthroat57 wrote on Sat, 17 March 2007 18:03 |
Have people started bidding yet?
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http://starsautohost.org/sahforum/index.php?t=msg&th=338 1&start=0&rid=264&S=a775e7bddb88eaf5126af80d4c32 f439
velvetthroat57 wrote on Sat, 17 March 2007 18:03 |
How many want to play MT ebay?
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So far 3, but bidding will go at least till 12.04, so enough time for others to join. Also prices are still moderate, all MT items are together around 100 rw points, thats about what sometimes people are ready to pay for using fuel mizer or space dock.
velvetthroat57 wrote on Sat, 17 March 2007 18:03 | Chance of getting an MT part is a bit lower than that. Unless you are constantly losing big battles,
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Do not think so, e.g. if you have enigma pulsar, you might want to equip all your ships with the engine, excluding chaff. So if you happen to lose 5 skirmishers, thats a 2.5% chance for enemy to get it(assuming he is not techwise behind), if that is you're average loss per turn, he will have a 74% chance to get it inside 10 turns.
And if you win a battle and lose just 20 suicide sapper BBs he has a 40% chance to get it.
But i'll ask players to note, when they start fielding their items and when they acquired one from someone else through battle, so afterwards the answer will be known.
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