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Re: Split Fleet issues Mon, 24 November 2003 11:45 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
First thing to change, IMO, is the ability to target separate ship classes within the specified enemy fleet. Maybe this can be accomplished via a drop down list, of the ships you can see.
- bombers
- miners
- freighters
- different warship classes
-etc
Obviously, a scanner check should be used to see if cloaked ships are involved in the calculations...

This would probably solve *most* of the SFD problems, as the main legit reasons to split you fleet is to

-Sweep via chaff
-Sweep via cruisers
-Send off expeditionary forces
-Attack multiple targets

Just eliminating the sweeper ships as a target for your pursuing ships allows for some rules to take over most remaining issues, I think.

However, setting another data point, of quantity or weight perhaps, would allow further refinement of targets.

So, in other words, take your main fleet and split it up into sub groups (special function button?). Target a enemy fleet with these subgroups, and from a drop down select target ships, and a weight or # limit. If said enemy fleet splits, and the unit, plus weight or # limit are in the correct range, continue split from main group and pursue. If requirements are not met, merge with main group <before movement>, thus using the main group orders.

Utilizing this or something similar, may be effective means of SFD control, while allowing a bit of guess work on both sides. That would make it yet another bit of strategy, but also allow for better defense of hard targets against an enemy fleet split.

I am not a programmer, but I don't see much of an issue with adding this into the event calculations. Seems to be simple procedural coding, but, then, what do I know... Razz

-Matt




[Updated on: Mon, 24 November 2003 11:45]




Global Warming - A climatic change eagerly awaited by most Minnesotans.

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