Home » Stars! Clones, Extensions, Modding » FreeStars » Split Fleet issues
Re: Split Fleet issues |
Mon, 24 November 2003 11:45 |
|
mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
|
First thing to change, IMO, is the ability to target separate ship classes within the specified enemy fleet. Maybe this can be accomplished via a drop down list, of the ships you can see.
- bombers
- miners
- freighters
- different warship classes
-etc
Obviously, a scanner check should be used to see if cloaked ships are involved in the calculations...
This would probably solve *most* of the SFD problems, as the main legit reasons to split you fleet is to
-Sweep via chaff
-Sweep via cruisers
-Send off expeditionary forces
-Attack multiple targets
Just eliminating the sweeper ships as a target for your pursuing ships allows for some rules to take over most remaining issues, I think.
However, setting another data point, of quantity or weight perhaps, would allow further refinement of targets.
So, in other words, take your main fleet and split it up into sub groups (special function button?). Target a enemy fleet with these subgroups, and from a drop down select target ships, and a weight or # limit. If said enemy fleet splits, and the unit, plus weight or # limit are in the correct range, continue split from main group and pursue. If requirements are not met, merge with main group <before movement>, thus using the main group orders.
Utilizing this or something similar, may be effective means of SFD control, while allowing a bit of guess work on both sides. That would make it yet another bit of strategy, but also allow for better defense of hard targets against an enemy fleet split.
I am not a programmer, but I don't see much of an issue with adding this into the event calculations. Seems to be simple procedural coding, but, then, what do I know...
-Matt
[Updated on: Mon, 24 November 2003 11:45]
Global Warming - A climatic change eagerly awaited by most Minnesotans.
Report message to a moderator
|
|
|
|
|
Split Fleet issues
By: LEit on Thu, 30 October 2003 17:02
|
|
|
Re: Split Fleet issues
|
|
|
Re: Split Fleet issues
By: mazda on Fri, 31 October 2003 05:43
|
|
|
Re: another idea
By: mazda on Fri, 31 October 2003 05:50
|
|
|
Re: Split Fleet issues
By: Micha on Fri, 31 October 2003 12:44
|
|
|
Re: Split Fleet issues
By: Naatti on Thu, 22 January 2004 15:00
|
|
|
Re: Split Fleet issues
By: LEit on Thu, 22 January 2004 18:40
|
|
|
Re: Split Fleet issues
By: Naatti on Fri, 23 January 2004 09:54
|
|
|
Re: Split Fleet issues
By: LEit on Fri, 23 January 2004 12:39
|
|
|
Re: Split Fleet issues
By: mlaub on Mon, 24 November 2003 11:45
|
|
|
Re: Split Fleet issues
By: mazda on Fri, 23 January 2004 06:22
|
|
|
Re: Split Fleet issues
|
|
|
Re: Split Fleet issues
By: Sotek on Tue, 27 January 2004 08:02
|
|
|
Re: Split Fleet issues
|
|
|
Re: Split Fleet issues
By: Ptolemy on Mon, 10 May 2004 07:24
|
|
|
Re: Split Fleet issues
By: LEit on Mon, 10 May 2004 11:00
|
|
|
Re: Split Fleet issues
By: mlaub on Mon, 10 May 2004 14:00
|
|
|
Re: Split Fleet issues
By: Kotk on Mon, 10 May 2004 14:33
|
|
|
Re: Split Fleet issues
By: LEit on Mon, 10 May 2004 20:52
|
|
|
Re: Split Fleet issues
|
|
|
Re: Split Fleet issues
By: Strat on Wed, 12 May 2004 20:48
|
|
|
Re: Split Fleet issues
By: LEit on Thu, 13 May 2004 21:59
|
|
|
Re: Split Fleet issues
By: Strat on Thu, 13 May 2004 23:42
|
|
|
Re: Split Fleet issues
|
|
|
Re: Split Fleet issues
By: LEit on Thu, 10 June 2004 21:57
|
|
|
Re: Split Fleet issues
|
Goto Forum:
Current Time: Sat Jun 01 18:43:21 EDT 2024
|