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Re: Late game chaff Thu, 20 November 2003 18:27 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
LEit wrote on Thu, 20 November 2003 22:01

I just checked the numbers on this. Deflectors indeed are better then capacitors if your opponent does not have RS and you do. They are also better if you both have RS and you have more shields then the opponent does.

Yup, IIRC (can't do the math myself) defs reduce damage more than caps can make damage done increase.

Quote:

However, if both you and your opponent have RS and go with max deflectors, then 1 to 1 neither ship will get through the shields. 2 to 1 vs 1 CPS and you can kill about half of his ships. 2 to 1 vs 2 CPS designs, and you won't get through the shields before the battle ends...

True again, when testing the design I mentioned with the 21 defs I came across this.
But also have seen it happening in a real game, (roughly equal) enemy beamer stack pounding on my RS def nubs but the shields regenned too fast and the defs reduced the enemy nub firepower to nothing, my shields didn't get down during the entire battle while my nubs _did_ get through their shields. Smile
RS is wonderful, never leave home without it! Wink

Quote:

If you don't have RS, you want to maximize the damage done, so use capacitors. You will need more ships if the opponent has RS. About 2 to 1 to win with minimal losses. With 1.3 to one odds in your favor, you'll lose without doing any damage.

That makes sense, without RS you are already on the losing end if you go defensive, so better to indeed maximize damage done, but you'll have to bring more ships. RS is again wonderful, it gives you 40% extra shielding at the same tech level as the non RS, that plus they regenerate, absolutely wonderful! Very Happy

Quote:

However, if you know you will have the bigger stacks, then capacitors makes sense again, so you can pound through their shield stack faster.


Designs for RS are:
2CPS, 2AMP, 1J30, 7BD
2CPS, 2AMP, 1J30, 4BD, 3Cap
1CPS, 2AMP, 1J30, 5BD, 3Cap

Designs for Non-RS are:
1CPS, 2AMP, 1J30, 5BD, 3Cap

Numbers were crunched in excel, the battle board isn't as neat. It was 100 of one design vs 100 (or more) of the other design, no other ships were accounted for.


You mean more ships when possible for same amount of minerals/resources? Or were the differences too small?

mch

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