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Re: Late game chaff Thu, 20 November 2003 06:28 Go to previous messageGo to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
iztok wrote on Thu, 20 November 2003 08:11

Hi!
Quote:

it is just AMPs on nubians i was referring to!

with rang2 you dont need to be faster than 2... IMO
(not if the alterntive is more deflectors or caps)

I had the same design and had a hard time with opponent's nubs with 6 tech-22 sappers, 9 AMPs and 3 super computers. My ships moved in the first round just into range of his sappers, and in the next round they got sapped again and half of them was killed with AMPs.
He didn't include any jammers, so I countered his design with 2.5 speed Omega nubs. 've won quite some battles with them.
BR, Iztok


Uh, hope my enemies dont read this Smile

Anyway... the situation is a bit special:
It will be a war of 2-3 large alliances, so we will mostly end up in battles with relatively close starting positions. so the "normal" order of movements (start 7 steps from each other) is not the usual case...

I am beginning to think about mutas right now... many enemies with different designs.... maybe first shot, chaff gone, and omegas with lower init than the mutas might be not too bad...

but i have a lot of work right now and might not be able to testbed much the next days... and once i decided to build a design i dont like to change it and have 2 small tokens with lower shield stacking...

anyway - i will keep this in mind as an important thing to remember Smile



2b v !2b -> ?

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