Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Academy » Late game chaff
Re: Late game chaff Wed, 19 November 2003 23:38 Go to previous messageGo to previous message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
Ptolemy wrote on Sun, 16 November 2003 13:53

AMP Nubs....Additionally, when going against enemy AMP's I'd make sure that I have higher init so I can fire first. i.e. some computers.
I know you've already been beat to death on this, but nobody mentioned my own perspective on this.

I like init too, but I achieve it differently. Like the rest of the opinions here, I dislike computers on a beamer. Here is how I go about getting the upper hand in init - his weapon range minus 1.

If your opponent is fielding AMP nubians, try testbedding an SP (range 1 pulverizer) nubian design to counter it. If his nub and yours both have 2.5 movement, your SP nub will close to attacking distance and shoot before his longer range AMP's do. As a bonus, the SP is cheaper. For this reason I like having one less range than my opponent - a single range point advantage in beams seems more like a liability than an advantage due to the better init and lower cost of the shorter range weapon, which always fires first. A range difference of 2 becomes problematic, however. If they prefer range 3 weapons, I prefer range 2. If they prefer range 2 weapons like AMP's, I prefer the range 1 SP.

One oddity I've discovered in this approach is that occasionally, it is necessary to equip your shorter-range ship with a bank of shield sappers to get first shot with your SP's. I don't know why, I just know that it works for me. I've testbedded counterdesigns using shorter range weapons and I'd sometimes fail to gain first shot, but when I modified the design to include a bank of shield sappers, then I achieved first shot with the SP's consistently.

I really don't know why AMP's are the most popular beam weapon by such a large margin - I only prefer the AMP over the SP if my opponent is primarily using range 3 beams. Then you enjoy the same init advantage along with the lower cost AND a more powerful weapon.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: HP races
Next Topic: Remote Mining HW's
Goto Forum:
  


Current Time: Mon Jun 10 21:51:54 EDT 2024