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Re: Late game chaff Wed, 19 November 2003 19:13 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Robert wrote on Mon, 17 November 2003 09:02

Well, thanks for all that comments... keep on talking...
I got a bit nervous when you told me that more than 3 stacks of deflectors was a waste... but when leit is correct my design seems not be bad at all...

He's right, and your design isn't so bad at all. Wink

Quote:


i did the following:
- ram16
- 4 deflectors
- 2 shields
- 1 jammer50
- 2 caps
- 3 amp

i took the "hard to kill" version.
with RS i prefere the shields over the deflector (thought about replacing one shield agasint one more deflector), but the shield stacking is that great that i dont lose ships for a long time.
also fighting several IT they will have less problems producing arm/omega nubs...
that why i went for shields.


This design looks nice, good shielding against missile boats, good fire power for once you get in range of the missile boats. Should you be facing mostly beams however you could go for this:
(assuming you mean eny22 shields in your design)
- ram16
- 21 deflectors Grin
- 2 shields eny18
- 1 jammer50
- 2 amp

I checked this with a max tech testbed so this might not be a good idea in your game! With max tech I could build this design looking at iron/germ/resources 23 vs 19, bor even 27 vs 19, but the main idea is to spend less germ. This design is slightly better against beamers (because of the more defs of course), however worse against missile ships (less shielding, less fire power), so might not be a good idea in your case, also depending on tech levels. (eny 22 shields costs almost twice the germ but does not provide twice the dp)

Quote:

so against beams i am well protected now, and i dont really understand why people add computers or jets.
higher init is a waste, as you can have 33% more firepower or 30% more deflection. thats always worth second shot.
and move 2 or 2.5?


Sometimes it matters, sometimes it doesn't ...

mch

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