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Re: Late game chaff Mon, 17 November 2003 03:02 Go to previous messageGo to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Well, thanks for all that comments... keep on talking...
I got a bit nervous when you told me that more than 3 stacks of deflectors was a waste... but when leit is correct my design seems not be bad at all...

i did the following:
- ram16
- 4 deflectors
- 2 shields
- 1 jammer50
- 2 caps
- 3 amp

i took the "hard to kill" version.
with RS i prefere the shields over the deflector (thought about replacing one shield agasint one more deflector), but the shield stacking is that great that i dont lose ships for a long time.
also fighting several IT they will have less problems producing arm/omega nubs...
that why i went for shields.

so against beams i am well protected now, and i dont really understand why people add computers or jets.
higher init is a waste, as you can have 33% more firepower or 30% more deflection. thats always worth second shot.
and move 2 or 2.5?
you cant reach disengaging ships regardless of speed, and you
can shoot disengaging missleboats in turn3 with move 2 or 2.5,
so why jets?
ok, you can shoot the base one move earlier. but who cares about
the base? i have some missleboats ready, and... ah...
the base is just not what i worry about...

so: no jets, no computers...

what i really fear is their missleboats....
thats why i think about chaff designs, fast chaff, shielded
chaff and this... i need to find out what missle boat they
field, then i will decide...

for now thanks to all of you, you helped me a lot.

keep on discussing Smile

robert



2b v !2b -> ?

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