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Re: Late game chaff Wed, 05 November 2003 10:57 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Robert wrote on Wed, 05 November 2003 03:48

Ok, some question about late game (not end game) ships.

Imagine you got plenty of resources, lots of minerals, but it is forseeable you run into a serious germanium crunch the next 10 turns or so. Tech is nearly maxed out (w26, c26, en22, prop16, el22), ramscoops and regenerating shields.


This is generaly considered end game.

Robert wrote on Wed, 05 November 2003 03:48

Bombers first:


Hard to go wrong with mini's, gatable, and takes a lot of missiles to kill (1 missile per ship, but you've got a lot of ships).

Robert wrote on Wed, 05 November 2003 03:48

AMP-Nubs:


Caps are cheap in resources, and even if you have a lot of B, you don't have a limitless supply of it, I'd still argue for using caps.

Standard AMP nubian is: 2 AMP, 3 Cap, 1-2 Shield, 1-2 Jammer, 0-1 jets, rest BDs. In your case you only need 1 jammer. I like 2 shields when I have RS. The problem is that this design is faily expensive in G. Try 2AMP, 3Cap, 1CPS, 1J50, jets, 4 BDs, it's still fairly expensive in G, but if you get a cheaper version that dies faster, that's really more expensive.

Robert wrote on Wed, 05 November 2003 03:48

ARM/Omega Nubs:


One benifit of Omegas for you is that Omegas don't need as much computing power. You give up first shot, but that might be acceptable. If the enemy jams, Omegas start to even out. Also ARMs don't tend to kill more miners/bombers/freighters then Omegas, remember 1 missile per ship at least. Most of those will die to an Omega.

A missile ship without defectors will die very fast if the enemy beamers get in range, that is probably a bad idea.

Robert wrote on Wed, 05 November 2003 03:48

And one last thing: CHAFF


If you build a lot of missile/torp ships, Iron will soon be a problem too, FM chaff is Iron expensive, so it might be a problem. However it's fairly easy to switch chaff designs.

Also if you're facing an AR, it's likely you'll see a lot of missile ships, they have the iron for them after all.

If you make a DD with a shield, chances are the enemy missiles will prefer your bigger ships instead...
Also it might take 2 Omegas to kill a DD for a while, but pretty soon the damage will add up and/or the shields will drop, and then it's back to one.

DDs also cost a lot of iron and resources. You can build a FF chaff for 5 resources, a DD (without a shield) costs 6 2 1 13, you'll pay about 3 times the iron and resources for your chaff, which is generally a very bad idea.


I think if you worry about G and ignore the other costs, you'll start having an Iron or Boranium crunch before too long. Also you might have enough resources, but if you start spending 2x the resources, that is similar to cutting your econ in half.

One thing you could try to do is get prop to 20 or 23, the prop 16 ram is fairly G expensive.

[edit - removed some white space]


[Updated on: Wed, 05 November 2003 11:00]




- LEit

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