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Home » Stars! 2.6/7 » The Academy » Remote Mining with Vengance.
Re: Remote Mining with Vengance. Mon, 01 September 2003 10:18 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Quote:

-fm is about as close to AR minerals as you can get... if you exclude the 25/3/25 HE race... but HE is so hard to get to the end game.

There are lot of good ordinary mining races.. most powerful designed around OBRM JOAT... mines like 15/3/17 on JOAT makes absurd piles of minerals. I am not sure that this -FM is even comparable to most of them in the time frame of first 150 years. But... sorry i am too lazy to testbed it. Its 100% sure that the JOAT wins with resources and tech. Also who goes to run 100 testbeds to find out the probability of alien miner in first 150 years?

Quote:

AR has advantage with HW minerals - but on conquered HW's then it makes no difference, if AR can mine them then so can anyone with orbital miners that chooses not to colonise the world.

I do not exactly get what is here to argue. Rolling Eyes I have had 3 homeworlds in posession of AR when game ended... every one of them mines at 30% conc. If you pick up pop they are 1% worlds for remote miners. When you have pop there with other PRT you cannot remote mine. So thats AR-s strength and no other PRT can do something similar to the trick. Smug

Quote:

Defenses would be nice... but not needed. This race is totaly able to move around and isn't tied down to a planet, why invest in the planet when you don't have to? A HP HAS to build defenses, for HG its optional. For -fm i certainly wouldn't build them.

Don't get me wrong i love AR... but that damned "kill starbase" is very harsh.


Okay... so you love it why not give our AR another run of thought? -FM wont build defenses but it has 10 large freighters at each orbit, so to dodge the packets? So what forbid AR to dodge the "kill starbase" fleets?

Question First, are they harder to see? Tossed packet goes clean trough minefields, and moves 253 ly with two years. Going to kill starbase takes to pass the minefields, and takes a fleet that moves 200 ly with two years max. So fleets must be easier to expect Idea

Question Second, are they too numerous? Packet costs 100-200 res and 1000-2000 bora. "Kill starbase" fleet is expensive fleet if we talk about fleets that fire first and so well that against them a full deathstar is a weenie. Have you ever checked what fortune cost 5 Arma dreads? These are fluff against full deathstar... so send something serious. So... they cannot be too numerous Idea

Question Third, is it not worth the effort? Our AR see a "kill starbase" fleet coming... AR leave 2 people in its deathstar, evacuate the rest and gate in "kill fleet" fleet. Next turn AR colonize back like -FM but the salvo from the "kill starbase" fleet is lot better than the 500k bora that -FM gains from packet. So it must be is paying well the effort Idea

Question Fourth, are the ISB starbases so hard to build? Deathstar hull costs 384 resources endgame. Any gadgets you mount on it cost only 39% of its listed value. Its 2.5 times cheaper to build orbitals than build ships to kill the orbitals Idea

It seems... that strategy works. If -FM has to control the orbit, not just kill starbase, because otherwise it gain nothing and the deathstar is back too soon, -FM cannot control all orbits with huge fleets so the deathstar is always back somewhere and -FM pop does not block the deathstar coming back there because it cant live the packets. After deathstar coming back -FM has again to kill the orbital, but there are minefields and stuff blocking it one year and next year there is already a gate that makes sure the "kill starbase" fleet will die after the battle leaving opportunity for third try. Seems that AR is lot better with that "my people are good everywhere i put them, and nothing to lose if i pick them up" strategy than -FM? Just dodge the "kill starbase" fleets like -FM dodges packets.

One thing that makes me wonder... Why you assume that -FM colonize lot more planets than AR? -FM got 1 in 4 hab, quite OK AR can be designed with 1 in 5 hab. AR can terra yellows 2 clicks per turn, -FM can do it 0.5 clicks per turn. So when they concentrate only
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