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Re: RWIAB Redux + ideas for RWIAB II <new and improved> Thu, 28 August 2003 15:34 Go to previous messageGo to previous message
overworked is currently offline overworked

 
Lt. Junior Grade

Messages: 403
Registered: November 2002
Location: Pittsburgh, PA

alexdstewart wrote on Thu, 28 August 2003 13:10

Since military/economic/scientific power of -f races depends so much on territory and since this would be small/sparse with few planets. Wouldn't it be easier to to set the victory conditions to say 40% of all planets alone or 75% in allience? It is fairly difficult to achieve but still MM is manageble since there are so few planets. I also don't like the time limit, but that's my own pref. Maybe the race number shouldm't be restricted either....?


Well, first of all the RWIAB II games are in a small/packed. You might have been confused by my remark about RWIAB I being played in a medium/normal as a step up from my preferred galaxy set-up of medium/sparse.

A 2500 time-limit is there so that there will be a definable end date in case things reach a solid status quo. This also allows a player to *know* that the game will end by rough end date in case they need to take in consideration real life conditions.

- Kurt

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