Re: RWIAB Redux + ideas for RWIAB II <new and improved> |
Thu, 28 August 2003 15:34 |
|
|
alexdstewart wrote on Thu, 28 August 2003 13:10 | Since military/economic/scientific power of -f races depends so much on territory and since this would be small/sparse with few planets. Wouldn't it be easier to to set the victory conditions to say 40% of all planets alone or 75% in allience? It is fairly difficult to achieve but still MM is manageble since there are so few planets. I also don't like the time limit, but that's my own pref. Maybe the race number shouldm't be restricted either....?
|
Well, first of all the RWIAB II games are in a small/packed. You might have been confused by my remark about RWIAB I being played in a medium/normal as a step up from my preferred galaxy set-up of medium/sparse.
A 2500 time-limit is there so that there will be a definable end date in case things reach a solid status quo. This also allows a player to *know* that the game will end by rough end date in case they need to take in consideration real life conditions.
- Kurt
Report message to a moderator
|
|
|