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Re: RWIAB Redux + ideas for RWIAB II <new and improved> Tue, 19 August 2003 08:53 Go to previous messageGo to previous message
marvo is currently offline marvo

 
Crewman 2nd Class

Messages: 15
Registered: August 2003
Location: England
Hi,

A few thoughts regarding RwiabII victory conditions,
a) If you are thinking of running two games could not one be a standard format one similar to Rwiab and the other a bit more fancy for those players that feel they want a different challenge. Speaking as an inexperienced player (to full multi-player games) I would prefer to get a bit more practice in a 'basic' game. Razz
b) Regarding the battle every ten years idea, would not a WM race have a distinct advantage using this format. Also I would think the galaxy would have to be remodeled to allow every race an even travel time to central planet.
c) Regarding the BB transfer idea, surely the race that achieves the best results on average is well documented and as such would mean that all races would be very similar creating a boring.
d) The idea of different victory conditions is a good one, it is just finding some that don't unnecessarily bias the game one way or another, one thought maybe to have the host make up/ announce different goals at random times during the game. These goals could be military, economic etc but as they would not be known at the start of the game so it would not bias the game. Usual points, dominant race conditions could still apply. Smile

Marvo

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